I startled myself a week or two ago by realizing that I had let my 10 year anniversary of becoming certified as a capsuleer pass without commemoration, celebration, or, indeed, note. Something that had, at the time, seemed so momentous, so important, that I could never forget it had become something so commonplace that I barely remember my life before becoming a pilot. I was generally good at making note of the event over the years, but it had slipped my mind this year. I guess it was just a sign that even the most significant changes in life eventually can become mundane, even when your life can end over and over and over again. Still, it was hard to believe that almost 1/3 of my life had been spent as an immortal capsuleer.
I was also surprised to discover that it has been nearly 10 years since the brief Elder War. Looking back, I didn’t realize that the War had occurred so soon after gaining my pilot’s license. It consisted of a very brief, but intense, invasion of the Amarr Empire by renegade factions of the Minmatar Tribes. After the discovery of the survival of the Seventh Tribe of Matar, the Starkmanir, the Minmatar Elders (who had long faded into legend for most of the Cluster) returned with a vengeance, leading a massive rescue operation using materiel and ships built up secretly for centuries. The Elders crippled CONCORD before invading the Empire, and was only stopped by the return of Jamyl Sarum (who should have been dead but apparently got better) and the use of a superweapon whose origin and eventual disposition remain a mystery even to this day. Of course, this is a very, painfully brief synopsis of the War, but it suffices for our purposes here.
Although the entire war lasted for under 24 hours, the War had vast implications for the Cluster. It signaled the return of the Minmatar Elders, the discovery of the survival of the Starkmanir Tribe, the fallibility of CONCORD (a lesson I much took to heart as time went on), and the return of Jamyl Sarum. The Empire’s response to the return of Jamyl always fascinated me; it was clear that she had returned using some variation of capsuleer cloning technology, yet the Doctrine of the Empire meant they could never acknowledge it. And the fact that she had essentially single-handedly stopped the Minmatar invasion and preserve much of the Empire’s status quo meant that when she was proclaimed Empress, the Empire’s theologians could do little more than shrug. After the disastrous reign of Chamberlain Karsoth, Jamyl brought a much-needed sense of stability to the Empire, even if Jamyl eventually brought her own problems.
In an apparent bid to tie her reign to Jamyl’s, Empress Catiz recently commissioned the creation of 4 memorials to some of the battles from the Elder War. These 4 memorials were erected in addition to the two battlegrounds in Jarizza and Kor-Azor that I have chronicled over the years. They were constructed off of stations in Ami, Andrub, Kor-Azor Prime, and Nishah that suffered damage during the War. It took them nearly a decade, but they finally repaired the damage to those stations (I would make a snide comment about wanting to keep the damage for the sake of arousing public sympathy, but CONCORD still hasn’t repaired its own heavily-damaged headquarters and it was damaged on the same day).
The same prompt appears any time Aura is asked for information regarding the memorials:
As imperial construction crews completed repaires of the nearby stations damaged in the attack, the monument was placed by order of Her Most Sublime and Imperial Majesty Catiz I, First Apostle of the True Faith and Sovereign Defender of the Imperial Rite.
The monument appears to be similar in design to the Project Discovery monument erected in Lanngisi, which was itself based on an apparent Upwell design. However, rather than featuring a large hologram of the Project Discovery symbol, these monuments feature an ornate Imperial Seal. Despite being placed on the same day as the Project Discovery monument, the Elder War memorials do not appear to be susceptible to entosis effects like the Project Discovery memorial. However, like the Project Discovery memorial, the Elder War memorials are bustling hubs, with traffic coming and going around the memorials as visitors flock to see the museums and the views.
I spent time at each of the memorials, but given that they were all pretty similar in design, I didn’t linger at any. Still, I appreciated the reminder of what the Cluster was like back when I first gained my license. It’s remarkable how many things have changed since then: Jamyl is long gone, capsuleer alliances have risen and fallen, the Drifters have appeared. But still, so many things have tayed the same. My sense of wonder and wanderlust, the graceful ship designs, and the friends who make this lifestyle well worth it. It may have been 10 years since I first started flying in New Eden, but somehow, it feels like it was only yesterday.
