Sightseeing in the Cluster

Hi Sec Sights

Wreck of the EF Seraph

Seraph 1

Approaching the wreck.

As a travel writer, I tend to see my job as almost quasi-journalist, but with a twist. Rather than merely reporting the events of the day using words, I try to capture both the spirit and the beauty of the areas that can be found throughout New Eden. For many sites of natural beauty or gorgeous manmade structures, I have no qualms, moral or otherwise, in my attempts to capture the essence of a site. Sometimes, however, I have to admit that a site, while gorgeous and important, was formed in the midst of much death and destruction. In those cases in particular, I try to not just become another heartless paparazzi photographer, going for the ultimate scoop no matter the moral cost, but I try to capture the event’s dark splendor, showing both its beauty and the cost in human lives. I will not claim to always be successful in such endeavors, but I can at least claim to have tried to show the darker sides of space.

Seraph 2

The ship was destroyed mere kilometers from the station.

I find myself feeling much more uncomfortable with today’s entry, though I suspect my discomfort stems primarily from just how recently the events in question have occurred. This weekend was supposed to be Empress Jamyl’s victory lap. After an extended absence from the public eye, the Empress had returned with a vengeance (though perhaps less vengeance than she had when she first arrived at Sarum Prime those many years ago). In numerous public appearances, Jamyl had taken to not only making token public appearances, but showering praise on supporters of the Empire, and even opening herself up to questions from the local press (myself included). Her ostensible reason for returning to the public eye was to champion the construction of the new Amarr flagship, the Imperial Issue Abaddon-class battleship Auctoritas, which was to set a new technological standard for ships of the Golden Fleet. After weeks of work and testing, the Auctoritas was due to be commissioned this past Friday. The Empress herself showed up for this commission, piloting the Avatar-class titan EF Seraph, in which she had made all of her recent public appearances.

Seraph 3

The titan wreck dwarfs even battleships.

Although the commissioning started well, it ended in tragedy. Within minutes of the start of the ceremony, the Empress was interrupted mid-sentence with the arrival of a fleet of over 150 Drifter battleships. Without warning or ultimatum, they opened fire on the Seraph with their destructive doomsday-type weapon. Before anyone could react, both the Seraph and, in quick succession, Jamyl’s pod were destroyed. Without a word, the Drifter fleet then warped off again, leaving a stunned audience. One of the strongest ships in the known universe brought down in a single volley, followed by the quick assassination of the leader of the largest empire in New Eden. Although chaos initially reigned at the proceedings, within hours the Court Chamberlain announced the initiation of new Succession Trials as powers from across the cluster reacted to the news. It is worth noting that the Jamyl’s body was not found in the wreckage, and that some parties (myself included) are very interested in seeing examining the body before allowing it to be laid to rest.

Seraph 4

I pay my respects.

I had been unable to attend the ceremonies because of business planetside, but I had been eager to see exactly what technological advances the Auctoritas was to herald. Instead, I found myself watching my newsfeeds in horror as the situation unfolded. And it was with some trepidation that I found myself heading to Safizon only a few hours after her death, somewhat unsure of what I would find but trusting the instincts I have honed over the years. I had no desire to make a spectacle of the area or of Jamyl’s death, but I felt a need to see it with my own eyes. The wreck of the Seraph sits where it fell, only a few kilometers off the Amarr Navy Assembly Plant, the tomb of countless thousands beyond the Empress. Given the site’s importance, I suspect the ruins will remain well-tended for the foreseeable future.

Seraph 5

The midsection of the hull was the most badly damaged section.

Although the ship itself cracked in two, the hull is still very recognizable even after being hit by so many simultaneous weapons blasts. Unsurprisingly, energy still crackles through the superstructure as emergency backup generators struggled to kick in and restore power. Lights still flickered, as if someone were just fiddling with a light switch across most of the ship. A lie I was almost able to believe, if only I could ignore the massive hull breaches and floating debris surrounding the area. I was once again struck by the, if you’ll excuse the choice of adjectives here, titanic nature of the ship’s proportions. As a pilot who primarily focuses on frigates and cruisers, I was once again reminded that my ships are often nothing next to the gargantuan vessels that other pilots fly.

Seraph 6

The Empress falls.

I was by no means the only one to visit the area. Some visitors seemed to be pilots with similar intentions as myself: there to see the fall of an Empress and pay their respects. Others, the more faithful among us, held vigil, just a few of the countless memorial services to be held in the coming weeks as a nation mourned not only their leader, but also their voice of God. Others seemed to be on guard, either from fear of looters or another Drifter attack. I can’t blame those who are worried of another attack: the Drifters have shown substantial interest in the Empire, moreso than the other three nations of New Eden. But the Drifter attack also shows that no one is safe when the Drifters decide to take out a target. Let’s just hope that, come what may, we learn to stand together against whatever it is the Drifters may have in store for us. That may be our only hope in withstanding the coming months.

