Sightseeing in the Cluster

Hi Sec Sights

Elder War Monuments

Elder War 1

The Elder War Memorial in Ami.

I startled myself a week or two ago by realizing that I had let my 10 year anniversary of becoming certified as a capsuleer pass without commemoration, celebration, or, indeed, note. Something that had, at the time, seemed so momentous, so important, that I could never forget it had become something so commonplace that I barely remember my life before becoming a pilot. I was generally good at making note of the event over the years, but it had slipped my mind this year. I guess it was just a sign that even the most significant changes in life eventually can become mundane, even when your life can end over and over and over again. Still, it was hard to believe that almost 1/3 of my life had been spent as an immortal capsuleer.

Elder War 2

The Monument in Kor-Azor Prime

I was also surprised to discover that it has been nearly 10 years since the brief Elder War. Looking back, I didn’t realize that the War had occurred so soon after gaining my pilot’s license. It consisted of a very brief, but intense, invasion of the Amarr Empire by renegade factions of the Minmatar Tribes. After the discovery of the survival of the Seventh Tribe of Matar, the Starkmanir, the Minmatar Elders (who had long faded into legend for most of the Cluster) returned with a vengeance, leading a massive rescue operation using materiel and ships built up secretly for centuries. The Elders crippled CONCORD before invading the Empire, and was only stopped by the return of Jamyl Sarum (who should have been dead but apparently got better) and the use of a superweapon whose origin and eventual disposition remain a mystery even to this day. Of course, this is a very, painfully brief synopsis of the War, but it suffices for our purposes here.

Elder War 3

The Memorial in Nishah, with the now-repaired station in the distance.

Although the entire war lasted for under 24 hours, the War had vast implications for the Cluster. It signaled the return of the Minmatar Elders, the discovery of the survival of the Starkmanir Tribe, the fallibility of CONCORD (a lesson I much took to heart as time went on), and the return of Jamyl Sarum. The Empire’s response to the return of Jamyl always fascinated me; it was clear that she had returned using some variation of capsuleer cloning technology, yet the Doctrine of the Empire meant they could never acknowledge it. And the fact that she had essentially single-handedly stopped the Minmatar invasion and preserve much of the Empire’s status quo meant that when she was proclaimed Empress, the Empire’s theologians could do little more than shrug. After the disastrous reign of Chamberlain Karsoth, Jamyl brought a much-needed sense of stability to the Empire, even if Jamyl eventually brought her own problems.

Elder War 4

And the memorial in Andrub.

In an apparent bid to tie her reign to Jamyl’s, Empress Catiz recently commissioned the creation of 4 memorials to some of the battles from the Elder War. These 4 memorials were erected in addition to the two battlegrounds in Jarizza and Kor-Azor that I have chronicled over the years. They were constructed off of stations in Ami, Andrub, Kor-Azor Prime, and Nishah that suffered damage during the War. It took them nearly a decade, but they finally repaired the damage to those stations (I would make a snide comment about wanting to keep the damage for the sake of arousing public sympathy, but CONCORD still hasn’t repaired its own heavily-damaged headquarters and it was damaged on the same day).

The same prompt appears any time Aura is asked for information regarding the memorials:

Elder War 5This monument marks the honor conferred by the Empress of Holy Amarr on the countless heroes of the Empire who sacrificed their lives to repel the Minmatar Elder Invasion of YC110.

As imperial construction crews completed repaires of the nearby stations damaged in the attack, the monument was placed by order of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite.

Elder War 6

A close-up view of the Memorial in Kor-Azor Prime.

The monument appears to be similar in design to the Project Discovery monument erected in Lanngisi, which was itself based on an apparent Upwell design. However, rather than featuring a large hologram of the Project Discovery symbol, these monuments feature an ornate Imperial Seal. Despite being placed on the same day as the Project Discovery monument, the Elder War memorials do not appear to be susceptible to entosis effects like the Project Discovery memorial. However, like the Project Discovery memorial, the Elder War memorials are bustling hubs, with traffic coming and going around the memorials as visitors flock to see the museums and the views.

Elder War 7

Professor Science flying near the monument in Nishah.

I spent time at each of the memorials, but given that they were all pretty similar in design, I didn’t linger at any. Still, I appreciated the reminder of what the Cluster was like back when I first gained my license. It’s remarkable how many things have changed since then: Jamyl is long gone, capsuleer alliances have risen and fallen, the Drifters have appeared. But still, so many things have tayed the same. My sense of wonder and wanderlust, the graceful ship designs, and the friends who make this lifestyle well worth it. It may have been 10 years since I first started flying in New Eden, but somehow, it feels like it was only yesterday.

