Since the opening of Anoikis space almost 6 years ago, capsuleers had gained a solid practical understanding of wormhole space. Oh, there was plenty of mystery surrounding it, but the community, particularly those who lived there, had a good idea of how to take advantage of the resources available. But us pilots were not the only ones who saw the potential of Anoikis space. Imagine our surprise, not even 6 weeks ago, shortly after Caroline’s Star first made her appearance, when not only did we discover that there were new systems connected to the wormhole network, and not only did each and every one of these systems show signs of massive devastation, but that the Sisters of Eve have been inhabiting at least one of those systems. And, in fact, they’ve been doing so for quite some time. Eight Sisters’ stations, in various stages of array and disarray, can be found in a system they’ve named Thera.
This, of course, raises any number of questions. How did the Sisters even get to Thera in the first place? The wormholes between New Eden and Anoikis are fairly well-mapped, if not always well understood. If the old wormhole network connected to Thera, pod pilots would have discovered it in the 6 intervening years. So the Sisters didn’t just stumble through a wormhole to find it. Then how did they get here? And what, exactly, happened here? The devastation is evident throughout the new wormhole systems, but particularly in Thera. Over the years, the Sisters had managed to establish 8 stations throughout the massive system, and only 4 of them now remain active. The other 4 are but drifting wrecks now, and with the Sisters being characteristically tight lipped on the subject, we’re left to only speculate how these stations met their fates.
Today, I’m focusing on what I think is the most interesting of the wrecks: the remains of the Sisters’ Testing Facilities. As might be expected, information from Aura was scarce:
Apparently set up to study nearby Talocan technology, this station has been buckled and broken by numerous impacts, possibly from material thrown up from the devastated planet below. The array of Talocan static gates nearby is eerily intact and seems to be functional to some degree.
The station itself seems to be built to Gallente specifications. Close examination of the station shows the damage seemed, oddly enough, to be greatest near the docking port of the station. Almost as if there was an explosion inside the station that forced its way out, rather than from the outside in as Aura’s scans suggest. The station’s graceful rings, though no longer spinning of course, add a surprising serenity to the site, despite the near total devastation. The entire station is enclosed in a dim greenish glow that I’m not immediately able to identify, and with significant amounts of debris nearby, navigation was a hazard.
In stark contrast to the devastation wrought on the station, the nearby Talocan static gate appears almost completely untouched. The gate here is, as far as I can tell, identical to the operative ones seen in Epicenters throughout the shattered systems. Where this particular one came from is anyone’s guess: a quick visit to the Epicenter in Thera showed that none were missing there. Static gates in such good condition haven’t been seen outside of Epicenters, but the Sisters just happened to find one in a secret system? Curiouser and curiouser. I have little doubt that the Facility here was working on Talocan technology, and probably focused on unlocking the secrets of the static gates. If I thought that they had done so, I would be tempted to say that the Sisters got to Thera using the static gates, but with no indications of any functioning static gates in any previously explored systems, I still can’t figure out how the Sisters got to Thera in the first place. But that is not all that can be found at the site. About 200 kilometers from the testing facilities stands a second station, which Aura calls an Exotic Specimen Warehouse. Per Aura:
Wrecked and battered, though largely intact, this station and its neighbor must originally have been sheltered in the lee of the planet to some extent. Disruption of orbital mechanics in this system make it difficult to be sure but the proximity of Thera III to the central star and the survival of recognizable station ruins requires an explanation of this kind. Some have suggested wilder theories concerning the nearby Talocan technology. The station itself seems to have functioned as a vast storehouse of materials and specimens gathered from the core of the system. Not much remains and large quantities of radioactive fullerene gas seem to have bled from the ruptured storage vessels.
Encased in the same debris and eerie green glow, which I now knew was the aforementioned radioactive fullerene gas, the Warehouse gave few clues as to the other materials it held. The station itself was heavily damaged and cratered. Although we have no indication of exactly when the devastation wracked Thera, given news reports, it seems likely the devastation was recent. Given how silent the station is now, the thought that just weeks ago these two stations were teeming with life and science is a bit too morbid for my tastes.