Basic Information:

  • Attraction: Wreck of the EF Seraph
  • System: Safizon
  • Security Rating: 0.8
  • Region: Domain
  • Potential Hazards: If you’re below a -3 in security status, or -5 standing with the Amarr you’ll have to deal with some rather unpleasant policemen.
  • Additional notes: The wreck (as of time of publishing) does not have a beacon associated with it. Instead, it can be found just a few kilometers off the station at the only station in-system at Saifzon 2-1.

Jove Observatory

Jove 1

The Jove Observatories are now damaged.

(Editor’s Note: For previous entries on the Jove Observatories, please see here and here).

A persistent beeping brought me to consciousness. For a moment – just a moment – I had forgotten not only where I was but who I was. For that brief moment of awareness, I forgot about flying through the stars with only myself and my ship. I had forgotten that I was an immortal human, a paradoxical statement until even a few decades ago. I had forgotten not only the wars and the death that ground on throughout the Cluster, but also the beauty and mystery found throughout it.

And then that moment passed, and it all came rushing back to me.

Jove 2

A close-up view of one of the breaches. A flash of lightning can be seen in the Structure’s depths.

The beeping, of course, was a rather insistent series of communiques, both from fellow pilots and Aura, telling me that I needed to get into my ship yesterday. The Drifters and Circadian Seekers had made their move, and it wasn’t in the direction I was expecting.

I undocked and, once again, made my way back to the no-longer-unidentified structure in my current home system of Iyen-Oursta. CONCORD had finally unveiled their initial analysis of the structures, and had concluded, as most had, that they were Jove in origin. More importantly, CONCORD has identified the structures as observatories, meant to watch the systems they were planted in, and those around them. A little unnerving, to say the least. Aura summed up the analysis in her classically succinct phrasing:

::vents gas into space::CONCORD’s analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.

Jove 4

A Seeker flies towards the Observatory

As I came out of warp, the observatories loomed in the distance. Even this far out, my poor Buzzard-class frigate felt minuscule next to such a hulking structure. I enjoyed the sight of the massive yet still graceful structure before I actually figure out what had everyone up in arms. While the overall superstructure appeared intact, the observatories had three clear breaches of the hull, with each breach surrounded by slowly a expanding cloud of debris. Immediately, I needed to know what caused the breach. I knew it wasn’t capsuleer in origin, though that certainly wasn’t for lack of trying. Numerous attempts, both by myself and others, could not even dent the resilient alloys used by the Jove in construction of the observatories.

Jove 5

The Seeker fires a cutting beam into the Observatory.

I examined the breaches closely, looking for any clues as to why they were there. The breaches did not appear intended to destroy the overall observatory: instead, they appeared to be surgical strikes towards targeted area of the structures. Precisely what was being targeted in the observatory was a mystery, of course, since our own scans couldn’t even penetrate the surface. Even with the breaches, my sensors weren’t able to make heads or tails of what, if anything, was viewable in the interior. But even without knowing what the attackers were after, it was clear that the assaults targeted three areas in the observatories. The biggest breach could be found near the middle of the superstructure. The breach was near what appeared to be some vents in the observatory, and the damage is severe enough that lightning can be seen arcing through the interior of the observatory at various intervals, their bright sparks lighting up the insides for the briefest of moments.

Jove 6

The Seeker activates a second beam, possibly a tractor.

Although I assumed that the Seekers and Drifters were behind these attacks (who else could have done this kind of targeted damage?) I waited for confirmation for a few days. Eventually, while camped out at the observatory in Iyen-Oursta, I finally saw some Circadian Seekers assault the Jove structure. It was a long-running affair, as the Seekers came out of warp near the beacon to the site, and then slow-boated the 150+ kilometers to the structure itself. Once a few kilometers from the structures, rather than using the gentle blue scan beams I had become accustomed to seeing from the Seekers, they lashed out with a brilliant orange cutting beam towards the various areas that had already been breached. After attacking the structure further, they activated a narrow white beam on the area.

At the time, I was unable to figure out exactly was the purpose of the white beam, but I now believe that this beam is a form of tractor beam. Evidence for this comes from a newly-discovered piece of equipment found in many Seeker and Drifter wrecks: the Antikythera element. Just what this piece of equipment does is unknown, and, as usual, Aura’s analysis isn’t particularly helpful:

Jove 7Limited information is available on this object.

