Sightseeing in the Cluster

Author Archive

Unidentified Structures (Uncloaked)

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The fully decloaked Jove structures.

(Editor’s note: if you’d like to read my first write-up of the only partially-decloaked unidentified structures, please see here)

They’ve been listening to us. For how long? We don’t know. Why? We can only guess. Who are they? Well, that finally seems to be crystallizing. We’ve long known the Jove to take a light touch with Cluster politics. They have a knack for showing up unannounced, preening their advanced technology and, if they so deign, gifting us with a bit of it if they so desire, and then disappearing again as quickly as they arrived. Long the distant older sibling of the New Eden family, it’s become clear that the Jove have in fact kept a much closer eye on us than we have previously realized. Which brings us, of course, to the question of how they’ve been watching us. That has become more obvious in recent weeks. I had previously mentioned the appearance of partially-decloaked unidentified structures that had popped up across the Cluster. Well, those structures have now fully decloaked, and it’s now fairly clear that these structures are part of a Cluster-wide observing network. Both the media and the Sisters of Eve agree that the structures are probably Jove in origin.

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Professor Science heads towards a rendezvous

These structures fit with the Jove’s general modus operandi. It’s long been rumored that the Jove have hid the remains of ancient technology surrounding the Eve Gate that far surpasses the technology of today. If the Jove are able to cloak debris and remains of this magnitude, it’s a small logical step indeed to suppose that they could also have cloaked these structures across the Cluster with us knowing nothing about them. Of course, this raises the question of why the structures are decloaking now (as well as the question of whether the rumored tech near the Eve Gate will also start appearing on our scanners). Most people seem to agree that whatever caused Caroline’s Star devastated what remained of the Jove Empire, as evidenced by the collapse of their stargate network. Why that would lead to structures spread throughout New Eden to decloak at roughly the same time is anyone’s guess, although there are a few plausible theories out there.

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Professor Science is dwarfed next to the structure.

Whatever the reason, the structures are now here for all to see, with CONCORD already marking them with beacons for all to see. And quite a sight they are. For one, the stations are absolutely gargantuan in nature. They dwarf even a titan in size, with estimates showing that the stations are roughly 190 kilometers from top to bottom. Needless to say, Professor Science is but a mote of dust next to such a large structure. Indeed, it takes me a good one to two minutes altogether to transverse the entire structure, even with a microwarpdrive attached to my Buzzard-class ship. The power requirements to cloak such a vessel must have been enormous, even if the station was designed with cloaking in mind. Sitting next to the structure was enough to make my head spin.

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A look up one side of the Jovian structure

But that’s nothing next to the design itself of the structure. This was the first time I’ve come in contact with anything Jove. I’ve, of course, seen pictures of Jove ships and stations. But this is the first time that I’ve seen Jove engineering up close (the Gnosis and Apotheosis excepted, of course, but it has not been clear how closely the Society of Conscious Thought and the Jovian Directorate were intertwined since the Society’s scandal with Sansha’s Nation), and the results are, understandably, stunning. The architecture is different from the almost-organic feel (which is distinct from the Gallente’s graceful organic architecture) that other Jove structures and ships have displayed. Instead, the tower, with buttress-like structures and ridges traveling up and down the observation post reminds me most of the soaring cathedrals often seen on Amarr planets. It was not an impression I was expecting from the Jove, perhaps the antithesis of the Amarr when it comes to religion, but it was the impression I got nonetheless.

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The top of the structures.

It should be noted that both the Circadian Seekers and the Drifter Battleships, despite neither being strictly Jove in origin (so we think, at least), have taken a keen interest in our interactions with the observation posts. Indeed, I let myself get careless with Seekers nearby, and just heading in the structure’s general direction earned me weapons fire from the Seekers. Both types of ships seem intent on preventing interaction with the structures whenever possible, and they will not hesitate to use weapons if they are around. Not that much interaction is even possible. The structures are resistant to scans and as well as any and all communications requests, and Aura’s analysis simply notes that the structure doesn’t match anything in her database. We don’t even know if the stations are manned, for that matter. Too many questions, so few answers.

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Zooming up the structure

Given all we have learned in the past few months, and the even more that we haven’t, its natural to wonder exactly what has happened to the Jove. I do fear the worst for our erstwhile benefactors; it seems unlikely that they would let these Circadian Seekers and Drifter battleships roam around unchallenged if the Jove were at all capable of responding to them. I’ve always been slightly disgruntled with them given their potential to improve our lives in so many ways, but it has taken this level of potential disaster in their space for me to realize that even given their hesitance to interact, I will miss them if they are gone.