Events seem to be accelerating quickly these days. So much so that at times I can hardly keep up. But I suspect the mysteries surrounding Thera are going to be with us for a while. I heard it once said that there 4 kinds of information: the information we know we know, the information we don’t know we know, the information we know we don’t know, and the information we don’t know we don’t know. With the events surrounding Caroline’s Star and Thera, mysteries still abound but at least we’re moving items from the ‘information we don’t know we don’t know’ category to the ‘information we know we don’t know category.’ It’s not the most heartwarming of realizations, but in times like these, I’ll take what I can get. Basic Information:
- Attraction: Testing Facilities
- System: Thera
- Security Rating: -1
- Region: Anoikis
- Potential Hazards: Thera is well-known for being a hotbed of player activity. Despite the system size, fights break out often, and the working stations in system are often gate camped, as can the wormholes into and out of the system. Caution (and cloakable ships) are strongly advised.
There are worse things in the world than having too many things that interest you. Surely you know that feeling of wishing you had more eyes in your head or more hours in the day just to make sure you were able to keep up with all that was going on around you. Between planetside concerns, keeping up with friends, ongoing presidential elections, concerning changes in Sleeper behavior, and my own personal treasure hunt, it was all too easy to forget that I had promised myself that I would visit and scan every new Anoikis system that has become accessible since Caroline’s Star appeared. I haven’t even yet reached 10% of that goal, but the things that I have seen so far have been absolutely fascinating. The new systems appear to have suffered absolutely catastrophic damage. If we thought the Seyllin Incident was devastating, these systems appeared to have suffered disasters exponentially worse. Not only were the first planets destroyed, but all planets in almost every so-called shattered system have been, well, shattered (the one partial exception to this has been the newly-discovered Thera system, where only planets out to 70 AU have been so cataclysmically damaged).
But more importantly for my purposes, every system I’ve visited (and, from all reports, every shattered system in general) has another thing in common: they all have Epicenters. These are gigantic sites, sprawling across over 100 kilometers of open space within a million kilometers of the local star. And they offered such tantalizing clues into both the Sleepers and the Talocan, civilizations about which we still know far too little. My fellow explorer, friend, and researcher into the events surrounding Seyllin, Rhavas, has been practically giddy since the Epicenters were first discovered, putting together a speculative tour de force as to what the Epicenters may actually mean. But, as per my usual tendencies, I will try to stay towards what we can consider facts, and let others make their own judgments as to what those facts suggest.
The first thing I noticed about the first Epicenter I discovered (deep in J012402) was how, even moreso than many other Anoikis sites I’ve seen, the Epicenter demonstrates a melding of both Talocan and Sleeper components. Many of the traditional Sleeper stations can be found at Epicenters, such as enclaves, preservation conduits, and thermoelectric converters. You can find these kinds of buildings within almost any Sleeper site in Anoikis, and wormhole denizens would almost find them boring background objects at this point, they are so plentiful. Somewhat rarer, however, are the Talocan structures interspersed throughout. Though any Anoikis inhabitants are bound to be familiar with Talocan polestars and disruption towers, they are not quite as common as the Sleeper structures. Although Talocan and Sleeper structures intermingling like this is a common sight, we still have precious little information on the nature of the relationship between the Talocan and Sleeper civilizations.
Perhaps the most exciting discovery found at Epicenters, however, are the discovery of what are almost certainly working-examples of Talocan technology. It’s been long known that the Talocan are masters of hypereuclidean mathematics and spatial manipulation. And their disruption towers and static gates have long hinted at the Talocan’s ability to utilize a different form of long-distance transportation, separate from our stargate network. But what the Epicenters offer are working (or nearly so) examples of the Talocan tech in action. Four Talocan static gates tied together with a disruption tower appeared capable of opening a spatial rift to another location. Along with these rifts, various violent wormholes can be found interspersed within the Epicenter complex, though they are unusable by our ships.