A happy and safe YC120 to you all.

Basic Information:

  • Attraction: Elder War Monuments
  • System: Ami, Andrub, Kor-Azor Prime, and Nishah
  • Security Rating: 0.4, 0.7, 0.9, and 0.6, respectively.
  • Region: Kor-Azor
  • Potential Hazards: Ami and Andrub are located in low security space.  Pirates and gate camps should be expected, and caution is advised.  A cov ops or other cloaking ship is recommended. As for Kor-Azor Prime and Nishah, if you’re below a -2.5 or -4, respectively, in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.
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Project Discovery Phase One Monument

Discovery 1

The Monument, with various beams of Entosis Links visible

Growing up and until the past 6 or 7 years, I (along with the vast majority of the Cluster) deeply respected the work of the Sisters of Eve. Well, that’s not entirely true. I still truly admire the work that they do to across the Cluster alleviating suffering and setting up refugee camps for those displaced by war or the malice of capsuleers. Through their Food Relief corporation, they alleviated famine for millions. With advanced technology, they’re trusted by all 4 empires to be first responders in any kind of emergency situation, be it war or natural disaster. I could even stand their weird (to me) religious obsession with the Eve Gate, particularly in light of my own more academic interest in the deep past of New Eden.

discovery 2

The light of Lanngisi glints off the new monument

But over the past few years, I’ve noticed something always seems a bit… off about them. They consistently seem to know far more than they ever let on about some of the more mysterious events that have occurred over the past decade. I’m still wondering how they managed to sneak their way in to Thera and start to colonize it before it was connected to the broader wormhole network. And they’ve been hanging out in the Drifter Hive systems for almost 2 years now performing some sort of in-depth survey. Anything they do discover is either hidden until some other group forces their hand or they spring it on the Cluster with apparent disregard for any protocol. It’s a puzzling choice on their part.

discovery 3

The stylized symbol is a symbol of Project Disvoery.

With all of this in mind, you may understand my reticence regarding the Sisters of Eve launching the initial phase of Project Discovery, a collaborative science initiative that brought the capsuleer community into the forefront of genetic research by studying genetic samples taken of the Drifters. Although it had the possibility to significantly advance our understanding of human genetics and provide sorely needed insight into the Drifter threat, the project, with no public oversight of its use, could lead to monstrous results as well. In classic Sisters fashion, the research arm of the Sisters remained mum on any insights they may have gained as a result of their research. Oddly, though, after Project Discovery started, new drugs and boosters began appearing throughout New Eden that had pronounced effects on capsuleers. I’m sure it was purely coincidental.

Discovery 4

The monument is fairly sizeable

Still, given that I had participated in at least the initial phases of the Sisters’ stage of Project Discovery, it was with significant interest that I learned recently that the Sisters of Eve were looking to memorialize their time as the lead research group of Project Discovery (the project having since shifted to CONCORD oversight; another organization I could gripe about for some time). After the memorial was opened to the public in Lanngisi this week, I made my way over to see how, precisely, they were choosing to commemorate their time and research, especially given my wariness when it came to anything involving the Sisters and their interaction with the capsuleer community.

discovery 5

The Professor banks in towards the monument

The monument, near the Sisters station in Lanngisi, is a graceful one, and apparently the prototype of a new type of monument to be used by the various factions to memorialize various events. Although never explicitly stated, it’s clear that the monument base is an Upwell-designed structure; few could mistake the harsh, angular lines of the monument for any other architect. As a just released memorial only two jumps from the key Minmatar trade hub of Hek, the memorial is a hive of activity, with both capsuleers and the public alike coming to investigate, with craft ranging in size from battlecruisers all the way down to the personal skimmers often favored by the broader public. Above it floated a hologram of the symbol of Project Discovery: a stylized double helix. The Sisters were even kind enough to provide a readily accessible prompt for Aura to relay to me:

discovery 6In YC118, the Sisters of EVE launched the Project Discovery citizen science platform to the capsuleer community through the GalNet.

Beginning on YC118.03.09, Project Discovery’s Phase One work was aimed at achieving a comprehensive categorization and analysis of tissue samples acquired from the Drifters since their emergence in early YC117.

Led by Professor Emma Lundgren, Chief Scientist for the SOE advance research division, Project Discovery Phase One was particularly successful in mapping out a comprehensive protein atlas from the Drifter tissue samples collected and analyzed during the term of the project.