A direct analysis reveals some vague and distorted results.

Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power.

Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.

Jove 8

Two Seekers focus on one area of the structure.

I could immediately imagine a few reasons why the Seekers would only focus on the element and not the larger machine, but each hypothesis raises its own questions. More important, in my mind at least, is whether the Jove observatories and these Antikythera elements are what the Seekers were sent out to, well, seek. That they’re hunting them down now is obvious, but is it what they were designed to do? It’s also clear that the Seekers’ threat response protocols have been repeatedly increased in recent months. Seekers, along with their Drifter brethren, have become more and more aggressive, and the most recent reports state that they’ve even begun attacking capsuleers with no provocation. Such a change in behavior is troubling indeed, and I can’t help but wonder if the Drifters have somehow assumed control of the Seekers.

Jove 9

Exactly what the Seekers are after is unknown but probably related to the Antikythera elements.

I was shaken out of my reverie as the Seekers finished their excavation and warped on to their next target. I quickly managed to get my hands on my own Antikythera element. I’m not sure what good it’ll be, but I felt better knowing that I had my own copy of the mysterious device. It also felt more than a little awe-inspiring to have a piece of actual Jove tech sitting in my hanger, and not something that’s been dumbed down for the rest of the Cluster. I may have no idea what it does, but it’s my own piece of history, sitting in my own hanger. As I settled back down in my bunk to get back to sleep, I wondered what stories it had to tell.

Basic Information:

  • Attraction: Jove Observatory
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: Both Circadian Seekers and Drifter battleships will attack if you are uncloaked at the Observatories (or in other places in system). Seeker offensive strength has risen. Caution is advised.

Unidentified Structures (Uncloaked)

uncloaked structures 1

The fully decloaked Jove structures.

(Editor’s note: if you’d like to read my first write-up of the only partially-decloaked unidentified structures, please see here. To see my write-up after the assault by the Seekers and Drifters, please see here.)

They’ve been listening to us. For how long? We don’t know. Why? We can only guess. Who are they? Well, that finally seems to be crystallizing. We’ve long known the Jove to take a light touch with Cluster politics. They have a knack for showing up unannounced, preening their advanced technology and, if they so deign, gifting us with a bit of it if they so desire, and then disappearing again as quickly as they arrived. Long the distant older sibling of the New Eden family, it’s become clear that the Jove have in fact kept a much closer eye on us than we have previously realized. Which brings us, of course, to the question of how they’ve been watching us. That has become more obvious in recent weeks. I had previously mentioned the appearance of partially-decloaked unidentified structures that had popped up across the Cluster. Well, those structures have now fully decloaked, and it’s now fairly clear that these structures are part of a Cluster-wide observing network. Both the media and the Sisters of Eve agree that the structures are probably Jove in origin.

uncloaked structures 2

Professor Science heads towards a rendezvous

These structures fit with the Jove’s general modus operandi. It’s long been rumored that the Jove have hid the remains of ancient technology surrounding the Eve Gate that far surpasses the technology of today. If the Jove are able to cloak debris and remains of this magnitude, it’s a small logical step indeed to suppose that they could also have cloaked these structures across the Cluster with us knowing nothing about them. Of course, this raises the question of why the structures are decloaking now (as well as the question of whether the rumored tech near the Eve Gate will also start appearing on our scanners). Most people seem to agree that whatever caused Caroline’s Star devastated what remained of the Jove Empire, as evidenced by the collapse of their stargate network. Why that would lead to structures spread throughout New Eden to decloak at roughly the same time is anyone’s guess, although there are a few plausible theories out there.

uncloaked structures 3

Professor Science is dwarfed next to the structure.

Whatever the reason, the structures are now here for all to see, with CONCORD already marking them with beacons for all to see. And quite a sight they are. For one, the stations are absolutely gargantuan in nature. They dwarf even a titan in size, with estimates showing that the stations are roughly 190 kilometers from top to bottom. Needless to say, Professor Science is but a mote of dust next to such a large structure. Indeed, it takes me a good one to two minutes altogether to transverse the entire structure, even with a microwarpdrive attached to my Buzzard-class ship. The power requirements to cloak such a vessel must have been enormous, even if the station was designed with cloaking in mind. Sitting next to the structure was enough to make my head spin.

uncloaked structures 4

A look up one side of the Jovian structure

But that’s nothing next to the design itself of the structure. This was the first time I’ve come in contact with anything Jove. I’ve, of course, seen pictures of Jove ships and stations. But this is the first time that I’ve seen Jove engineering up close (the Gnosis and Apotheosis excepted, of course, but it has not been clear how closely the Society of Conscious Thought and the Jovian Directorate were intertwined since the Society’s scandal with Sansha’s Nation), and the results are, understandably, stunning. The architecture is different from the almost-organic feel (which is distinct from the Gallente’s graceful organic architecture) that other Jove structures and ships have displayed. Instead, the tower, with buttress-like structures and ridges traveling up and down the observation post reminds me most of the soaring cathedrals often seen on Amarr planets. It was not an impression I was expecting from the Jove, perhaps the antithesis of the Amarr when it comes to religion, but it was the impression I got nonetheless.

uncloaked structures 5

The top of the structures.