Basic Information:

  • Attraction: Unidentified Structure
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted above, both Circadian Seekers and Drifter battleships, if present at unidentified structures, will attack if you try to approach while uncloaked. Caution is advised. EDIT: With the release of Scylla, Circadian Seeker drones have become stronger and more hostile. Drifter battleships have begun to pod players. Caution is strongly advised.

Unidentified Wormholes

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A profile view of a Drifter battleship

It’s remarkable that just six months ago, I was worried about running out of things to discuss with in my travelogue. I had seen much (though certainly not all) that there was to see, and I had been consciously spacing out my entries to prolong my writing for as long as possible. But oh how things can change. Since Caroline’s Star quite literally exploded onto the scene, I have had a plethora of things to discuss, and for the first time in quite a while, I have a sizeable backlog of sites to catalog, analyze, and explore, to the point where I feel bad that I’ve let things go for as long as I have without comment. I suspect I’m not the only one who has felt this sense of renewal in New Eden in recent days. Between Thera and various happenings in New Eden, it certainly feels to me that the plodding ship of New Eden is getting underway again.

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A near-front view of the battleships, with freefloating turrets visible

Indeed, perhaps the most evident demonstration of this newfound momentum is the rather explosive appearance of a new faction in the Cluster. The Drifters are a mysterious, biomechanical race of beings that, if CONCORD is to be believed, are a splinter sect of the Jove… and perhaps all that remains of the Empire. Rumors surrounding the death of the Jovians have spread rampantly since Mouse Nell managed to capture a photo of what appeared to be Sansha Nation vessels stationed just off of a conquered Jove station in YC 112. Indeed, the last known communique from the Empire was that they had expelled the Sansha fleet. For the next 5 years, there has been only silence from the Jove, and the apparent collapse of much of the Jove stargate network following the appearance of Caroline’s Star only exacerbated those rumors. But CONCORD intelligence on the Drifters released to capsuleers suggests that the Empire may indeed have fallen:

wormholes 3Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as ‘W-Space’ – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire. (emphasis mine)

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The Drifters also have a scanning beam.

Perhaps the most notable thing about the Drifters is that CONCORD has determined recognized pilots in the battleships. Oddly, for all of the Drifter ships seen, there are only two pilots: Apollo Tyrannos and Artemis Tyrannos. From what data CONCORD has released about them, their appearances are the stuff of nightmares. While the Jove had always had an otherworld-y appearance about them, the result of millennia of genetic manipulation, Apollo and Artemis are another breed altogether. Their bodies are nearly completely covered in various cybernetic devices and enhancements. What functions these devices serve can only be speculated about at this point, but given their relationship to the Jove, perhaps the devices serve the same functions as what the Jove accomplished through genetic manipulation. Same ends, different means. Perhaps.

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The unidentified wormhole and accompanying structures

The Drifters are frightening not just for their appearance, but also for both their hostility and technological prowess. Although the Drifters have not (as of yet) begun to attack pilots at random, they have shown no hesitation in both defending themselves and protecting areas that they deem important (to date, Drifters have shown particular interest in protecting the unidentified wormholes and the unidentified structures that have popped up around the cluster) from capsuleer incursion. Drifter ships utilize a new form of propulsion that seemingly upends our understandings of physics. Rather than relying on classical concepts of propulsion (utilizing that good old law of motion that for every action there is an equal, but opposite, reaction), CONCORD analyses of the Drifter ships suggests that they interact directly with the fabric of space-time to move around. This method of propulsion evidences itself through a number of antennae at the back of the Drifter ships, with a nearly invisible field that is mostly seen by how it distorts background stars and planets when looking through it.

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A closeup view of the wormhole

More importantly, the Drifters possess advanced defensive and offensive technology. Drifter battleships employ some form of dual-layer shielding system. Collapsing the first layer of shielding triggers some form of electro-magnetic pulse that forces all nearby vessels to lose target lock on the ship. And, of course, any attackers would then have to penetrate a second layer of pristine shields. Beyond the pulse, collapsing the first layer of shields also triggers an important step in Drifter rules of engagement: the deployment of their heavy weapons. Ships that do not collapse the first layer of shields are hit by weapons that CONCORD has designated as ‘lux kontos’. Once the first layer of shields drops, however, Drifter commanders authorize the use of what capsuleers have started calling ‘lux destructum’. This heavy weapon is capable of taking down capital ships in just a few shots, and has proven extremely destructive on the battlefield. However, similar to their Circadian Sleeper cousins, they also scan nearby ships and structures with their curious scanning beams.