Project Discovery Phase One came to an end on YC119.07.11, after 16 months of highly successful work. Project Discovery Phase Two is a new Exoplanets Hunting Program and is being operated under the guidance of CONCORD’s Chief of Deep Space Research, Professor Michel Mayor. Please query the Phase One Monument’s database for records of those capsuleers who were elite research contributors to Project Discovery’s tissue analysis work.

If it had ended there, I probably would not have given it much thought. However, at the end, Aura made an additional comment:

Technical Note: there appears to be an open Entosis Link port on this structure.

discovery 7

A view of the underside of the monument

My eyebrow quirked. It seemed almost personally designed to pique my interest in a way to make me willing to directly connect to a Sisters of Eve computer with my own mind. Thankfully, I still had an Entosis Link fit on Professor Science after running some additional tests on the Jove Observatories earlier this year (and having discovered that sometimes the most unexpected objects are susceptible to Entosis Link effects), and so I tentatively activated the Link on the monument. As Aura promised, I was soon rewarded with a summary of the top capsuleer researchers who helped with Phase One. However, on a whim, I decided to run the Link again to see what would happen.

Discovery 8

The monument is a hive of activity.

Surprisingly, I didn’t gain a second version of the report. Rather, I gained an item called a “Project Discovery DNA Reference (Gallente)”, which was apparently a reference set of genetic data pertaining to the Gallente bloodlines. My already quirked eyebrow… quirked even more. I spent the next few minutes running yet another Link cycle on the monument, to be rewarded with a DNA Reference of Jove bloodlines. It quickly became clear that the Sisters were providing this data on all 5 major races of New Eden (though, of course, the Drifters, the ostensible focus of Phase One, were nowhere to be seen). But to what end? That was the million isk question.

discovery 9

The monument in profile

At this point, we are left only to guess. I’ll note, however, that my fellow researchers over at the Arataka Research Consortium have done some very interesting work on a new implant that has surfaced this week that appears to be related in some way to the data being released by the Sisters at the monument. Unfortunately, as is usual with the secretive organization, the Sisters have so far refused to comment on ARC’s findings, and CONCORD’s only response appears to be to warn against using untested technology. And so we are left with far more questions than answers, but at this point, as much as I hate the feeling, I can’t say I’m not used to that.

Basic Information:

  • Attraction: Project Discovery Phase One Monument
  • System: Lanngisi
  • Security Rating: 0.5
  • Region: Metropolis
  • Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Minmatar you’ll have to deal with some rather unpleasant policemen.
  • Additional Note: The monument is NOT marked with a off-grid visible beacon, but is located about 50 kilometers off the Sisters of Eve station in Lanngisi (the only station in the system).

Kyonoke Outbreak Containment Site

kyonoke 1

The Kyonoke Outbreak Containment Site.

A few strands of amino acids. That, surprisingly, is all it takes to bind 4 systems together across the light-years of interstellar space. You wouldn’t know it by looking at it, but that short string of organic molecules has managed to entangle the systems of Efu, Muttokon, Oijanen, and Postouvin, tying their fates together across the harshness of interstellar space. But rather than uniting to tackle the threat posed by this tiny piece of matter, it seems destined to pull the four empires even further apart as they race to save millions, if not billions, of lives from a terrible fate. So far, only the Society of Conscious Thought, the newly-designated heir to the Jovian Directorate, has attempted to tackle the problem posed by the short string of carbon known as Kyonoke.

kyonoke 2

Professor Science approaches the containment complex.

The story of Kyonoke starts, for our purposes, a few years before capsuleers arrived on the scene. The Caldari had found a particularly mineral-rich asteroid near the planet Kyonoke in Taisy, and had established a mining colony to plumb its depths nicknamed the Kyonoke Pit. Rather suddenly, Caldari authorities lost contact with the colony. The team sent to investigate the colony found a gruesome scene, with the entire mining colony dying rather agonizing deaths. Despite the full set of protective equipment, the investigation team succumbed to the disease within hours. The Caldari eventually managed to isolate the cause: a short and seemingly run-of-the-mill protein strand that managed to disrupt almost all biological systems within a few hours of exposure. Needless to say, since that discovery, Kyonoke Pit has been under round-the-clock Caldari surveillance to make sure that no one gained access to this potent pathological protein.

kyonoke 3

A closer view of the stricken RP4 mining complex.