A happy and safe YC120 to you all.
- Attraction: Elder War Monuments
- System: Ami, Andrub, Kor-Azor Prime, and Nishah
- Security Rating: 0.4, 0.7, 0.9, and 0.6, respectively.
- Region: Kor-Azor
- Potential Hazards: Ami and Andrub are located in low security space. Pirates and gate camps should be expected, and caution is advised. A cov ops or other cloaking ship is recommended. As for Kor-Azor Prime and Nishah, if you’re below a -2.5 or -4, respectively, in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.
(The Author would like to thank the Misfits crew of Markus Vulpine, Situla Vaire, Dr Zemph, Kaia Starchaser, and Cali Estemaire for helping him clear the site!)
Living just off the main pipeline to the Eve Gate, I’m used to seeing a certain amount of traffic fly by on a regular basis. Capsuleers making their pilgrimage to the Gate, capsuleers hunting down the pilgrims, research vessels, and a fair amount of Blood Raider activity really round out the area. It is perhaps not the quietest area in game, but for the past few years now I have called it home quite happily. Being in low security space was an added bonus, as I was able to get away from the increasingly worrisome oversight of CONCORD and its many, many regulatory heads. When you add in the bonus of more lucrative loot from exploration than you might find in high security and being able to check in on a number of significant New Eden historical sights on a regular basis, I find that choosing to live in my little corner of New Eden was a smart choice indeed. And while I may have moved on temporarily at different points in time, the area is always there to welcome me home when I’m done with my latest adventure.
When settling into the area, however, I quickly discovered something odd. This was shortly after Sansha Kuvakei had started rearing his ugly head in New Eden once again. At the time, CONCORD essentially abdicated defense responsibilities when incursions by the Sansha occurred, preferring instead to coordinate with the empire navies and focus on protecting civilian populations while leaving it to the capsuleers to rid the constellation of Sansha’s space-based presence. I, along with many others, were very vocal at the time, criticizing CONCORD for not taking a more proactive response to the clear threat. However, as time went on, it became clearer that CONCORD was at least gathering significant intelligence on the Nation, and a number of classified reports were eventually leaked, suggesting that CONCORD’s response to the Nation was centered in something called Operation ISHAEKA. This, along with clear evidence that capsuleers were able to handle the Sansha threat, eventually lessened the calls for a coordinated CONCORD response to the incursions beyond what they were already providing.
But back to the story at hand. As I was first settling into my new home, I quickly became aware that there was a heavier CONCORD presence than I would normally encounter in low security space. Generally, low security space should be beyond the reach of the Directive Enforcement Division, the part of CONCORD that most directly interacts with capsuleers (not to mention the part of CONCORD that seems to have the most anger issues…), but there was a suspiciously high amount of CONCORD activity throughout my local constellation, Monalaz. They didn’t seem to act like the CONCORD fleets in high security space, reacting to capsuleer aggression and the like, but they were there nonetheless. Within a few weeks, I discovered that Operation ISHAEKA was more than just intelligence gathering when my probes managed to dig up the ISHAEKA Tactical Headquarters.
Eager to see what kind of response CONCORD had planned, I grabbed the Professor and warped to the site. Although cloaked, my comm system pinged with an automated warning for all capsuleer vessels to stay away lest we be met with lethal force. I came out of warp near a large taskforce of combined CONCORD and Amarr vessels, along with heavy fortifications. Cruise missile batteries, stasis towers, and a large array of ships ranging from lowly frigates to the fearsome standard-issue CONCORD battleships. To say that it was a little intimidating would be, shall we say, an understatement. But your intrepid travel guide was intent on seeing all that there was to see. On the far end of the landing area, I could see an acceleration gate leading deeper into the complex. I maneuvered the Professor around the various fortifications, quickly decloaked, activated the gate and-
Died. Quite quickly.