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The multiplex forwarder and thermoelectric converter array.

So far, at least, Drifters appear only in systems that have or have had what CONCORD has dubbed an unidentified wormhole in them. And these wormholes, so far, have only appeared in systems with unidentified Structures in them. These unidentified wormholes are a mystery in their own right. Unlike the more common wormholes I’m well-familiar with, these wormholes, but like the ones found at Promised Land I and the various shattered star Epicenters, the unidentified wormhole here is not transversable by standard ships. However, that does not stop Drifter vessels from using the wormholes as they see fit: they can be found coming and going through the wormhole. The other side of the wormhole seems to be similar to Thera: at least from what little we can see through the spatial distortions of the wormhole. However, thorough capsuleer scans from Thera cannot find the other end of the wormholes. That may indicate that the other side of the unidentified wormholes, while not in Thera itself, may be near enough Thera’s location so as to share the same general sky.

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The wormhole appears to lead to, or near, Thera.

Perhaps the oddest thing about the wormhole isn’t the hole itself, but what comes with it. The hole is bracketed by twin arrays of Sleeper structures. Each array consists of two types of structures: Sleeper Multiplex Forwarders attached to Sleeper Thermoelectric Converters. The Forwarders appear to be massive data-transfer conduits, presumably for transferring information through the wormholes, while the Converters act as the Forwarders’ power source. Exactly what is being transferred through these conduits is unknown, though given that these wormholes only appear in systems with the unidentified structures, it seems safe to assume that at least part of the bandwidth is dedicated to uploading whatever data the Drifters and Seekers discover (assuming the two factions are working together… I am admittedly uncomfortable with the amount of supposition in today’s entry).

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These wormholes raise much more questions than answers

As mentioned, the Drifters are generally not a fan of capsuleer ships snooping very close to the wormholes. However, I was able to take my bare capsule in for a look. As noted, I wasn’t able to transverse the wormhole, but I was able to get a good look through the distortions. As I was doing so, I recalled the various statements that have been made by CONCORD, the Sisters of Eve, and others, as well as the communiques we’ve received by someone claiming to be Dr. Tukoss. I’m uncomfortable with the feeling that so many people know so much more of what is going on than the general public does. What are they hiding from us? And why? Troubled, I quickly re-entered my ship and moved on before the Drifters took note of me.

Basic Information:

  • Attraction: Unidentified Wormholes
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted, Drifter battleships may be found near the wormholes and will attack with force if they see you near the wormhole (they do not attack capsules and do not attack cloaked vessels). You do not want to make Drifters angry. You won’t like them when they’re angry. Like Seekers, Drifters have followed hostile pilots through warp. Caution is advised.

Testing Facilities

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The remains of the Testing Facility and Exotic Specimen Warehouse

Since the opening of Anoikis space almost 6 years ago, capsuleers had gained a solid practical understanding of wormhole space. Oh, there was plenty of mystery surrounding it, but the community, particularly those who lived there, had a good idea of how to take advantage of the resources available. But us pilots were not the only ones who saw the potential of Anoikis space. Imagine our surprise, not even 6 weeks ago, shortly after Caroline’s Star first made her appearance, when not only did we discover that there were new systems connected to the wormhole network, and not only did each and every one of these systems show signs of massive devastation, but that the Sisters of Eve have been inhabiting at least one of those systems. And, in fact, they’ve been doing so for quite some time. Eight Sisters’ stations, in various stages of array and disarray, can be found in a system they’ve named Thera.

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The Testing Facility is clearly Gallente in origin.

This, of course, raises any number of questions. How did the Sisters even get to Thera in the first place? The wormholes between New Eden and Anoikis are fairly well-mapped, if not always well understood. If the old wormhole network connected to Thera, pod pilots would have discovered it in the 6 intervening years. So the Sisters didn’t just stumble through a wormhole to find it. Then how did they get here? And what, exactly, happened here? The devastation is evident throughout the new wormhole systems, but particularly in Thera. Over the years, the Sisters had managed to establish 8 stations throughout the massive system, and only 4 of them now remain active. The other 4 are but drifting wrecks now, and with the Sisters being characteristically tight lipped on the subject, we’re left to only speculate how these stations met their fates.