Even knowing about the heavy security cordon the Caldari used to keep Kyonoke secure, it was with a bit of trepidation that I recently began reading reports of a sudden quarantine appearing on an orbital platform in orbit of Muttokon II. Almost immediately thereafter, the city of Myrskaa in Oijanen experienced a rapidly spreading plague, which quickly led to the entire city being placed in quarantine. Three became a crowd after certain decks on a Society of Conscious Thought station in Efu were cut off after the appearance of another deadly plague. And any doubts that this was a coordinated effort were put to rest when the very next day, Federal authorities lost contact with a mining colony in Postouvin after sending out a distress call concerning a disease outbreak. Although rumors swirled, it took a full day for Caldari authorities to confirm that the disease at issue was in fact Kyonoke, albeit an apparently modified strain.

kyonoke 4

There appeared to be few signs of life in the colony.

With Kyonoke identified, the cluster soon began to wonder how the pathogen escaped. Answers soon fell into place when an expedition into the now-abandoned Kyonoke Pit revealed the body of one Ohmon Kasaras, a former member of the Kaalakiota Home Guard, who had apparently ventured into Kyonoke just weeks before. Although reports identified him as a loyal Caldari, the fact that his family has gone missing suggests we do not know the entire story behind the Kasaras breach of Kyonoke, if that was not evident from the fact that it’s still unknown who Kasaras was supposed to deliver Kyonoke too. To say that fear has gripped the cluster is a bit of an understatement, with Caldari/Gallente tensions flaring to a height not seen since the days of Tibus Heth… which is all the more worrisome because there does indeed appear to be a Heth connection to all of this. Despite the hostility on both sides, the isolation protocols seem to have done their jobs, as no more outbreaks have since been reported, although that does little to help the millions already under quarantine.

kyonoke 5

Other stricken systems include Efu, Muttokon, and Oijanen.

Although the empires appear to be paralyzed either by infighting or paralysis, the Society of Conscious Thought has stepped to the forefront in researching ways to combat or eradicate Kyonoke. Recently, they announced the formation of the Kyonoke Inquest, a coordination center for research into the origins of the prion and ways to combat the disease. The Inquest is based out of the H4-RP4 Kyonoke Inquest Center, a massive Keepstar-class citadel built near the asteroid colony in Postouvin that suffered the outbreak. Given the sheer amount of news recently concerning the Kyonoke crisis, it should surprise few to learn that as soon as I heard that the Inquest would be based out of Postouvin, I made my way into Solitude to await its public opening.

kyonoke 6

Professor Science maneuvers towards one of the largest docking ports.

The Keepstar itself is a massive station constructed near the sunward side of Postouvin IV. I have had few opportunities to really examine a Keepstar since their release, but everything about the station feels titanic. I’ve flown Professor Science near battleships and titans, and considering that Keepstars dwarf even the largest ships New Eden has to offer, it’s no wonder that I felt almost as small as the Kyonoke protein strand next to it. Despite only having gone public within the past few hours, the Inquest is clearly already in full swing, with hundreds, if not thousands of intra-station craft crawling their way along the edges of the giant citadel, hopefully working around the clock to solve the Kyonoke problem. And the Society has now called in capsuleers to join the research efforts, making Postouvin the center of the cluster for all intents and purposes. Aura performed a preliminary analysis of the station for me, although she didn’t have anything to say that I didn’t already know:

kyonoke 7This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague.

Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history.

kyonoke 8

The Professor is but a speck next to the giant research complex.

The stricken RP4 hemorphite processing facility lays cradled in the arms of the Keepstar, with the citadel seemingly built around the mining colony. The colony, built into the crescent-shaped asteroid itself, pokes up from the surface of the colony, pieces of gray metal gleaming against the brown regolith of the asteroid’s surface. A lonely Obelisk-class freighter sits near the dock, apparently caught up in the station’s quarantine when the order came down. The entire colony is wrapped in a rather ominous cloud of debris, which is fitting because there appears to be few signs of life on the colony. Given the apparent speed with which Kyonoke acts, it seems unlikely that many are left alive at this point, and the colony acts as a somber reminder of the staggering human costs at play in this plague and the goal of their efforts for anyone who merely looks outside the Keepstar.

kyonoke 9

The Inquest may be the best hope of solving the crisis.

There are millions of lives at stake out there, and billions more hang in the balance if any of the containment protocols breach or whoever first released the plague decides that it is necessary to strike again. Right now, we can only that the answer to this crisis lies somewhere in the colossal depths of the H4-RP4 Kyonoke Inquest Center. And while not quite as important as solving the Kyonoke plague, I’ll sleep a lot easier at night if we can find out who released the disease and why. I may only be but one man, but I am ready to help out the effort however I can, for if this ordeal has taught us anything, it’s that the smallest changes can stretch across the galaxy.

