It seemed like deja vu. A golden city floated before me, clearly long abandoned. Graceful Amarrian structures floated eerily among the clouds of debris from centuries, and perhaps millenia, of exposure to the harshness of space. If I hadn’t known better, I would have sworn that I was in Shastal again looking at the City of God. But no, Aura assured me that the City was 17 jumps distant, in another region entirely. More than a little intrigued, I sent the Professor in to investigate.
Aura did me the favor of at least identifying what I was looking at: she called it the Traumark Installation. I frowned, not having heard of it before. I quickly set up a query on GalNet, but the results were surprisingly sparse. The only solid lead I got from my initial search was that Sanshas seemed to use this area as some sort of staging area. Although that certainly put me on my guard, it gave me very little other information on the origins or history of this mysterious city.
Aura had frustratingly little to say on the subject:
The Traumark Installation, a massive fortress guarding the southern space territories of the vastly rich royal family, represents the proudest moment in the history of the Tash-Murkon family. Yet that proud moment came and went, for the fortress, once thought to be impregnable, fell into the hands of Sansha’s Nation. All efforts to retake the installation have failed, and today it stands as a thorn in the side of the proud, but humbled Tash-Murkons.
Admittedly, that sight had a certain quiet beauty to it. Whatever else that could be said of the Amarrians, they knew how to build. From amidst the clouds (I hesitated to call it a nebula) rose graceful towers, gold still shining after all of these years despite the Sansha presence. Saminer glowed gently down on the entire sight, glinting off of the wide domes and landing pads. Soon, perhaps too soon, it was time to go. I was still frustrated by the lack of available information, but I couldn’t let one little mystery stop me when there were so many others waiting for me to even ponder.
- Attraction: Traumark Installation
- System: Saminer
- Security Rating: 0.3
- Region: Tash-Murkon
- Potential Hazards: Getting to Saminer involves low sec travel. Pirates and gate camps should be expected. A cov ops or other cloaking ship is recommended. Furthermore, rats can be found at the site. While visiting, I saw up to cruisers and frigates.