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Damage appears concentrated near the former docking port

Today, I’m focusing on what I think is the most interesting of the wrecks: the remains of the Sisters’ Testing Facilities. As might be expected, information from Aura was scarce:

Apparently set up to study nearby Talocan technology, this station has been buckled and broken by numerous impacts, possibly from material thrown up from the devastated planet below. The array of Talocan static gates nearby is eerily intact and seems to be functional to some degree.

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The Exotic Specimen Warehouse sits about 200 km off of the Testing Facilities.

The station itself seems to be built to Gallente specifications. Close examination of the station shows the damage seemed, oddly enough, to be greatest near the docking port of the station. Almost as if there was an explosion inside the station that forced its way out, rather than from the outside in as Aura’s scans suggest. The station’s graceful rings, though no longer spinning of course, add a surprising serenity to the site, despite the near total devastation. The entire station is enclosed in a dim greenish glow that I’m not immediately able to identify, and with significant amounts of debris nearby, navigation was a hazard.

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Sunlight glints off the Warehouse wreck, surrounded by a dense debris field.

In stark contrast to the devastation wrought on the station, the nearby Talocan static gate appears almost completely untouched. The gate here is, as far as I can tell, identical to the operative ones seen in Epicenters throughout the shattered systems. Where this particular one came from is anyone’s guess: a quick visit to the Epicenter in Thera showed that none were missing there. Static gates in such good condition haven’t been seen outside of Epicenters, but the Sisters just happened to find one in a secret system? Curiouser and curiouser. I have little doubt that the Facility here was working on Talocan technology, and probably focused on unlocking the secrets of the static gates. If I thought that they had done so, I would be tempted to say that the Sisters got to Thera using the static gates, but with no indications of any functioning static gates in any previously explored systems, I still can’t figure out how the Sisters got to Thera in the first place. But that is not all that can be found at the site. About 200 kilometers from the testing facilities stands a second station, which Aura calls an Exotic Specimen Warehouse. Per Aura:

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A close up of the central complex of the Warehouse. Note the radioactive fullerene gas clouds.

Wrecked and battered, though largely intact, this station and its neighbor must originally have been sheltered in the lee of the planet to some extent. Disruption of orbital mechanics in this system make it difficult to be sure but the proximity of Thera III to the central star and the survival of recognizable station ruins requires an explanation of this kind. Some have suggested wilder theories concerning the nearby Talocan technology. The station itself seems to have functioned as a vast storehouse of materials and specimens gathered from the core of the system. Not much remains and large quantities of radioactive fullerene gas seem to have bled from the ruptured storage vessels.

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A nearly pristine Talocan static gate remains untouched next to the ruined station.

Encased in the same debris and eerie green glow, which I now knew was the aforementioned radioactive fullerene gas, the Warehouse gave few clues as to the other materials it held. The station itself was heavily damaged and cratered. Although we have no indication of exactly when the devastation wracked Thera, given news reports, it seems likely the devastation was recent. Given how silent the station is now, the thought that just weeks ago these two stations were teeming with life and science is a bit too morbid for my tastes.

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Quite a few mysteries remain to be solved.

Events seem to be accelerating quickly these days. So much so that at times I can hardly keep up. But I suspect the mysteries surrounding Thera are going to be with us for a while. I heard it once said that there 4 kinds of information: the information we know we know, the information we don’t know we know, the information we know we don’t know, and the information we don’t know we don’t know. With the events surrounding Caroline’s Star and Thera, mysteries still abound but at least we’re moving items from the ‘information we don’t know we don’t know’ category to the ‘information we know we don’t know category.’ It’s not the most heartwarming of realizations, but in times like these, I’ll take what I can get.

Basic Information:

  • Attraction: Testing Facilities
  • System: Thera
  • Security Rating: -1
  • Region: Anoikis
  • Potential Hazards: Thera is well-known for being a hotbed of player activity. Despite the system size, fights break out often, and the working stations in system are often gate camped, as can the wormholes into and out of the system. Caution (and cloakable ships) are strongly advised.

Epicenter

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Epicenters are sprawling complexes of Talocan and Sleeper structures

There are worse things in the world than having too many things that interest you. Surely you know that feeling of wishing you had more eyes in your head or more hours in the day just to make sure you were able to keep up with all that was going on around you. Between planetside concerns, keeping up with friends, ongoing presidential elections, concerning changes in Sleeper behavior, and my own personal treasure hunt, it was all too easy to forget that I had promised myself that I would visit and scan every new Anoikis system that has become accessible since Caroline’s Star appeared. I haven’t even yet reached 10% of that goal, but the things that I have seen so far have been absolutely fascinating. The new systems appear to have suffered absolutely catastrophic damage. If we thought the Seyllin Incident was devastating, these systems appeared to have suffered disasters exponentially worse. Not only were the first planets destroyed, but all planets in almost every so-called shattered system have been, well, shattered (the one partial exception to this has been the newly-discovered Thera system, where only planets out to 70 AU have been so cataclysmically damaged).