It should be noted that both the Circadian Seekers and the Drifter Battleships, despite neither being strictly Jove in origin (so we think, at least), have taken a keen interest in our interactions with the observation posts. Indeed, I let myself get careless with Seekers nearby, and just heading in the structure’s general direction earned me weapons fire from the Seekers. Both types of ships seem intent on preventing interaction with the structures whenever possible, and they will not hesitate to use weapons if they are around. Not that much interaction is even possible. The structures are resistant to scans and as well as any and all communications requests, and Aura’s analysis simply notes that the structure doesn’t match anything in her database. We don’t even know if the stations are manned, for that matter. Too many questions, so few answers.

uncloaked structures 6

Zooming up the structure

Given all we have learned in the past few months, and the even more that we haven’t, its natural to wonder exactly what has happened to the Jove. I do fear the worst for our erstwhile benefactors; it seems unlikely that they would let these Circadian Seekers and Drifter battleships roam around unchallenged if the Jove were at all capable of responding to them. I’ve always been slightly disgruntled with them given their potential to improve our lives in so many ways, but it has taken this level of potential disaster in their space for me to realize that even given their hesitance to interact, I will miss them if they are gone.

Basic Information:

  • Attraction: Unidentified Structure
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted above, both Circadian Seekers and Drifter battleships, if present at unidentified structures, will attack if you try to approach while uncloaked. Caution is advised. EDIT: With the release of Scylla, Circadian Seeker drones have become stronger and more hostile. Drifter battleships have begun to pod players. Caution is strongly advised.

Unidentified Wormholes

wormhole 1

A profile view of a Drifter battleship

It’s remarkable that just six months ago, I was worried about running out of things to discuss with in my travelogue. I had seen much (though certainly not all) that there was to see, and I had been consciously spacing out my entries to prolong my writing for as long as possible. But oh how things can change. Since Caroline’s Star quite literally exploded onto the scene, I have had a plethora of things to discuss, and for the first time in quite a while, I have a sizeable backlog of sites to catalog, analyze, and explore, to the point where I feel bad that I’ve let things go for as long as I have without comment. I suspect I’m not the only one who has felt this sense of renewal in New Eden in recent days. Between Thera and various happenings in New Eden, it certainly feels to me that the plodding ship of New Eden is getting underway again.

wormholes 2

A near-front view of the battleships, with freefloating turrets visible

Indeed, perhaps the most evident demonstration of this newfound momentum is the rather explosive appearance of a new faction in the Cluster. The Drifters are a mysterious, biomechanical race of beings that, if CONCORD is to be believed, are a splinter sect of the Jove… and perhaps all that remains of the Empire. Rumors surrounding the death of the Jovians have spread rampantly since Mouse Nell managed to capture a photo of what appeared to be Sansha Nation vessels stationed just off of a conquered Jove station in YC 112. Indeed, the last known communique from the Empire was that they had expelled the Sansha fleet. For the next 5 years, there has been only silence from the Jove, and the apparent collapse of much of the Jove stargate network following the appearance of Caroline’s Star only exacerbated those rumors. But CONCORD intelligence on the Drifters released to capsuleers suggests that the Empire may indeed have fallen:

wormholes 3Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as ‘W-Space’ – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire. (emphasis mine)

wormholes 4

The Drifters also have a scanning beam.

Perhaps the most notable thing about the Drifters is that CONCORD has determined recognized pilots in the battleships. Oddly, for all of the Drifter ships seen, there are only two pilots: Apollo Tyrannos and Artemis Tyrannos. From what data CONCORD has released about them, their appearances are the stuff of nightmares. While the Jove had always had an otherworld-y appearance about them, the result of millennia of genetic manipulation, Apollo and Artemis are another breed altogether. Their bodies are nearly completely covered in various cybernetic devices and enhancements. What functions these devices serve can only be speculated about at this point, but given their relationship to the Jove, perhaps the devices serve the same functions as what the Jove accomplished through genetic manipulation. Same ends, different means. Perhaps.