Basic Information:

  • Attraction: Kyonoke Outbreak Containment Site
  • System: Postouvin
  • Security Rating: 0.7
  • Region: Solitude
  • Potential Hazards: If you’re below a -3.5 in security status, or -5 standing with the Gallente you’ll have to deal with some rather unpleasant policemen. Additionally, although the system is high security space, please note that this is a high sec pocket and is ONLY accessible through either null security space or a rather long low security route.
  • Additional Notes: You cannot dock at the Keepstar, nor will it tether you.

Titan Honor Guard

[Editor’s note: Just a very quick entry as I don’t expect this to last past the Succession Trials next week. If you want to see these, get to Amarr ASAP!]

[Additional edit: As of 5/3, only 4 titans, the titans of the winning ‘retainers’ of the Trials, remain in Amarr. Not sure how long they will last!]

OK I JUST LIKE THAT QUOTE DEAL WITH IT.

Night gathers, and now their watch begins.

 

Just as the Empire races headfirst towards the Succession Trials to choose its next ruler, so too did I race headfirst towards the Empire’s homeworlds. With the end of the Trials close at hand, an honor guard has formed, the likes of which many space denizens have never seen before. The various champions of the two remaining Heirs in the Trials, Lord Aritcio Kor-Azor and Lady Catiz Tash-Murkon, have began holding vigil in spectacular fashion outside the Emperor’s Family Station in Amarr Prime, forming a fleet of Titans that haven’t been seen publicly in high security space since I’ve been a capsuleer. Next week, these titans will escort Lord Kelon Darklight and Lord Lysus, the two remaining champions, to the conclusion of the Trials.

See them while you can!

Hulls gleam in the sunlight.

Few denizens of high security space have seen a titan, much less a fleet of them. While I have before experienced the truly humbling experience of seeing such a, dare I say, titanic piece of engineering next to even my more sizeable vessels, seeing a fleet of them in formation is enough to once again remind me how small we truly are in the grand scheme of things. That being said, seeing these ships up close also helps to remind us the things that we can attain when we work together, and I have little doubt that the Empire hoped to instill that sense of unity when planning this display. Although I have little direct interest in the outcome of the Trials, I wish both sides the best of luck.

And if you have ever wanted to see eight titans in-person, now is your chance.

Basic Information:

  • Attraction: Honor Guard
  • System: Amarr Prime
  • Security Rating: 1.0
  • Region: Domain
  • Potential Hazards: If you’re below a -2 in security status, or -5 standing with the Amarr you’ll have to deal with some rather unpleasant policemen.
  • Additional notes: No beacons are present; you can easily see the formation off of the undock point outside of the Emperor Family Academy station. These are not expected to last past next week.

Astrahus Exemplar Site

Astrahus 1

The construction site found in Mara.

My legs are cramping. Given that I was in a pod, that was a feat in and of itself. The pod is a marvelous piece of engineering, designed as a complete life support system to protect that little kilogram and a half bundle of neural tissue that we call a brain. The pod feeds the body nutrients, exercises muscles, and provides alternative sensory input all to make the brain (and body) forget that its cooped up in a 2-3 meter capsule and not moving for long stretches of time in order to control a hulking interstellar spaceship. It’s designed to do this for weeks, months, maybe YEARS at a time. But here I am, only 6 weeks into my quest to find a fairly rare and specific site in Anoikis, and I can definitely tell through all of the neural input filters and thousand distractions that come with piloting a starship that my legs are cramping up.

I have no idea how Katia Sae does it.

Astrahus 2

One of the landing pads near the construction site

But the story of that particular is for another time, if only because I have yet to actually find it. Instead, while browsing galnet a week ago, a news item caught my eye that eventually prompted me to take a sojourn back to civilized space for a little bit. Those of you watching the news are probably aware of the waves being made currently by Upwell Consortium. The Consortium is an alliance of corporations from across New Eden looking to bring new technology to the public. Beyond giving the Serpentis a (rather deserved) public-relations black eye, the Consortium is perhaps most well-known for looking to release so-called citadel stations, which look to up-end the market for capsuleer-owned station services. In order to promote their upcoming line of citadels, Upwell has decided to build some demonstration citadels to show their advantages.