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A Sleeper preservation conduit, with a Violent Wormhole in the distance.

But more importantly for my purposes, every system I’ve visited (and, from all reports, every shattered system in general) has another thing in common: they all have Epicenters. These are gigantic sites, sprawling across over 100 kilometers of open space within a million kilometers of the local star. And they offered such tantalizing clues into both the Sleepers and the Talocan, civilizations about which we still know far too little. My fellow explorer, friend, and researcher into the events surrounding Seyllin, Rhavas, has been practically giddy since the Epicenters were first discovered, putting together a speculative tour de force as to what the Epicenters may actually mean. But, as per my usual tendencies, I will try to stay towards what we can consider facts, and let others make their own judgments as to what those facts suggest.

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A (nearly) working example of Talocan gate technology

The first thing I noticed about the first Epicenter I discovered (deep in J012402) was how, even moreso than many other Anoikis sites I’ve seen, the Epicenter demonstrates a melding of both Talocan and Sleeper components. Many of the traditional Sleeper stations can be found at Epicenters, such as enclaves, preservation conduits, and thermoelectric converters. You can find these kinds of buildings within almost any Sleeper site in Anoikis, and wormhole denizens would almost find them boring background objects at this point, they are so plentiful. Somewhat rarer, however, are the Talocan structures interspersed throughout. Though any Anoikis inhabitants are bound to be familiar with Talocan polestars and disruption towers, they are not quite as common as the Sleeper structures. Although Talocan and Sleeper structures intermingling like this is a common sight, we still have precious little information on the nature of the relationship between the Talocan and Sleeper civilizations.

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A closer look at the Static Gate structure.

Perhaps the most exciting discovery found at Epicenters, however, are the discovery of what are almost certainly working-examples of Talocan technology. It’s been long known that the Talocan are masters of hypereuclidean mathematics and spatial manipulation. And their disruption towers and static gates have long hinted at the Talocan’s ability to utilize a different form of long-distance transportation, separate from our stargate network. But what the Epicenters offer are working (or nearly so) examples of the Talocan tech in action. Four Talocan static gates tied together with a disruption tower appeared capable of opening a spatial rift to another location. Along with these rifts, various violent wormholes can be found interspersed within the Epicenter complex, though they are unusable by our ships.

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A close up of one of the violent wormholes. Note that Cloud Ring can be made out through visual distortion.

If violent wormholes sound familiar to you, they should: another one has long been found in Promised Land as a leftover of the Sansha invasion of Yulai back in YC 113. Oddly, all the violent wormholes in Epicenters (along with the one in Promised Land) seem to point to somewhere in Pure Blind, given the nebulae we can see through the wormholes. Although I long ago conducted a survey of Pure Blind, I was never able to find any indication of where the other side of the wormhole in Promised Land was. We have long known that Sansha has had the ability to create wormholes of his own. Back in YC 112 and 113, he used this technology to wreak havoc and spread terror across New Eden, as system after system came under attack, with millions of civilians taken by his vessels. Today, he primarily uses this technology to attempt to stop capsuleers through his incursions. We’ve long wondered where Sansha has gotten this technology, and the discovery of these systems strongly suggests that Sansha and his minions were able to reverse engineer how these devices work. With the ability to open a wormhole into any system, it would only be a matter of time before he set his sights on New Eden.

But I’m wandering back into the realm of speculation here, aren’t I?

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Another view of the Epicenter

The last notable piece of the Epicenter puzzle are the presence of Sleeper drones. The drones themselves are not particularly notable, but the fact that they hang back as far as they do is. I admittedly did not have the ability to engage the drones when I visited the Epicenters (and given the Circadian Seeker’s increased hostility to aggressive capsuleers as of late, perhaps this was for the best), but it very much seemed as if the drones were guarding the Talocan polestars. Most archeologists agree that polestars were the center of Talocan civilization, and to find the drones focusing their patrol routes around the polestars, always found on the far side of the Epicenter from the star in my experience, suggests yet another connection between the two civilizations.

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A Sleeper drone, one of three usually found at Epicenters, continues its route near the polestar.