I gathered one or two close friends to try again a few weeks later. The site had moved to another part of the constellation but it was still fairly easy to track down. We managed to take a few larger, better armed ships in. Needless to say, CONCORD and the Amarr agents, apparently a division of the Amarr military called the Justiciars, were not happy with our arrival, and scrambled a large reaction force. However, we managed to fight them off and even cleared out the fortifications of the landing area. Triumphant, we gathered up what loot we could and activated that heretofore elusive acceleration gate to take us deeper into the complex. Our small flotilla quickly dropped out of warp and then-
Dead. Again. Quite quickly.
Thankfully, CONCORD didn’t seem willing to attack our pods. Although we couldn’t progress past the second area, we were able to see the sizeable fleet that had so quickly and effectively destroyed us. The fleet’s core was a set of 16 battleships who locked us almost immediately upon warp-in, screened by lighter forces of frigates, cruisers, and battlecruisers. Clearly, something was here that CONCORD wanted to protect. Unfortunately, at the time I was not quite in a position to replace my losses. My interest drifted to other, more accessible locations and despite the fact that I still lived in Monalaz, I quickly stopped giving the Headquarters much more than a second glance as I saw what else the Cluster had to offer.
That is, until a few weeks ago. For what should be obvious reasons, I have been on pretty friendly terms with the Evesploratory Society, a group dedicated to exploration. Indeed, the members of the Society were kind enough to name an Astrahus-class citadel after Eve Travel as a tribute to my work (I was admittedly tempted to profile the citadel here but it seemed oddly self-serving to do so, though that hasn’t stopped others from talking about it). In any case, while chatting with members of the Society and some other explorers, the topic of the ISHAEKA Headquarters once again came up. After I explained my prior difficulties getting into the complex, a number of pilots agreed to challenge CONCORD and their Amarr allies yet again. A week or two later, we formed up in a fleet and headed off. Although some of the local pirates decided that our forming fleet was an ideal target, we eventually got in a ragtag fleet consisting mainly (though not entirely) of Stratioses. And so we brought the fight to CONCORD and warped in to the ISHAEKA Tactical Response HQ.
As before, the initial area surrounding the warp-in point consisted primarily of heavy fortifications for the rest of the complex. It was clear that CONCORD didn’t want anyone poking around (and we were once again threatened with lethal force if we tried to breach the rest of the complex). However, with the help of my fellow fleetmates, who called themselves the Misfits, we quickly cleaned up the initial fleet, and made our way deeper into the complex. As we worked our way through the defensive forces, it quickly became evident that although the forces were formidable, they apparently did not have authorization to utilize the classic anti-capsuleer technology that capsuleers rightly fear. Instead, the CONCORD forces appeared to be restricted to classical weapons. After the fighting had finished, I was able to pause and examine our surroundings a little more closely. The initial area was fairly bare beyond the defensive fortifications, as you might expect. On the other side of the area from the warp-in point, an acceleration gate led deeper into the complex. With some amount of trepidation given my prior history, we activated the gate and were flung deeper in.
As I remembered, upon dropping out of warp in the Justiciar Haven portion of the complex, we were immediately pounced upon by over a dozen battleships and another dozen smaller vessels waiting at the warp-in point for us (undoubtedly warned by their compatriots in the landing area of our impending arrival), and they opened fire almost immediately. As you might expect, they were cold and methodical in their attempts to eliminate us. Most, if not all, of the ships would target one person in the fleet in hopes of wearing us down. When it became clear the fleet member wouldn’t break or the fleet member had to warp out to repair, they calmly selected their next target. Eventually, however, we managed to eliminate the resistance, and I managed to get a good look at the second area. I had plenty of time to poke around after the fighting ended as we waited for our ships to repair themselves. The haven area of the complex seemed to be a central loading area for the allied forces. A number of landing pads and administrative centers were arrayed between two acceleration gates, both leading deeper into the complex. Notably, although there were plenty of pads to receive freighters and sort out cargo, they didn’t seem to be in use at the time. Since this was undoubtedly a mobile site, perhaps this site was where the construction ships were based out of, but that is only speculation. Finally, after everyone’s ships were back up to fighting status, we moved deeper into the complex, and on to the ISHAEKA Fleet Staging Area. As we activate the gate, a general broadcast goes out to all ships in the area:
We are under heavy attack! Capsuleers are breaching our staging area! All local files are to be transferred immediately from the archives to a secure location offsite. Initiate burn protocols for all hard data. DED forces will delay the capsuleer incursion at the staging area until we can secure all intelligence. Give ’em hell!