Astrahus 3

Mara I hangs in the background

Unfortunately, I decided to make a trip to see one such citadel, being built in Ourapheh, shortly after it was destroyed by a group of capsuleers who were apparently just looking for trouble. Sadly, I didn’t realize this until after I had left the confines of my temporary wormhole home and made the trip to Ourapheh. Upwell, however, seemed completely undeterred by the attacks on all 5 of their demonstration sites (found in Ourapheh, Anjedin, Asgeir, Mara, and PF-346), and quickly announced that the demonstration sites had been restarted with better security and the removal of a computer virus. That being said, the announcements were made by Upwell’s Department of Friendship and Mutual Assistance. If history is any guide, departments with name such as this tend to have precisely the opposite effect, but I guess I will have to see how these play out.

Astrahus 4

A close up of some of the manufacturing arrays

However, with the construction projects now restarted, I quickly made my way over to the new sites. Apparently, the second time is the charm, and I arrived at a not-blown-up construction site. Admittedly, there was not much to see at this point. The construction site was close to the Customs Office orbiting Mara I, although for now it consists of little more than multiple landing platforms to coordinate supply runs and a multitude of manufacturing sites. Although a bit of work could be seen occurring in the manufacturing yards, little could be seen by way of output, perhaps because Upwell is still waiting on research components to fuel construction. I look forward to seeing the finished sites, however, as all reports of the citadels thus far indicate that even the smallest versions will still be quite sizeable, while the largest version will be able to dock even the largest titans. Those will truly be sites to see, and hopefully someday I will be able to.

Astrahus 5

I look forward to seeing what eventually gets built

That being said, however, my ability to someday see the largest citadels seems contingent on me someday leaving Anoikis to come back to New Eden. After spending a few minutes at the site wondering what was to come, I reversed my course and headed back to my temporary wormhole home. Even though I was only in New Eden for a few short moments, it was nice to see the hustle and bustle of civilized space, not to mention actual ships instead of the feeling of dread that comes over me in Anoikis when probes show up on the d-scan that aren’t my own. Regardless, I was in it to the end. While the Children of Light may have defeated me, I am content to live in Anoikis as long as it takes to find what I’m looking for, even if it means dealing with leg cramps. With one last look around at New Eden, I went forth once more into the great unknown.

Basic Information:

  • Attractions: Astrahus Exemplar Site
  • System: Ourapheh, Anjedin, Asgeir, Mara, and PF-346
  • Security Rating: 0.9, 0.5, 0.7, 0.4, and 0.0, respectively.
  • Region: Genesis, Tash-Murkon, Metropolis, Lonetrek, and Syndicate, respectively
  • Potential Hazards: Varies, depending on the location. Three of the sites are in high security space, but the sites in Mara and PF-346 should be approached with caution as they are in low sec and null sec, respectively. Caution, as always, is advised.

EDIT: I don’t have time to add a complete new post but some updated pictures of construction on the Citadels can be found below.


Wreck of the EF Seraph

Seraph 1

Approaching the wreck.

As a travel writer, I tend to see my job as almost quasi-journalist, but with a twist. Rather than merely reporting the events of the day using words, I try to capture both the spirit and the beauty of the areas that can be found throughout New Eden. For many sites of natural beauty or gorgeous manmade structures, I have no qualms, moral or otherwise, in my attempts to capture the essence of a site. Sometimes, however, I have to admit that a site, while gorgeous and important, was formed in the midst of much death and destruction. In those cases in particular, I try to not just become another heartless paparazzi photographer, going for the ultimate scoop no matter the moral cost, but I try to capture the event’s dark splendor, showing both its beauty and the cost in human lives. I will not claim to always be successful in such endeavors, but I can at least claim to have tried to show the darker sides of space.

Seraph 2

The ship was destroyed mere kilometers from the station.

I find myself feeling much more uncomfortable with today’s entry, though I suspect my discomfort stems primarily from just how recently the events in question have occurred. This weekend was supposed to be Empress Jamyl’s victory lap. After an extended absence from the public eye, the Empress had returned with a vengeance (though perhaps less vengeance than she had when she first arrived at Sarum Prime those many years ago). In numerous public appearances, Jamyl had taken to not only making token public appearances, but showering praise on supporters of the Empire, and even opening herself up to questions from the local press (myself included). Her ostensible reason for returning to the public eye was to champion the construction of the new Amarr flagship, the Imperial Issue Abaddon-class battleship Auctoritas, which was to set a new technological standard for ships of the Golden Fleet. After weeks of work and testing, the Auctoritas was due to be commissioned this past Friday. The Empress herself showed up for this commission, piloting the Avatar-class titan EF Seraph, in which she had made all of her recent public appearances.