wormholes 5

The unidentified wormhole and accompanying structures

The Drifters are frightening not just for their appearance, but also for both their hostility and technological prowess. Although the Drifters have not (as of yet) begun to attack pilots at random, they have shown no hesitation in both defending themselves and protecting areas that they deem important (to date, Drifters have shown particular interest in protecting the unidentified wormholes and the unidentified structures that have popped up around the cluster) from capsuleer incursion. Drifter ships utilize a new form of propulsion that seemingly upends our understandings of physics. Rather than relying on classical concepts of propulsion (utilizing that good old law of motion that for every action there is an equal, but opposite, reaction), CONCORD analyses of the Drifter ships suggests that they interact directly with the fabric of space-time to move around. This method of propulsion evidences itself through a number of antennae at the back of the Drifter ships, with a nearly invisible field that is mostly seen by how it distorts background stars and planets when looking through it.

Wormholes 6

A closeup view of the wormhole

More importantly, the Drifters possess advanced defensive and offensive technology. Drifter battleships employ some form of dual-layer shielding system. Collapsing the first layer of shielding triggers some form of electro-magnetic pulse that forces all nearby vessels to lose target lock on the ship. And, of course, any attackers would then have to penetrate a second layer of pristine shields. Beyond the pulse, collapsing the first layer of shields also triggers an important step in Drifter rules of engagement: the deployment of their heavy weapons. Ships that do not collapse the first layer of shields are hit by weapons that CONCORD has designated as ‘lux kontos’. Once the first layer of shields drops, however, Drifter commanders authorize the use of what capsuleers have started calling ‘lux destructum’. This heavy weapon is capable of taking down capital ships in just a few shots, and has proven extremely destructive on the battlefield. However, similar to their Circadian Sleeper cousins, they also scan nearby ships and structures with their curious scanning beams.

wormholes 7

The multiplex forwarder and thermoelectric converter array.

So far, at least, Drifters appear only in systems that have or have had what CONCORD has dubbed an unidentified wormhole in them. And these wormholes, so far, have only appeared in systems with unidentified Structures in them. These unidentified wormholes are a mystery in their own right. Unlike the more common wormholes I’m well-familiar with, these wormholes, but like the ones found at Promised Land I and the various shattered star Epicenters, the unidentified wormhole here is not transversable by standard ships. However, that does not stop Drifter vessels from using the wormholes as they see fit: they can be found coming and going through the wormhole. The other side of the wormhole seems to be similar to Thera: at least from what little we can see through the spatial distortions of the wormhole. However, thorough capsuleer scans from Thera cannot find the other end of the wormholes. That may indicate that the other side of the unidentified wormholes, while not in Thera itself, may be near enough Thera’s location so as to share the same general sky.

Wormholes 8

The wormhole appears to lead to, or near, Thera.

Perhaps the oddest thing about the wormhole isn’t the hole itself, but what comes with it. The hole is bracketed by twin arrays of Sleeper structures. Each array consists of two types of structures: Sleeper Multiplex Forwarders attached to Sleeper Thermoelectric Converters. The Forwarders appear to be massive data-transfer conduits, presumably for transferring information through the wormholes, while the Converters act as the Forwarders’ power source. Exactly what is being transferred through these conduits is unknown, though given that these wormholes only appear in systems with the unidentified structures, it seems safe to assume that at least part of the bandwidth is dedicated to uploading whatever data the Drifters and Seekers discover (assuming the two factions are working together… I am admittedly uncomfortable with the amount of supposition in today’s entry).

wormholes 9

These wormholes raise much more questions than answers

As mentioned, the Drifters are generally not a fan of capsuleer ships snooping very close to the wormholes. However, I was able to take my bare capsule in for a look. As noted, I wasn’t able to transverse the wormhole, but I was able to get a good look through the distortions. As I was doing so, I recalled the various statements that have been made by CONCORD, the Sisters of Eve, and others, as well as the communiques we’ve received by someone claiming to be Dr. Tukoss. I’m uncomfortable with the feeling that so many people know so much more of what is going on than the general public does. What are they hiding from us? And why? Troubled, I quickly re-entered my ship and moved on before the Drifters took note of me.

Basic Information:

  • Attraction: Unidentified Wormholes
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted, Drifter battleships may be found near the wormholes and will attack with force if they see you near the wormhole (they do not attack capsules and do not attack cloaked vessels). You do not want to make Drifters angry. You won’t like them when they’re angry. Like Seekers, Drifters have followed hostile pilots through warp. Caution is advised.

Unidentified Structure

Unidentified 1

Lightning crackles next to the Professor

(Editor’s Note: The Unidentified Structures have undergone a few changes since this entry. To see my entry on the uncloaking of the structures, please see here. To see my entry on their assault by the Seekers and Drifters, please see here).