If violent wormholes sound familiar to you, they should: another one has long been found in Promised Land as a leftover of the Sansha invasion of Yulai back in YC 113. Oddly, all the violent wormholes in Epicenters (along with the one in Promised Land) seem to point to somewhere in Pure Blind, given the nebulae we can see through the wormholes. Although I long ago conducted a survey of Pure Blind, I was never able to find any indication of where the other side of the wormhole in Promised Land was. We have long known that Sansha has had the ability to create wormholes of his own. Back in YC 112 and 113, he used this technology to wreak havoc and spread terror across New Eden, as system after system came under attack, with millions of civilians taken by his vessels. Today, he primarily uses this technology to attempt to stop capsuleers through his incursions. We’ve long wondered where Sansha has gotten this technology, and the discovery of these systems strongly suggests that Sansha and his minions were able to reverse engineer how these devices work. With the ability to open a wormhole into any system, it would only be a matter of time before he set his sights on New Eden.
But I’m wandering back into the realm of speculation here, aren’t I?
The last notable piece of the Epicenter puzzle are the presence of Sleeper drones. The drones themselves are not particularly notable, but the fact that they hang back as far as they do is. I admittedly did not have the ability to engage the drones when I visited the Epicenters (and given the Circadian Seeker’s increased hostility to aggressive capsuleers as of late, perhaps this was for the best), but it very much seemed as if the drones were guarding the Talocan polestars. Most archeologists agree that polestars were the center of Talocan civilization, and to find the drones focusing their patrol routes around the polestars, always found on the far side of the Epicenter from the star in my experience, suggests yet another connection between the two civilizations.
In my travels, I find myself repeatedly spending a lot of time at the Epicenters. Many of them are similar, if not identical, in appearance from system to system, but I can’t help but get swept away by the beauty of them, and the tantalizing hints that they offer. As I threaded my way amongst the various structures, I felt like I could actually feel the heartbeat of these ancient civilizations. And they stand as testaments to both the Sleepers and the Talocan. The civilizations are long dead, but their technology lives on. Considering the devastation wrought in these shattered systems, that is indeed saying something. I can only hope that the current crop of New Eden civilizations can build something that withstand the test of time even half as well as the Sleepers and the Talocan.
- Attraction: Epicenter
- System: In shattered systems, or Thera and any other wormhole system whose name starts with a J0xxxxx
- Security Rating: -1
- Region: Anoikis
- Potential Hazards: Epicenters can only be found in Anoikis, or wormhole space. As such, it is impossible to see in local chat if any other players are present in the system with you. As noted in the entry, Sleeper drones can also be found at the Epicenters. Caution (and cloakable ships) are strongly advised.
It is perhaps needless to note that I have my hands full over the next few months. New Eden is in a state of upheaval, and CONCORD has deigned fit to mark quite a few new beacons and landmarks throughout and beyond the Cluster. I, of course, fully intend to canvass all of these sites here, but doing so will take time indeed. Over one hundred new systems have been added to the wormhole network, and it’s still not completely clear what can be found in them. I’ve already given myself the goal of visiting all new systems to ensure that I can bring the most accurate information here. But for today, we’re going to have to just settle for what is, from what I’ve seen at least, the least visually impressive landmark that has been uncovered in recent weeks, but what I think is perhaps the most important.
I wasn’t sure what to expect when I came out of warp. The beacon had appeared in space in my home system with little ceremony, and reports were coming in that these beacons had popped up across the Cluster. At first, I saw absolutely nothing. It seems the beacon, marked as an “Unidentified Structure” had been wrongfully placed in the middle of a normal dust cloud. But then a flash of light caught my eye. Lightning crackling in the distance. What was lightning doing in space? As I watched for it again, I noticed a faint shimmering. Lightning crackled again, and I noticed that the lightning seemed to travel up the edge of… the faint shimmering thing. Sensors were, of course, inconclusive, but if I had to take a guess, I’d say that a station’s cloaking device was failing. I’d never seen a cloak fail quite like this, but I’d also never seen a cloak on quite this scale before.
I strained my eyes (and my sensors) trying to see what was there. I couldn’t glean much either, though. It was tall, that much was obvious. Tall and fairly narrow. It seemed to have three prongs on the bottom of it, but that could just be my eyes playing tricks on me. Aura, with her prodigious analytical capabilities and access to various databases, couldn’t identify the station either. But something was tugging a bit at my memory nonetheless. With the nearly-cloaked station still seemingly flickering in and out existence a few kilometers away, I pulled up old archival photos of Jove stations. While certainly not identical, there did seem to be… similarities to the contours. A certain conical shape to them, though the Jove stations of old had a more organic feel to the harsher, almost crystalline angles that I could barely discern. It wasn’t a perfect match, but it was a plausible theory. For a better view of the general shape of these objects, Aurora Arcology News has an image enhanced view of the structure here.