Seraph 3

The titan wreck dwarfs even battleships.

Although the commissioning started well, it ended in tragedy. Within minutes of the start of the ceremony, the Empress was interrupted mid-sentence with the arrival of a fleet of over 150 Drifter battleships. Without warning or ultimatum, they opened fire on the Seraph with their destructive doomsday-type weapon. Before anyone could react, both the Seraph and, in quick succession, Jamyl’s pod were destroyed. Without a word, the Drifter fleet then warped off again, leaving a stunned audience. One of the strongest ships in the known universe brought down in a single volley, followed by the quick assassination of the leader of the largest empire in New Eden. Although chaos initially reigned at the proceedings, within hours the Court Chamberlain announced the initiation of new Succession Trials as powers from across the cluster reacted to the news. It is worth noting that the Jamyl’s body was not found in the wreckage, and that some parties (myself included) are very interested in seeing examining the body before allowing it to be laid to rest.

Seraph 4

I pay my respects.

I had been unable to attend the ceremonies because of business planetside, but I had been eager to see exactly what technological advances the Auctoritas was to herald. Instead, I found myself watching my newsfeeds in horror as the situation unfolded. And it was with some trepidation that I found myself heading to Safizon only a few hours after her death, somewhat unsure of what I would find but trusting the instincts I have honed over the years. I had no desire to make a spectacle of the area or of Jamyl’s death, but I felt a need to see it with my own eyes. The wreck of the Seraph sits where it fell, only a few kilometers off the Amarr Navy Assembly Plant, the tomb of countless thousands beyond the Empress. Given the site’s importance, I suspect the ruins will remain well-tended for the foreseeable future.

Seraph 5

The midsection of the hull was the most badly damaged section.

Although the ship itself cracked in two, the hull is still very recognizable even after being hit by so many simultaneous weapons blasts. Unsurprisingly, energy still crackles through the superstructure as emergency backup generators struggled to kick in and restore power. Lights still flickered, as if someone were just fiddling with a light switch across most of the ship. A lie I was almost able to believe, if only I could ignore the massive hull breaches and floating debris surrounding the area. I was once again struck by the, if you’ll excuse the choice of adjectives here, titanic nature of the ship’s proportions. As a pilot who primarily focuses on frigates and cruisers, I was once again reminded that my ships are often nothing next to the gargantuan vessels that other pilots fly.

Seraph 6

The Empress falls.

I was by no means the only one to visit the area. Some visitors seemed to be pilots with similar intentions as myself: there to see the fall of an Empress and pay their respects. Others, the more faithful among us, held vigil, just a few of the countless memorial services to be held in the coming weeks as a nation mourned not only their leader, but also their voice of God. Others seemed to be on guard, either from fear of looters or another Drifter attack. I can’t blame those who are worried of another attack: the Drifters have shown substantial interest in the Empire, moreso than the other three nations of New Eden. But the Drifter attack also shows that no one is safe when the Drifters decide to take out a target. Let’s just hope that, come what may, we learn to stand together against whatever it is the Drifters may have in store for us. That may be our only hope in withstanding the coming months.

Basic Information:

  • Attraction: Wreck of the EF Seraph
  • System: Safizon
  • Security Rating: 0.8
  • Region: Domain
  • Potential Hazards: If you’re below a -3 in security status, or -5 standing with the Amarr you’ll have to deal with some rather unpleasant policemen.
  • Additional notes: The wreck (as of time of publishing) does not have a beacon associated with it. Instead, it can be found just a few kilometers off the station at the only station in-system at Saifzon 2-1.

Jove Observatory

Jove 1

The Jove Observatories are now damaged.

(Editor’s Note: For previous entries on the Jove Observatories, please see here and here).

A persistent beeping brought me to consciousness. For a moment – just a moment – I had forgotten not only where I was but who I was. For that brief moment of awareness, I forgot about flying through the stars with only myself and my ship. I had forgotten that I was an immortal human, a paradoxical statement until even a few decades ago. I had forgotten not only the wars and the death that ground on throughout the Cluster, but also the beauty and mystery found throughout it.

And then that moment passed, and it all came rushing back to me.

Jove 2

A close-up view of one of the breaches. A flash of lightning can be seen in the Structure’s depths.

The beeping, of course, was a rather insistent series of communiques, both from fellow pilots and Aura, telling me that I needed to get into my ship yesterday. The Drifters and Circadian Seekers had made their move, and it wasn’t in the direction I was expecting.