In my travels, I find myself repeatedly spending a lot of time at the Epicenters. Many of them are similar, if not identical, in appearance from system to system, but I can’t help but get swept away by the beauty of them, and the tantalizing hints that they offer. As I threaded my way amongst the various structures, I felt like I could actually feel the heartbeat of these ancient civilizations. And they stand as testaments to both the Sleepers and the Talocan. The civilizations are long dead, but their technology lives on. Considering the devastation wrought in these shattered systems, that is indeed saying something. I can only hope that the current crop of New Eden civilizations can build something that withstand the test of time even half as well as the Sleepers and the Talocan.

Basic Information:

  • Attraction: Epicenter
  • System: In shattered systems, or Thera and any other wormhole system whose name starts with a J0xxxxx
  • Security Rating: -1
  • Region: Anoikis
  • Potential Hazards: Epicenters can only be found in Anoikis, or wormhole space. As such, it is impossible to see in local chat if any other players are present in the system with you. As noted in the entry, Sleeper drones can also be found at the Epicenters. Caution (and cloakable ships) are strongly advised.

Unidentified Structure

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Lightning crackles next to the Professor

It is perhaps needless to note that I have my hands full over the next few months. New Eden is in a state of upheaval, and CONCORD has deigned fit to mark quite a few new beacons and landmarks throughout and beyond the Cluster. I, of course, fully intend to canvass all of these sites here, but doing so will take time indeed. Over one hundred new systems have been added to the wormhole network, and it’s still not completely clear what can be found in them. I’ve already given myself the goal of visiting all new systems to ensure that I can bring the most accurate information here. But for today, we’re going to have to just settle for what is, from what I’ve seen at least, the least visually impressive landmark that has been uncovered in recent weeks, but what I think is perhaps the most important.

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The barest outline of the odd structure can be seen here.

I wasn’t sure what to expect when I came out of warp. The beacon had appeared in space in my home system with little ceremony, and reports were coming in that these beacons had popped up across the Cluster. At first, I saw absolutely nothing. It seems the beacon, marked as an “Unidentified Structure” had been wrongfully placed in the middle of a normal dust cloud. But then a flash of light caught my eye. Lightning crackling in the distance. What was lightning doing in space? As I watched for it again, I noticed a faint shimmering. Lightning crackled again, and I noticed that the lightning seemed to travel up the edge of… the faint shimmering thing. Sensors were, of course, inconclusive, but if I had to take a guess, I’d say that a station’s cloaking device was failing. I’d never seen a cloak fail quite like this, but I’d also never seen a cloak on quite this scale before.

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Another view of with hints of a new structure

I strained my eyes (and my sensors) trying to see what was there. I couldn’t glean much either, though. It was tall, that much was obvious. Tall and fairly narrow. It seemed to have three prongs on the bottom of it, but that could just be my eyes playing tricks on me. Aura, with her prodigious analytical capabilities and access to various databases, couldn’t identify the station either. But something was tugging a bit at my memory nonetheless. With the nearly-cloaked station still seemingly flickering in and out existence a few kilometers away, I pulled up old archival photos of Jove stations. While certainly not identical, there did seem to be… similarities to the contours. A certain conical shape to them, though the Jove stations of old had a more organic feel to the harsher, almost crystalline angles that I could barely discern. It wasn’t a perfect match, but it was a plausible theory. For a better view of the general shape of these objects, Aurora Arcology News has an image enhanced view of the structure here.

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A Circadian Seeker scans a nearby object in New Eden.

Another thing leads me to think that these stations may be Jove related. Rumors have long swirled that the Jove know more than they have let on regarding the Eve Gate in New Eden. One of the key parts of that theory is that the Jove have long cloaked any wreckage leftover from the Eve Gate catastrophe to prevent us lesser-developed nations from getting our hands on technology that could very well disrupt (or destroy) the balance of power in the Cluster. I had never believed in these rumors myself (I tend to like theories that can be proven one way or another rather than just relying on saying the Jovians did it), but there was certainly evidence now that I couldn’t ignore. Assuming that the Jovians are, in fact, behind these newly discovered but apparently long-standing structures (and this is a larger assumption than I am generally comfortable with making), they would indeed have experience with cloaking structures and other items over large areas. Though New Eden itself showed no readings, it is notable that one of these unidentified structures can, in fact, be found there. More and more curious.

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The purpose of the sphere coming out of the Seeker is currently unknown.