Once again, our ragtag fleet was met with heavy resistance. While there were 5 fewer battleships waiting for us, those missing battleships were more than made up for by the 20 smaller ships flitting between the battleship behemoths. But once again, our fleet kept its collective cool and we calmly worked our way through the various vessels. I only hoped we were giving the CONCORD crews enough time to evacuate their vessels: I only wanted to see what CONCORD had hiding here, I had no desire to cause mass destruction unless absolutely necessary. Eventually, however, all that was surrounding us were cooling wrecks and I had a chance to examine the area once again. As a fleet staging area, I was not surprised to find a large array of shipyards waiting for us, along with quite a few landing pads filled with freighters in various states of loading and unloading. Most of the drydocks were empty, but a few held various CONCORD or Amarr ships nearing the end of construction. Surprisingly, one of the drydocks also held the shattered remains of an Archon-class carrier that had clearly undergone heavy fire. Why had they bothered dragging it back to the shipyard for analysis? Perhaps it had been damaged by Sansha forces and they were studying it for purposes of developing countermeasures. It was at this point that I was startled to realize that I had seen few, if any, indications that the forces here were in fact organized to fight Sansha’s Nation. Indeed, I had seen few indications at all of any relation to Sansha. This struck me as very odd.
However, before I had time to ponder the mystery, it was time to move on yet again. We activated the acceleration gate, which somewhat unexpectedly took us back to the Justiciar Haven. However, the second acceleration gate, previously locked to us, had become active, and we headed to the final area: the Justiciar Archives. Although I was hopeful that our answers would be found there, another general broadcast shattered that hope:
The information you have come for is gone. All that awaits you now is the cleansing light of Amarrian laser fire! All pilots engage!
Not exactly the welcome I was hoping for. But we were quickly once again fighting for our lives against a combined CONCORD and Amarr onslaught. But we once again managed to prevail through sheer force of will (and the timely arrival of two logistics ships to help us repair). As soon as we were once again surrounded by cooling wreckage, I took a look at this last area of space. Clearly, this was the central administrative area of the complex. A large, though now abandoned, station formed the backdrop of the area, while a multitude of communications and other equipment could be found arrayed nearby. A quick scan confirmed that there was no information salvageable; the CONCORD technicians had done their job quickly but thoroughly.
As the rest of the fleet celebrated their conquest and rare victory over CONCORD, I couldn’t help but notice that once again, CONCORD was raising more questions than answers. Absolutely no reference was found to Sansha or combating the scourge of his forces throughout the cluster. What, then, is Project ISHAEKA actually concerned with? Their last message to us especially made it clear that they clearly thought we were after specific information. What were they afraid we’d find? What could force CONCORD to enact such drastic measures? I couldn’t help but feel that, as usual, if CONCORD were just more open with the capsuleer community, more willing to treat us as equals rather than rabid animals to be contained, we’d be able to help CONCORD achieve whatever goals they had… assuming it wasn’t something directed against us.