It is perhaps needless to note that I have my hands full over the next few months. New Eden is in a state of upheaval, and CONCORD has deigned fit to mark quite a few new beacons and landmarks throughout and beyond the Cluster. I, of course, fully intend to canvass all of these sites here, but doing so will take time indeed. Over one hundred new systems have been added to the wormhole network, and it’s still not completely clear what can be found in them. I’ve already given myself the goal of visiting all new systems to ensure that I can bring the most accurate information here. But for today, we’re going to have to just settle for what is, from what I’ve seen at least, the least visually impressive landmark that has been uncovered in recent weeks, but what I think is perhaps the most important.

Unidentified 2

The barest outline of the odd structure can be seen here.

I wasn’t sure what to expect when I came out of warp. The beacon had appeared in space in my home system with little ceremony, and reports were coming in that these beacons had popped up across the Cluster. At first, I saw absolutely nothing. It seems the beacon, marked as an “Unidentified Structure” had been wrongfully placed in the middle of a normal dust cloud. But then a flash of light caught my eye. Lightning crackling in the distance. What was lightning doing in space? As I watched for it again, I noticed a faint shimmering. Lightning crackled again, and I noticed that the lightning seemed to travel up the edge of… the faint shimmering thing. Sensors were, of course, inconclusive, but if I had to take a guess, I’d say that a station’s cloaking device was failing. I’d never seen a cloak fail quite like this, but I’d also never seen a cloak on quite this scale before.

Unidentified 3

Another view of with hints of a new structure

I strained my eyes (and my sensors) trying to see what was there. I couldn’t glean much either, though. It was tall, that much was obvious. Tall and fairly narrow. It seemed to have three prongs on the bottom of it, but that could just be my eyes playing tricks on me. Aura, with her prodigious analytical capabilities and access to various databases, couldn’t identify the station either. But something was tugging a bit at my memory nonetheless. With the nearly-cloaked station still seemingly flickering in and out existence a few kilometers away, I pulled up old archival photos of Jove stations. While certainly not identical, there did seem to be… similarities to the contours. A certain conical shape to them, though the Jove stations of old had a more organic feel to the harsher, almost crystalline angles that I could barely discern. It wasn’t a perfect match, but it was a plausible theory. For a better view of the general shape of these objects, Aurora Arcology News has an image enhanced view of the structure here.

Unidentified 4

A Circadian Seeker scans a nearby object in New Eden.

Another thing leads me to think that these stations may be Jove related. Rumors have long swirled that the Jove know more than they have let on regarding the Eve Gate in New Eden. One of the key parts of that theory is that the Jove have long cloaked any wreckage leftover from the Eve Gate catastrophe to prevent us lesser-developed nations from getting our hands on technology that could very well disrupt (or destroy) the balance of power in the Cluster. I had never believed in these rumors myself (I tend to like theories that can be proven one way or another rather than just relying on saying the Jovians did it), but there was certainly evidence now that I couldn’t ignore. Assuming that the Jovians are, in fact, behind these newly discovered but apparently long-standing structures (and this is a larger assumption than I am generally comfortable with making), they would indeed have experience with cloaking structures and other items over large areas. Though New Eden itself showed no readings, it is notable that one of these unidentified structures can, in fact, be found there. More and more curious.

Unidentified 5

The purpose of the sphere coming out of the Seeker is currently unknown.

Of course, I would be remiss if I didn’t mention the other thing that can almost always be found in systems with these Unidentified Structures: the new Circadian Seekers. These appear to be Sleeper drones within the New Eden cluster. While initially a cause for concern given the reputation Sleeper drones have in being fearsome defenders of their turf in Anoikis, these drones appear to be docile. Despite numerous and repeated attacks on them, I have yet to run into any verified reports of them responding with any kind of force. Instead, they merely appear to roam the system, firing what appears to be a scanning beam on any objects they find. No negative repercussions of these scans have yet come to light. Given that these seekers almost always appear in systems with these new structures (Eram, apparently, is an exception to that rule), a substantial possibility also exists that these unknown structures are also Sleeper in origin, but the designs of these structures would represent a significant departure from known Sleeper architecture. Furthermore, the seekers have been seen attempting to scan the new structures like they would any other object in space, which suggests that they are unknown to them as well.