Another thing leads me to think that these stations may be Jove related. Rumors have long swirled that the Jove know more than they have let on regarding the Eve Gate in New Eden. One of the key parts of that theory is that the Jove have long cloaked any wreckage leftover from the Eve Gate catastrophe to prevent us lesser-developed nations from getting our hands on technology that could very well disrupt (or destroy) the balance of power in the Cluster. I had never believed in these rumors myself (I tend to like theories that can be proven one way or another rather than just relying on saying the Jovians did it), but there was certainly evidence now that I couldn’t ignore. Assuming that the Jovians are, in fact, behind these newly discovered but apparently long-standing structures (and this is a larger assumption than I am generally comfortable with making), they would indeed have experience with cloaking structures and other items over large areas. Though New Eden itself showed no readings, it is notable that one of these unidentified structures can, in fact, be found there. More and more curious.
Of course, I would be remiss if I didn’t mention the other thing that can almost always be found in systems with these Unidentified Structures: the new Circadian Seekers. These appear to be Sleeper drones within the New Eden cluster. While initially a cause for concern given the reputation Sleeper drones have in being fearsome defenders of their turf in Anoikis, these drones appear to be docile. Despite numerous and repeated attacks on them, I have yet to run into any verified reports of them responding with any kind of force. Instead, they merely appear to roam the system, firing what appears to be a scanning beam on any objects they find. No negative repercussions of these scans have yet come to light. Given that these seekers almost always appear in systems with these new structures (Eram, apparently, is an exception to that rule), a substantial possibility also exists that these unknown structures are also Sleeper in origin, but the designs of these structures would represent a significant departure from known Sleeper architecture. Furthermore, the seekers have been seen attempting to scan the new structures like they would any other object in space, which suggests that they are unknown to them as well.
What is more disconcerting about the appearance of these seekers is what they represent in the evolution of the Sleepers. Since Anoikis became accessible to capsuleers a few years ago, Sleepers have been a purely reactionary force. Capsuleers and the empires would appear near Sleeper sites, and the drones would reactively attempt to repel them. Despite initial fears, the Sleepers never, to our knowledge at least, attempted to follow us beyond the confines of their small patrol routes. They never followed us back to New Eden, and certainly never attempted to discover more about us. We had lulled ourselves into thinking that the Sleepers were unintelligent drones with no curiosity. But then, a few weeks ago, it came to light that various Sleeper caches had started appearing in New Eden. Not only have the Sleepers been in New Eden for quite a while, but they were collecting information and items on us. For what purpose I don’t know, but I have little doubt that these Seekers are a more blatant attempt at learning more about us now that the caches have come to light. (Edit: Furthermore, for the first time, these Sleeper drones have active shielding systems. Sleeper drones prevalent in Anoikis have strong armored hulls, but they’ve never exhibited shield systems before. These new Circadian Seekers, however, have shields as well as armor. That they’ve managed to reverse engineer shield systems is yet another indication that the Sleepers are not as passive as they have seemed. Special thanks to @BlackDeathJazz for reminding me to note that here.) (Second edit: As of 1/13/YC 117, Circadian Seekers have begun responding to attacks with force. Seekers have been known to follow hostile pilots through warp and may pod hostile pilots as well.)
I realize that this has been a somewhat meandering entry, but I fear that this cannot be helped. I try my best to tell a clean and concise narrative in these entries: Eve Travel exists to give context to the universe around us. Unfortunately, right now there is no clean, concise narrative for many of these new objects. We don’t know everything yet, and you’ll have to bear with me as we all discover what all of this truly means. I don’t know what, if anything, the seekers are looking for, and I don’t know the purpose of these unidentified structures. There is a very good chance that there are other things out there that haven’t even come to light yet. And I, for one, am excited to see exactly what the universe has in store for us.
EDIT: I’ve received a number of reports (now personally confirmed) that the Unidentified Structures will appear and disappear in a system. It’s unknown at this time if they move positions when they reappear.