Whatever unanswered questions I had, however, certainly weren’t going to be answered that night. Those were worries for another day. Instead, I chose to revel in the feeling of finally overcoming something that had mystified me for years, and to do so with a group of good friends. Although we left a trail of destruction in our wake (and it is rare indeed that a group of capsuleers leaves behind anything else), successfully completing our mission in a group of friends is a feeling that can’t easily be described or replicated. As I set a course back for home, I felt happy that after five long years, I had finally met the neighbors.
- Attraction: ISHAEKA Tactical Response HQ
- Constellation: Somewhere in Monalaz
- Security Rating: Low Security Space
- Region: Genesis
- Potential Hazards: Monalaz is an entirely low sec constellation. Pirates and gate camps, especially when flying in from Amarr, are common, and caution is advised. Additionally, the rats are quite difficult in the site and heavy resistance is to be expected. Soloing the complex is not recommended, though you can see that we completed the site without too much difficulty with a number of smaller ships.
- Additional Notes: The Tactical Response HQ should almost always exist somewhere in Monalaz, though I did not confirm if the site respawns immediately after completion or whether you must wait until downtime before finding it again. It is listed as a combat site, and you do need probes to scan it down.
Do you ever get the feeling that you’re missing an important story? Do you ever run across something out in the world, and it seems significant even if you can’t place it into context or even say why it’s important? It’s a frustrating feeling. Even with the adage that ignorance is bliss, generally we like to know the full story on something. We long to be a fly on the wall in order to hear exactly how a crucial meeting went down, or just to have the schadenfreudic joy of hearing and seeing others get in trouble out of the public eye. We’re curious creatures by nature and the idea that there are things that we are not and cannot be privy can be a very maddening experience when you stop and think about all that happens around us that we don’t know.
I bring this up because I very much got that feeling while flying through Nalvula a while back. It’s a low-sec system a few jumps out from Tribute, in an otherwise nondescript area of space perhaps most notable for being in-between Taisy (the home of the notorious Kyonoke Pit) and Vuorrassi (the former location of the Terminus Stream). In the outskirts of the system, near planet 11, an abandoned Guristas transportation facility stands out easily on a ship’s scanners. This in and of itself isn’t particularly unusual; abandoned Guristas facilities can be found throughout Caldari space and beyond. Indeed, space is almost littered with their abandoned facilities (yet that doesn’t seem to stop them from making more…). No, what’s weird about this is that someone has clearly hacked the facility’s transponder, taking it off of private Guristas frequencies and broadcasting it throughout the system with a rather odd message. Aura interprets it as:
Once a hive of pirate activity, this Guristas Transport Facility now drifts in space blackened and scarred, left partially intact by its attackers to serve as a message to its former owners. As you draw closer, it is apparent that the facility’s distress beacon has been hijacked and reprogrammed to loop an audio message of defiance:
“You believed you could hunt us, but you have become the quarry. You believed you could subdue us, but we have risen up. You may be Fatal, but we are immortal.
We have proven that the Empyreans stand with us.
Do not test us again. If you attempt to do so, you will burn at the hands of the Valkyrie and our most loyal and skilled capsuleer wingmen.
A data packet is attached to the transmission, listing the DED profiles of a number of capsuleers known to have aided the Valkyrie during their fight against Guristas forces:
OneWay Trip Hunter
Antarah ibn Shaddad
An intriguing message. The reference to “Fatal” was particularly intriguing. Fatal, of course, is one-half of the infamous duo of Fatal and the Rabbit, the initial founders of the Guristas. Fatal is perhaps most notorious for pulling down the most ambitious joint Gallente/Caldari project to date, the Crielere Project. During a daring raid on the Project, Fatal was podded, and apparently his medical clone was not quite up to snuff. After the raid, Fatal quickly fell off the radar and it was assumed that he no longer held any significant position of power given that he had lost most cognitive functions. This message, from the enigmatic Kavik, suggested he has a more significant role than we had realized. If so, that could mark a dangerous return of one of the most notorious criminals the Cluster has known.