Unidentified 6

A customs office gets scanned by the seekers

What is more disconcerting about the appearance of these seekers is what they represent in the evolution of the Sleepers. Since Anoikis became accessible to capsuleers a few years ago, Sleepers have been a purely reactionary force. Capsuleers and the empires would appear near Sleeper sites, and the drones would reactively attempt to repel them. Despite initial fears, the Sleepers never, to our knowledge at least, attempted to follow us beyond the confines of their small patrol routes. They never followed us back to New Eden, and certainly never attempted to discover more about us. We had lulled ourselves into thinking that the Sleepers were unintelligent drones with no curiosity. But then, a few weeks ago, it came to light that various Sleeper caches had started appearing in New Eden. Not only have the Sleepers been in New Eden for quite a while, but they were collecting information and items on us. For what purpose I don’t know, but I have little doubt that these Seekers are a more blatant attempt at learning more about us now that the caches have come to light. (Edit: Furthermore, for the first time, these Sleeper drones have active shielding systems. Sleeper drones prevalent in Anoikis have strong armored hulls, but they’ve never exhibited shield systems before. These new Circadian Seekers, however, have shields as well as armor. That they’ve managed to reverse engineer shield systems is yet another indication that the Sleepers are not as passive as they have seemed. Special thanks to @BlackDeathJazz for reminding me to note that here.) (Second edit: As of 1/13/YC 117, Circadian Seekers have begun responding to attacks with force. Seekers have been known to follow hostile pilots through warp and may pod hostile pilots as well.)

Unidentified 7

The scanning beams do not appear to cause any ill effects.

I realize that this has been a somewhat meandering entry, but I fear that this cannot be helped. I try my best to tell a clean and concise narrative in these entries: Eve Travel exists to give context to the universe around us. Unfortunately, right now there is no clean, concise narrative for many of these new objects. We don’t know everything yet, and you’ll have to bear with me as we all discover what all of this truly means. I don’t know what, if anything, the seekers are looking for, and I don’t know the purpose of these unidentified structures. There is a very good chance that there are other things out there that haven’t even come to light yet. And I, for one, am excited to see exactly what the universe has in store for us. EDIT: I’ve received a number of reports (now personally confirmed) that the Unidentified Structures will appear and disappear in a system. It’s unknown at this time if they move positions when they reappear. Basic Information:

  • Attraction: Unidentified Structure
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted in the second edit above, Circadian Seekers have begun to respond to attacks with force. Seekers have been seen to defend themselves with heavy missile launcher-strength weaponry. Seekers have followed hostile pilots through warp and may even pod hostile pilots. Caution is advised.

Caroline’s Star

Caroline's Star

The new star is bright in some skies. And growing brighter. Photo courtesy of pilot per.

I picked a heck of a time to go planetside for a few days. Reports started trickling in a few days ago regarding a new star that has appeared in New Eden skies. Even scientists are baffled as to how a phenomenon like this could appear simultaneously across hundreds of lightyears. For now, theories abound but facts are few. What we do know is that the star’s position appears to be close to the edge of Jove space, and that the phenomenon is only growing brighter. What exactly this means is anyone’s guess at this point, but I will note that this is not the first time we’ve seen a phenomenon like this. As for me, given that I anticipate being planetside for the next few days still, I’ll continue to gather my information second hand. The situation is very much still developing, and information will continue to trickle in from a variety of sources. Keep watching the skies.

Basic Information:

  • Attraction: Caroline’s Star
  • System: Unknown
  • Security Rating: Unknown
  • Region: Unknown
  • Potential Hazards: Unknown for now.

Brutor Tribe Community Area

I’ll be the first to admit it: the concept of the Minmatar tribes confuses me.

Frarn 1

The Community Area stands in the shadow of an old Amarr station

Coming from the pluralistic Federation, the idea of such extensive family units is baffling to me, especially since the tribes seem to play such a large role in determining who you are. And with the new changes to the Republic, it seems like the Tribes will be taking even more of a center stage for the average Matari. In some ways mimicking the Caldari (of all people), the Tribal Assembly has radically decentralized the Republic, in favor of allowing the Tribes to handle most, if not all, internal matters. The Tribal Council, composed of the seven tribal chiefs and the Sanmatar, will be the true powerbase of the Republic, with the Parliament being reduced to a subservient, almost advisory council. From what I’ve read in GalNet, the Tribes will be acting in a very similar capacity to Caldari megacorporations, with tribes handling almost all internal matters. Considering the fact that some have declared Sanmatar Shakor’s centralization of power in recent years almost dictatorial, the fact that he agreed to this radical restructuring of the Republic is surprising indeed.

Frarn 2

The station is surrounded by 8 “Rememberance” stones.