- Attraction: Unidentified Structure
- System: Various throughout known space
- Security Rating: Various throughout known space
- Region: Various throughout known space
- Potential Hazards: As noted in the second edit above, Circadian Seekers have begun to respond to attacks with force. Seekers have been seen to defend themselves with heavy missile launcher-strength weaponry. Seekers have followed hostile pilots through warp and may even pod hostile pilots. Caution is advised.
I picked a heck of a time to go planetside for a few days. Reports started trickling in a few days ago regarding a new star that has appeared in New Eden skies. Even scientists are baffled as to how a phenomenon like this could appear simultaneously across hundreds of lightyears. For now, theories abound but facts are few. What we do know is that the star’s position appears to be close to the edge of Jove space, and that the phenomenon is only growing brighter. What exactly this means is anyone’s guess at this point, but I will note that this is not the first time we’ve seen a phenomenon like this. As for me, given that I anticipate being planetside for the next few days still, I’ll continue to gather my information second hand. The situation is very much still developing, and information will continue to trickle in from a variety of sources. Keep watching the skies.
- Attraction: Caroline’s Star
- System: Unknown
- Security Rating: Unknown
- Region: Unknown
- Potential Hazards: Unknown for now.
My parents never quite understood why or how I would choose to live in the Empire for any extended period of time. Born and raised in the heart of the Federation, just a short shuttle ride from the gleaming Crystal Boulevard in the heart of Caille, they couldn’t understand how I could subject myself to the Empire’s conservative views. Now that’s not to say I don’t have my reasons. Anyone with any familiarity with my background would be familiar with my desire to stay close to the Eve Gate, if only so I could also occasionally check on the status of Sansha’s Violent Wormhole in Promised Land. And being only a few jumps out from Amarr Prime while still reaping the rewards of low security space certainly helps as well. And the fact that the Empire wouldn’t dare lay any of its religious strictures on capsuleers. They just happened to not particularly care about my reasons, and complain to me to move back whenever they sent me a communique.
Oddly, they seemed much more concerned that I lived in Amarr space than that I lived in low security space. I always assumed that was because they didn’t quite understand the differences between high security and low security space, and as long as they weren’t planning on flying out this way themselves, I had no desire to educate them on the subject. What they don’t know can’t hurt them… unless they decide to surprise me with a visit and get blown up in Ami by a few pirates. But that’s a discussion for another time with them.All this is to say that they were thrilled when I moved back to Gallente space, albeit temporarily. I had a mystery to solve, you see, and I’ve been moving more and more assets into Iyen-Oursta in an attempt to solve it. Being fairly secure money-wise for the foreseeable future, I uprooted the necessary ships and my parents were thrilled with the news.
Of course, they were less thrilled when I said that I was leaving again. Not for any extended length of time, of course, but I had caught wind of an Imperial military base in null security space, deep in Catch, and of course I had to go check it out. So I pulled out my trusty Tengu Scientia and was on my way to HY-RWO. As I warped in, Aura kindly gave me a heads up:
Local rumor has it that an Amarr Empire strike force has appeared in HY-RWO and are secretly orbiting one of it’s planets. Whoever they are after, he must be someone important.
Now, I don’t really consider myself a fancy person. I usually take “secretly” to mean “we won’t broadcast it for all to see,” at the very least. But apparently the Amarr Empire and I share very different ideas of the meaning of that word. Indeed, the Amarr were even kind enough to put up a beacon for Aura to lock on to for warp. Subtle, the Empire is not.
Still, given that I was deep in capsuleer-controlled space, I dare not test the Amarrian resolve by uncloaking in their midst. As such, I was relegated, as I usually am, to observing without interacting. Precisely why the Amarr were here, given Aura’s cryptic message, wasn’t entirely clear, but their base of operations around planet 3, moon 1 was apparently the place to be in HY-RWO. The Amarr had a sizeable military force here, consisting primarily of battleships and accompanying frigates. All glowed red to me and I shuddered to think just how quickly Scientia would die should the Amarr become aware of my presence. She was a ship built for reconnaissance and exploration, not combat, and she would fall quickly should she ever be caught.