The site itself is pretty simplistic. Obviously, the Guristas had focused on a much more utilitarian design for their transportation hub, and its remains show little regard for aesthetics as well. A series of cargo pads and bunkers surround a central control tower. There are few evident signs of damage, despite the fact that a battle was apparently waged here; the most obvious one being the slowly expanding cloud of debris spreading from the control tower. Beyond that, however, the power systems seemed mostly operational, even in the satellite bunkers, so clearly the offensive wasn’t directed at the transportation hub itself. I made up my mind to ask about the event from a few contacts on the list that I recognized to see if they could provide any additional details.
I pondered the odd message a little while longer before heading out once again. I may not know the whole story here, or even most of it, but I wasn’t going to learn any more about it by just sitting around and hoping it came to me.
- Attraction: Abandoned Guristas Transportation Center
- System: Nalvula
- Security Rating: 0.4
- Region: Lonetrek
- Potential Hazards: Nalvula is located in low security space. Pirates and gate camps should be expected, and caution is advised. A cov ops or other cloaking ship is recommended.
My legs are cramping. Given that I was in a pod, that was a feat in and of itself. The pod is a marvelous piece of engineering, designed as a complete life support system to protect that little kilogram and a half bundle of neural tissue that we call a brain. The pod feeds the body nutrients, exercises muscles, and provides alternative sensory input all to make the brain (and body) forget that its cooped up in a 2-3 meter capsule and not moving for long stretches of time in order to control a hulking interstellar spaceship. It’s designed to do this for weeks, months, maybe YEARS at a time. But here I am, only 6 weeks into my quest to find a fairly rare and specific site in Anoikis, and I can definitely tell through all of the neural input filters and thousand distractions that come with piloting a starship that my legs are cramping up.
I have no idea how Katia Sae does it.
But the story of that particular is for another time, if only because I have yet to actually find it. Instead, while browsing galnet a week ago, a news item caught my eye that eventually prompted me to take a sojourn back to civilized space for a little bit. Those of you watching the news are probably aware of the waves being made currently by Upwell Consortium. The Consortium is an alliance of corporations from across New Eden looking to bring new technology to the public. Beyond giving the Serpentis a (rather deserved) public-relations black eye, the Consortium is perhaps most well-known for looking to release so-called citadel stations, which look to up-end the market for capsuleer-owned station services. In order to promote their upcoming line of citadels, Upwell has decided to build some demonstration citadels to show their advantages.
Unfortunately, I decided to make a trip to see one such citadel, being built in Ourapheh, shortly after it was destroyed by a group of capsuleers who were apparently just looking for trouble. Sadly, I didn’t realize this until after I had left the confines of my temporary wormhole home and made the trip to Ourapheh. Upwell, however, seemed completely undeterred by the attacks on all 5 of their demonstration sites (found in Ourapheh, Anjedin, Asgeir, Mara, and PF-346), and quickly announced that the demonstration sites had been restarted with better security and the removal of a computer virus. That being said, the announcements were made by Upwell’s Department of Friendship and Mutual Assistance. If history is any guide, departments with name such as this tend to have precisely the opposite effect, but I guess I will have to see how these play out.
However, with the construction projects now restarted, I quickly made my way over to the new sites. Apparently, the second time is the charm, and I arrived at a not-blown-up construction site. Admittedly, there was not much to see at this point. The construction site was close to the Customs Office orbiting Mara I, although for now it consists of little more than multiple landing platforms to coordinate supply runs and a multitude of manufacturing sites. Although a bit of work could be seen occurring in the manufacturing yards, little could be seen by way of output, perhaps because Upwell is still waiting on research components to fuel construction. I look forward to seeing the finished sites, however, as all reports of the citadels thus far indicate that even the smallest versions will still be quite sizeable, while the largest version will be able to dock even the largest titans. Those will truly be sites to see, and hopefully someday I will be able to.