Thus, it seems almost fitting that I find myself sitting today in Frarn, closely examining the Brutor Tribe Community Area. Before running across this site, I hadn’t even realized that the Brutor (or any of the tribes, really) had such large space-based colonies, but here we are. I have, of course, run across a few Brutors in my day, but I rarely run across the average Brutor citizen. Then again, that’s hardly surprising given the fact that these days, I only rarely see non-capsuleers of any sort. But given the newly-forged primacy that the Tribes were taking in Republic life, I happily dove into my examination of the Brutor tribe. It seems that the Brutor ought to be pretty happy these days. They have long advocated for a tribal-based Republic, and with the recent reforms advocated by the new Sebiestor Chief, Acassa Midular, they are getting their wish. Perhaps unsurprisingly, they tend to congregate together, as it seems it is their tribal bonds that helped them survive the Amarr enslavement.

Given the trauma of Amarr enslavement, it is perhaps unsurprising that the tribes have remained relatively close-knit. In many circumstances, it was the tribal bonds that helped the culture survive through the Dark Days. Those bonds remain as strong as ever today, as can be seen with these Community Areas found throughout the Republic. As Aura explains:

Frarn 3Hundreds of these small community areas have been erected in recent years to accommodate those returning from travels abroad and seeking temporary accommodation. Ironically, they were originally designed to facilitate a great exodus to Federation space, but with the rise of fresh new ideas inside Minmatar borders causing many to return to their homelands, these spacebound communities have come to play an entirely different role. Typically, a single community will be dedicated to one tribe or another, but it is not unheard of for two or more tribes to share the one area.

A close view of the cargo pads at the community area, with a cargo ship in the background.

A close view of the cargo pads at the community area, with a cargo ship in the background.

Like many Matari sites, this one is based around Amarr ruins left over from the occupation. Many of these old Amarr structures don’t appear to be utilized in anyway; rather, the ruins are left intact solely as a reminder of how far the Republic has come from the Occupation (and, possibly, as a giant middle finger to the Empire, though I suspect most Matari architects would deny that… or maybe not. In fact, it’s a bit odd that the primary feature of the site is completely abandoned and unused. An old Amarr station, broken, decayed, and stripped of any useful materials, is the first thing that draws the eye upon coming out of warp. The next thing a person notices is that the abandoned station is curiously surrounded by eight large rocks, all named Rememberance. The stones were clearly placed by the Minmatar around the station, perhaps as a reminder that metaphorical sticks and (in this case, at least) rather literal stones were able to bring down the might of the Amarr Empire. The entire memorial helps reinforce the Matari self-image as a plucky, technologically backward species that nonetheless manage to throw off their oppressors, never mind the fact that these days the Minmatar are just as technologically advanced as any in the Cluster.

Frarn 5

The Community Area is a hive of local activity

It’s only after the eye thoroughly examines the Amarr station and its immediate environs that you really notice the actual location of the community area. It’s tucked off to one side, well outside the influence of the Amarr station, preferring to remain the shadows of the Amarr leviathan, perhaps hoping it won’t be seen. The community area is, in typical Matari fashion, a rather hodgepodge assortment of cargo bays, living quarters, bars, and ships. Perhaps surprisingly given the pains the locals took to arrange the Amarr station just so, little thought is given to the appearance of the community area. A number of large, bulbous storage vats anchor the bottom of the site, while the top is dominated by the cargo platforms that help transfer needed goods to and from the community center. The area also appears to act as a banker for many of the local residents, since I can’t understand why else the area would need a Bursar. The Republic has stationed two Tempest-class battleships to watch over the area: one remains docked at the facility while one stays stationed nearby.

Frarn 6

The abandoned station looms behind a nebular mist.

As I’ve implied above, I was rather taken aback by the powerful symbolism found throughout this site. When it comes to architectural symbolism, I tend to think of the Amarr much more than the other empires, yet here is a stunning demonstration of Minmatar tenacity found within a decrepit Amarr station and a few well-placed asteroids. Perhaps it is yet another way that the Minmatar are casting off their Amarr history, by using the Amarr’s own heavy-handed symbolism against them. I was also surprised by the relative insularity of the community: only Brutors were really to be found here. Perhaps given that insularity, I should be less surprised than I am at the radical shift currently taking place within the Republic. The tribe has been likened to an extended family, and families tend to stay together whenever possible. So its natural that if there’s seven extended families in the Republic, power is concentrated into those seven.

…Nah, it’s still weird to me.

Basic Information:

  • Attraction: Brutor Tribe Community Area
  • System: Frarn
  • Security Rating: 0.8
  • Region: Heimatar
  • Potential Hazards: If you’re below a -3 in security status, or -5 standing with the Minmatar you’ll have to deal with some rather unpleasant policemen.


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