The ships milled around. I suppose the Amarr would say they were engaging in military maneuvers, but frankly that seemed to be giving “maneuvers” a bad name. Still, they managed a modicum of competency by not crashing into each other as they all hugged the compact and movable lookout tower that served as their forward military base here. The battleships hugged close to the tower, while the frigates scurried around edges. At a distance, a Bestower-class transport, presumably the ship that brought the lookout tower and its accompanying necessities, sat and calmly watched over the area. Oddly enough, if I was reading the comm traffic here correctly, the local military commander has made the Bestower his flagship.
I sat and observed for a few minutes before gearing up to head back to Federation space and the mysteries that await me there. It was soothing watching the ships pass in front of the brilliantly blue star of HY-RWO when the camera drones were positioned just right. But I had more important demands on my time. That mysterious blue cloud wasn’t going to create itself, apparently…
- Attraction: Amarr Military Brigade
- System: HY-RWO
- Security Rating: 0.0
- Region: Catch
- Potential Hazards: HY-RWO is deep in 0.0 space, involving jumps across a number of different alliance territories, many of which may be operating under “Not Blue, Shoot It” protocol. Gate camps (including warp interdiction bubbles) can be found often in transitioning from 0.0 to high security space, as well as on other gates. Caution is advised.
I looked up from my datapad. I had been sitting at the local station bar, sipping a few ales while finishing up some paperwork. For being the sole owner of a corporation, it was remarkable indeed how much red tape CONCORD made you wade through. In front of me stood a person I would rather charitably call ‘weathered.’ Scars covered almost every visible inch of skin, and tattoos covered the others. His face was sharp and angular, and his eyes had an unsettling coldness to them. In what is perhaps the greatest indictment of CONCORD paperwork, the prospect of chatting to this fellow was still more enticing than continuing the trudge of paperwork. I slowly put the datapad down.
“Can I, uhh, help you?”
“I was actually wondering if I could help you.”
My eyebrow quirked at that. The man in front of me was clearly no capsuleer, and although I still considered myself rather down-to-earth (for a capsuleer, at least) I was surprised at the brazen attitude of this man. Rare indeed did the unenhanced masses feel like they could offer a capsuleer something without prompting. Without waiting for a reply on my part, the man saddled up on the stool next to mine.
“I’ve seen you around here before. Without fail, you have appeared bored. Bored bored bored bored bored.”
I didn’t immediately respond. It was true that as of late I had been feeling rather… blasé about capsuleer life. Despite the wonders of the galaxy around me, I had become rather aware of the fact that they didn’t excite me quite like they used to. I had sometimes toyed with trying another profession, but had never quite gotten past the ‘idle thoughts’ phase of planning. After a few rather awkward moments wondering just why this man has been spying on me, I softly responded.
“And your point?”
“My point is, I have an offer for you. Something to spice things up.”
With that, he got up, leaving his own datapad behind. I reached over to give it to him, but noticed that he had left it on with a simple set of coordinates listed. I quickly transfer them to my own pad. I then try to dive back into the drudgery of paperwork, but found myself even less able to concentrate than before. I quickly close out my tabs before heading back to my station suite. Pretending like I didn’t already know what I was going to do, I puttered around for about an hour or so. I tried watching the viewscreen, I tried chatting to a few friends over galnet. Eventually, however, I found myself outfitting Professor Science to be undocked. The coordinates were, somewhat unexpectedly, for Taisy. Taisy’s largest claim to fame was the rather infamous Kyonoke Pit, the site of a deadly disease outbreak. I hoped that I didn’t just agree to become patient zero.
I quickly installed myself into Professor Science and undocked. The way to Taisy was fairly quiet; I felt my eyes glazing over a bit as I warped, jumped, and repeated ad nauseum. Perhaps another symptom of the tedium I’ve been feeling lately. Still, I made it to Taisy without problem.
I put in the coordinates, and was relieved to see that I would be nowhere close to Kyonoke Pit. Instead, what flew into view before me was an extensive, but rather run-down, mining colony. The main colony, built into an arc-shaped asteroid, had definitely seen better days. Surrounding the asteroid was a cloud of debris, mostly consisting of old mining equipment and parts of ships that had apparently just fallen off. I still wasn’t quite sure what to expect, but I quickly received a hail from a nearby Gila. My friend from the bar appeared on the comms.