That being said, however, my ability to someday see the largest citadels seems contingent on me someday leaving Anoikis to come back to New Eden. After spending a few minutes at the site wondering what was to come, I reversed my course and headed back to my temporary wormhole home. Even though I was only in New Eden for a few short moments, it was nice to see the hustle and bustle of civilized space, not to mention actual ships instead of the feeling of dread that comes over me in Anoikis when probes show up on the d-scan that aren’t my own. Regardless, I was in it to the end. While the Children of Light may have defeated me, I am content to live in Anoikis as long as it takes to find what I’m looking for, even if it means dealing with leg cramps. With one last look around at New Eden, I went forth once more into the great unknown.
- Attractions: Astrahus Exemplar Site
- System: Ourapheh, Anjedin, Asgeir, Mara, and PF-346
- Security Rating: 0.9, 0.5, 0.7, 0.4, and 0.0, respectively.
- Region: Genesis, Tash-Murkon, Metropolis, Lonetrek, and Syndicate, respectively
- Potential Hazards: Varies, depending on the location. Three of the sites are in high security space, but the sites in Mara and PF-346 should be approached with caution as they are in low sec and null sec, respectively. Caution, as always, is advised.
EDIT: I don’t have time to add a complete new post but some updated pictures of construction on the Citadels can be found below.
A persistent beeping brought me to consciousness. For a moment – just a moment – I had forgotten not only where I was but who I was. For that brief moment of awareness, I forgot about flying through the stars with only myself and my ship. I had forgotten that I was an immortal human, a paradoxical statement until even a few decades ago. I had forgotten not only the wars and the death that ground on throughout the Cluster, but also the beauty and mystery found throughout it.
And then that moment passed, and it all came rushing back to me.
The beeping, of course, was a rather insistent series of communiques, both from fellow pilots and Aura, telling me that I needed to get into my ship yesterday. The Drifters and Circadian Seekers had made their move, and it wasn’t in the direction I was expecting.
I undocked and, once again, made my way back to the no-longer-unidentified structure in my current home system of Iyen-Oursta. CONCORD had finally unveiled their initial analysis of the structures, and had concluded, as most had, that they were Jove in origin. More importantly, CONCORD has identified the structures as observatories, meant to watch the systems they were planted in, and those around them. A little unnerving, to say the least. Aura summed up the analysis in her classically succinct phrasing:
CONCORD’s analysis has revealed only scant and confusing information about this structure. Surveys of the damaged areas of the structure reveal a series of clearly powerful but functionally mysterious elements. The structure is undoubtedly Jove in origin but it is hard to determine its exact age given the advanced nature of the materials and construction. Regardless of its age, it is safe to say the structure surpasses anything we have previously seen.
As I came out of warp, the observatories loomed in the distance. Even this far out, my poor Buzzard-class frigate felt minuscule next to such a hulking structure. I enjoyed the sight of the massive yet still graceful structure before I actually figure out what had everyone up in arms. While the overall superstructure appeared intact, the observatories had three clear breaches of the hull, with each breach surrounded by slowly a expanding cloud of debris. Immediately, I needed to know what caused the breach. I knew it wasn’t capsuleer in origin, though that certainly wasn’t for lack of trying. Numerous attempts, both by myself and others, could not even dent the resilient alloys used by the Jove in construction of the observatories.
I examined the breaches closely, looking for any clues as to why they were there. The breaches did not appear intended to destroy the overall observatory: instead, they appeared to be surgical strikes towards targeted area of the structures. Precisely what was being targeted in the observatory was a mystery, of course, since our own scans couldn’t even penetrate the surface. Even with the breaches, my sensors weren’t able to make heads or tails of what, if anything, was viewable in the interior. But even without knowing what the attackers were after, it was clear that the assaults targeted three areas in the observatories. The biggest breach could be found near the middle of the superstructure. The breach was near what appeared to be some vents in the observatory, and the damage is severe enough that lightning can be seen arcing through the interior of the observatory at various intervals, their bright sparks lighting up the insides for the briefest of moments.