Of course, I would be remiss if I didn’t mention the other thing that can almost always be found in systems with these Unidentified Structures: the new Circadian Seekers. These appear to be Sleeper drones within the New Eden cluster. While initially a cause for concern given the reputation Sleeper drones have in being fearsome defenders of their turf in Anoikis, these drones appear to be docile. Despite numerous and repeated attacks on them, I have yet to run into any verified reports of them responding with any kind of force. Instead, they merely appear to roam the system, firing what appears to be a scanning beam on any objects they find. No negative repercussions of these scans have yet come to light. Given that these seekers almost always appear in systems with these new structures (Eram, apparently, is an exception to that rule), a substantial possibility also exists that these unknown structures are also Sleeper in origin, but the designs of these structures would represent a significant departure from known Sleeper architecture. Furthermore, the seekers have been seen attempting to scan the new structures like they would any other object in space, which suggests that they are unknown to them as well.

Unidentified 6

A customs office gets scanned by the seekers

What is more disconcerting about the appearance of these seekers is what they represent in the evolution of the Sleepers. Since Anoikis became accessible to capsuleers a few years ago, Sleepers have been a purely reactionary force. Capsuleers and the empires would appear near Sleeper sites, and the drones would reactively attempt to repel them. Despite initial fears, the Sleepers never, to our knowledge at least, attempted to follow us beyond the confines of their small patrol routes. They never followed us back to New Eden, and certainly never attempted to discover more about us. We had lulled ourselves into thinking that the Sleepers were unintelligent drones with no curiosity. But then, a few weeks ago, it came to light that various Sleeper caches had started appearing in New Eden. Not only have the Sleepers been in New Eden for quite a while, but they were collecting information and items on us. For what purpose I don’t know, but I have little doubt that these Seekers are a more blatant attempt at learning more about us now that the caches have come to light. (Edit: Furthermore, for the first time, these Sleeper drones have active shielding systems. Sleeper drones prevalent in Anoikis have strong armored hulls, but they’ve never exhibited shield systems before. These new Circadian Seekers, however, have shields as well as armor. That they’ve managed to reverse engineer shield systems is yet another indication that the Sleepers are not as passive as they have seemed. Special thanks to @BlackDeathJazz for reminding me to note that here.) (Second edit: As of 1/13/YC 117, Circadian Seekers have begun responding to attacks with force. Seekers have been known to follow hostile pilots through warp and may pod hostile pilots as well.)

Unidentified 7

The scanning beams do not appear to cause any ill effects.

I realize that this has been a somewhat meandering entry, but I fear that this cannot be helped. I try my best to tell a clean and concise narrative in these entries: Eve Travel exists to give context to the universe around us. Unfortunately, right now there is no clean, concise narrative for many of these new objects. We don’t know everything yet, and you’ll have to bear with me as we all discover what all of this truly means. I don’t know what, if anything, the seekers are looking for, and I don’t know the purpose of these unidentified structures. There is a very good chance that there are other things out there that haven’t even come to light yet. And I, for one, am excited to see exactly what the universe has in store for us.

EDIT: I’ve received a number of reports (now personally confirmed) that the Unidentified Structures will appear and disappear in a system. It’s unknown at this time if they move positions when they reappear.

Basic Information:

  • Attraction: Unidentified Structure
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted in the second edit above, Circadian Seekers have begun to respond to attacks with force. Seekers have been seen to defend themselves with heavy missile launcher-strength weaponry. Seekers have followed hostile pilots through warp and may even pod hostile pilots. Caution is advised.

Caroline’s Star

Caroline's Star

The new star is bright in some skies. And growing brighter. Photo courtesy of pilot per.

I picked a heck of a time to go planetside for a few days. Reports started trickling in a few days ago regarding a new star that has appeared in New Eden skies. Even scientists are baffled as to how a phenomenon like this could appear simultaneously across hundreds of lightyears. For now, theories abound but facts are few. What we do know is that the star’s position appears to be close to the edge of Jove space, and that the phenomenon is only growing brighter. What exactly this means is anyone’s guess at this point, but I will note that this is not the first time we’ve seen a phenomenon like this. As for me, given that I anticipate being planetside for the next few days still, I’ll continue to gather my information second hand. The situation is very much still developing, and information will continue to trickle in from a variety of sources. Keep watching the skies.

Basic Information:

  • Attraction: Caroline’s Star
  • System: Unknown
  • Security Rating: Unknown
  • Region: Unknown
  • Potential Hazards: Unknown for now.

Amarr Military Brigade

HY-RWO 1

HY-RWO glows brilliantly in the distance.