I undocked and, once again, made my way back to the no-longer-unidentified structure in my current home system of Iyen-Oursta. CONCORD had finally unveiled their initial analysis of the structures, and had concluded, as most had, that they were Jove in origin. More importantly, CONCORD has identified the structures as observatories, meant to watch the systems they were planted in, and those around them. A little unnerving, to say the least. Aura summed up the analysis in her classically succinct phrasing:

::vents gas into space::CONCORD’s analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.

Jove 4

A Seeker flies towards the Observatory

As I came out of warp, the observatories loomed in the distance. Even this far out, my poor Buzzard-class frigate felt minuscule next to such a hulking structure. I enjoyed the sight of the massive yet still graceful structure before I actually figure out what had everyone up in arms. While the overall superstructure appeared intact, the observatories had three clear breaches of the hull, with each breach surrounded by slowly a expanding cloud of debris. Immediately, I needed to know what caused the breach. I knew it wasn’t capsuleer in origin, though that certainly wasn’t for lack of trying. Numerous attempts, both by myself and others, could not even dent the resilient alloys used by the Jove in construction of the observatories.

Jove 5

The Seeker fires a cutting beam into the Observatory.

I examined the breaches closely, looking for any clues as to why they were there. The breaches did not appear intended to destroy the overall observatory: instead, they appeared to be surgical strikes towards targeted area of the structures. Precisely what was being targeted in the observatory was a mystery, of course, since our own scans couldn’t even penetrate the surface. Even with the breaches, my sensors weren’t able to make heads or tails of what, if anything, was viewable in the interior. But even without knowing what the attackers were after, it was clear that the assaults targeted three areas in the observatories. The biggest breach could be found near the middle of the superstructure. The breach was near what appeared to be some vents in the observatory, and the damage is severe enough that lightning can be seen arcing through the interior of the observatory at various intervals, their bright sparks lighting up the insides for the briefest of moments.

Jove 6

The Seeker activates a second beam, possibly a tractor.

Although I assumed that the Seekers and Drifters were behind these attacks (who else could have done this kind of targeted damage?) I waited for confirmation for a few days. Eventually, while camped out at the observatory in Iyen-Oursta, I finally saw some Circadian Seekers assault the Jove structure. It was a long-running affair, as the Seekers came out of warp near the beacon to the site, and then slow-boated the 150+ kilometers to the structure itself. Once a few kilometers from the structures, rather than using the gentle blue scan beams I had become accustomed to seeing from the Seekers, they lashed out with a brilliant orange cutting beam towards the various areas that had already been breached. After attacking the structure further, they activated a narrow white beam on the area.

At the time, I was unable to figure out exactly was the purpose of the white beam, but I now believe that this beam is a form of tractor beam. Evidence for this comes from a newly-discovered piece of equipment found in many Seeker and Drifter wrecks: the Antikythera element. Just what this piece of equipment does is unknown, and, as usual, Aura’s analysis isn’t particularly helpful:

Jove 7Limited information is available on this object.

A direct analysis reveals some vague and distorted results.

Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power.

Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.

Jove 8

Two Seekers focus on one area of the structure.

I could immediately imagine a few reasons why the Seekers would only focus on the element and not the larger machine, but each hypothesis raises its own questions. More important, in my mind at least, is whether the Jove observatories and these Antikythera elements are what the Seekers were sent out to, well, seek. That they’re hunting them down now is obvious, but is it what they were designed to do? It’s also clear that the Seekers’ threat response protocols have been repeatedly increased in recent months. Seekers, along with their Drifter brethren, have become more and more aggressive, and the most recent reports state that they’ve even begun attacking capsuleers with no provocation. Such a change in behavior is troubling indeed, and I can’t help but wonder if the Drifters have somehow assumed control of the Seekers.

Jove 9

Exactly what the Seekers are after is unknown but probably related to the Antikythera elements.

I was shaken out of my reverie as the Seekers finished their excavation and warped on to their next target. I quickly managed to get my hands on my own Antikythera element. I’m not sure what good it’ll be, but I felt better knowing that I had my own copy of the mysterious device. It also felt more than a little awe-inspiring to have a piece of actual Jove tech sitting in my hanger, and not something that’s been dumbed down for the rest of the Cluster. I may have no idea what it does, but it’s my own piece of history, sitting in my own hanger. As I settled back down in my bunk to get back to sleep, I wondered what stories it had to tell.

Basic Information:

  • Attraction: Jove Observatory
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: Both Circadian Seekers and Drifter battleships will attack if you are uncloaked at the Observatories (or in other places in system). Seeker offensive strength has risen. Caution is advised.