With a certain smugness in his tone, happy that I had shown up undoubtedly, he explained that he was a recruiter for the Guristas, and then proceeded to explain to me what the Guristas were, as if I wasn’t aware of one of the most notorious pirate factions in New Eden. He finished with a little speech.
“You’re bored of life. I get that. I’m offering you a choice here, Mark. You can continue your dreary existence, or we could let you loose. Embrace your inner pirate. Cause some destruction for the sake of causing destruction. Let me know.” With that, he closed the comms window.
I have to admit that I was surprised by how tempted by the offer I was. Perhaps becoming a capsuleer was finally getting to me: the thought of causing destruction and wreaking havoc appealed to a part of me. Still, I wasn’t about to join Fatal and the Rabbit in their schemes, whatever they were. Deep down, in my heart of hearts, I would always be a carebear. And I was fine with that. There were other ways to spice up my life without wanton destruction. As I set a course away from this recruitment center, without another word to my contact, I resolved to figure out just what these other ways were.
- Attraction: Guristas Recruitment Center
- System: Taisy
- Security Rating: 0.3
- Region: Lonetrek
- Potential Hazards: Taisy is located in low security space. Pirates and gate camps should be expected, and caution is advised. A cov ops or other cloaking ship is recommended.
For the remarkable freedom that capsuleers enjoy from most state-imposed laws in terms of fraud, murder, and general scumminess, we also have to put up with a significant amount of surveillance. Oh, they don’t mention it much, of course, but the space lanes throughout New Eden are thick with the tendrils that CONCORD sends out to make sure we’re staying in line. How else do they know instantaneously when one capsuleer is attacking another without justification, even outside of high security space? Be it our wallet or our in-ship comms systems, few things in a pilot’s life are safe from CONCORD oversight. In order to pull something like that off, a truly massive surveillance network needs to be set up, often hidden from the prying eyes of us capsuleers to keep us from its secrets.
Of course, one of these surveillance posts was bound to be found at some point. Surprisingly enough, capsuleers were not the ones to find it. Rather, the Angels found a surveillance site (capsuleer pilots are by no means the only ones on CONCORD’s watch lists) and acted quickly to take it out. In remembrance to one of the agents presumed lost in the attack, CONCORD made the site a public memorial, and perhaps more importantly, gives us pilots a sneak peek at just what kind of systems CONCORD uses to keep a watchful, if not always particularly reactive, eye on the cluster. The memorial can be found in Arnher, a low sec system a few jumps out from Hek in Metropolis. As I approached the site, ever-helpful Aura pulled up the limited information from the local ‘nets that she could:
Containing equipment used by the CRC to monitor and intercept radio, wireless and fluid router transmissions, the DED believe that the site was attacked after intercepting encrypted data broadcasted to Angel Cartel headquarters from a scouting party in Evati.
The CRC operator of this site, codenamed “Eshtir”, has vanished without trace and is now reportedly on the run from Dominations forces, whom have placed a sizeable bounty on his head.
Compared to some of the other covert reconnaissance sites I’ve seen, the CONCORD site is surprisingly simple in design, though I suppose it’s fair to assume that CONCORD probably did a bit of cleanup work and got rid of all the real goodies before broadcasting its existence to anyone in the system. Still, I was expecting a bit more than just a receiver array and a power/shield generator in terms of equipment (and don’t even ask me how an antenna is supposed intercept fluid-router transmissions, but I suppose that is yet another CONCORD mystery™). But if it works for them – and from all indications, it does – who am I to argue?
The only other notable item at the site was the remains of a Raven-class battleship; apparently, the one that Eshtir was on at the time of the attack. My scans didn’t shed any light as to Eshtir’s fate, but I wish him luck nonetheless. The Angels are relentless hunters; if anyone is capable of finding Eshtir now, it’d undoubtedly be them.
After a few minutes at the site, it was time for me to move on. New sights beckoned, even if they were coming fewer and fewer these days. Still, if there’s anything I’ve learned about New Eden in these past years, it’s that it’s always full of surprises. You just have to know where to look.
- Attraction: Abandoned CRC Monitoring Station
- System: Arnher
- Security Rating: 0.2
- Region: Metropolis
- Potential Hazards: Arnher is located in low security space. Pirates and gate camps should be expected, and caution is advised. A cov ops or other cloaking ship is recommended.