My parents never quite understood why or how I would choose to live in the Empire for any extended period of time. Born and raised in the heart of the Federation, just a short shuttle ride from the gleaming Crystal Boulevard in the heart of Caille, they couldn’t understand how I could subject myself to the Empire’s conservative views. Now that’s not to say I don’t have my reasons. Anyone with any familiarity with my background would be familiar with my desire to stay close to the Eve Gate, if only so I could also occasionally check on the status of Sansha’s Violent Wormhole in Promised Land. And being only a few jumps out from Amarr Prime while still reaping the rewards of low security space certainly helps as well. And the fact that the Empire wouldn’t dare lay any of its religious strictures on capsuleers. They just happened to not particularly care about my reasons, and complain to me to move back whenever they sent me a communique.

HY-RWO 2

An Amarr naval frigate protects the outskirts of the outpost.

Oddly, they seemed much more concerned that I lived in Amarr space than that I lived in low security space. I always assumed that was because they didn’t quite understand the differences between high security and low security space, and as long as they weren’t planning on flying out this way themselves, I had no desire to educate them on the subject. What they don’t know can’t hurt them… unless they decide to surprise me with a visit and get blown up in Ami by a few pirates. But that’s a discussion for another time with them.All this is to say that they were thrilled when I moved back to Gallente space, albeit temporarily. I had a mystery to solve, you see, and I’ve been moving more and more assets into Iyen-Oursta in an attempt to solve it. Being fairly secure money-wise for the foreseeable future, I uprooted the necessary ships and my parents were thrilled with the news.

HY-RWO 3

Amarr military, ahem, “maneuvers”

Of course, they were less thrilled when I said that I was leaving again. Not for any extended length of time, of course, but I had caught wind of an Imperial military base in null security space, deep in Catch, and of course I had to go check it out. So I pulled out my trusty Tengu Scientia and was on my way to HY-RWO. As I warped in, Aura kindly gave me a heads up:

Local rumor has it that an Amarr Empire strike force has appeared in HY-RWO and are secretly orbiting one of it’s planets. Whoever they are after, he must be someone important.

Now, I don’t really consider myself a fancy person. I usually take “secretly” to mean “we won’t broadcast it for all to see,” at the very least. But apparently the Amarr Empire and I share very different ideas of the meaning of that word. Indeed, the Amarr were even kind enough to put up a beacon for Aura to lock on to for warp. Subtle, the Empire is not.

HY-RWO 4

A naval Apocalypse engages its engines.

Still, given that I was deep in capsuleer-controlled space, I dare not test the Amarrian resolve by uncloaking in their midst. As such, I was relegated, as I usually am, to observing without interacting. Precisely why the Amarr were here, given Aura’s cryptic message, wasn’t entirely clear, but their base of operations around planet 3, moon 1 was apparently the place to be in HY-RWO. The Amarr had a sizeable military force here, consisting primarily of battleships and accompanying frigates. All glowed red to me and I shuddered to think just how quickly Scientia would die should the Amarr become aware of my presence. She was a ship built for reconnaissance and exploration, not combat, and she would fall quickly should she ever be caught.

HY-RWO 5

This lookout tower apparently serves as the forward operating base.

The ships milled around. I suppose the Amarr would say they were engaging in military maneuvers, but frankly that seemed to be giving “maneuvers” a bad name. Still, they managed a modicum of competency by not crashing into each other as they all hugged the compact and movable lookout tower that served as their forward military base here. The battleships hugged close to the tower, while the frigates scurried around edges. At a distance, a Bestower-class transport, presumably the ship that brought the lookout tower and its accompanying necessities, sat and calmly watched over the area. Oddly enough, if I was reading the comm traffic here correctly, the local military commander has made the Bestower his flagship.

HY-RWO 6

The Bestower that seems to act as a flagship.

I sat and observed for a few minutes before gearing up to head back to Federation space and the mysteries that await me there. It was soothing watching the ships pass in front of the brilliantly blue star of HY-RWO when the camera drones were positioned just right. But I had more important demands on my time. That mysterious blue cloud wasn’t going to create itself, apparently…

Basic Information:

  • Attraction: Amarr Military Brigade
  • System: HY-RWO
  • Security Rating: 0.0
  • Region: Catch
  • Potential Hazards: HY-RWO is deep in 0.0 space, involving jumps across a number of different alliance territories, many of which may be operating under “Not Blue, Shoot It” protocol. Gate camps (including warp interdiction bubbles) can be found often in transitioning from 0.0 to high security space, as well as on other gates. Caution is advised.

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