Although I assumed that the Seekers and Drifters were behind these attacks (who else could have done this kind of targeted damage?) I waited for confirmation for a few days. Eventually, while camped out at the observatory in Iyen-Oursta, I finally saw some Circadian Seekers assault the Jove structure. It was a long-running affair, as the Seekers came out of warp near the beacon to the site, and then slow-boated the 150+ kilometers to the structure itself. Once a few kilometers from the structures, rather than using the gentle blue scan beams I had become accustomed to seeing from the Seekers, they lashed out with a brilliant orange cutting beam towards the various areas that had already been breached. After attacking the structure further, they activated a narrow white beam on the area.
At the time, I was unable to figure out exactly was the purpose of the white beam, but I now believe that this beam is a form of tractor beam. Evidence for this comes from a newly-discovered piece of equipment found in many Seeker and Drifter wrecks: the Antikythera element. Just what this piece of equipment does is unknown, and, as usual, Aura’s analysis isn’t particularly helpful:
A direct analysis reveals some vague and distorted results.
Slight external damage signals that it was detached from something else, but despite its removal, the core structure continues to thrum with a deep, surging power.
Even without proof or solid knowledge of the function of this component, it is quite clear that it forms a vital part of something much larger.
I could immediately imagine a few reasons why the Seekers would only focus on the element and not the larger machine, but each hypothesis raises its own questions. More important, in my mind at least, is whether the Jove observatories and these Antikythera elements are what the Seekers were sent out to, well, seek. That they’re hunting them down now is obvious, but is it what they were designed to do? It’s also clear that the Seekers’ threat response protocols have been repeatedly increased in recent months. Seekers, along with their Drifter brethren, have become more and more aggressive, and the most recent reports state that they’ve even begun attacking capsuleers with no provocation. Such a change in behavior is troubling indeed, and I can’t help but wonder if the Drifters have somehow assumed control of the Seekers.
I was shaken out of my reverie as the Seekers finished their excavation and warped on to their next target. I quickly managed to get my hands on my own Antikythera element. I’m not sure what good it’ll be, but I felt better knowing that I had my own copy of the mysterious device. It also felt more than a little awe-inspiring to have a piece of actual Jove tech sitting in my hanger, and not something that’s been dumbed down for the rest of the Cluster. I may have no idea what it does, but it’s my own piece of history, sitting in my own hanger. As I settled back down in my bunk to get back to sleep, I wondered what stories it had to tell.
- Attraction: Jove Observatory
- System: Various throughout known space
- Security Rating: Various throughout known space
- Region: Various throughout known space
- Potential Hazards: Both Circadian Seekers and Drifter battleships will attack if you are uncloaked at the Observatories (or in other places in system). Seeker offensive strength has risen. Caution is advised.
(Editor’s note: if you’d like to read my first write-up of the only partially-decloaked unidentified structures, please see here. To see my write-up after the assault by the Seekers and Drifters, please see here.)
They’ve been listening to us. For how long? We don’t know. Why? We can only guess. Who are they? Well, that finally seems to be crystallizing. We’ve long known the Jove to take a light touch with Cluster politics. They have a knack for showing up unannounced, preening their advanced technology and, if they so deign, gifting us with a bit of it if they so desire, and then disappearing again as quickly as they arrived. Long the distant older sibling of the New Eden family, it’s become clear that the Jove have in fact kept a much closer eye on us than we have previously realized. Which brings us, of course, to the question of how they’ve been watching us. That has become more obvious in recent weeks. I had previously mentioned the appearance of partially-decloaked unidentified structures that had popped up across the Cluster. Well, those structures have now fully decloaked, and it’s now fairly clear that these structures are part of a Cluster-wide observing network. Both the media and the Sisters of Eve agree that the structures are probably Jove in origin.
These structures fit with the Jove’s general modus operandi. It’s long been rumored that the Jove have hid the remains of ancient technology surrounding the Eve Gate that far surpasses the technology of today. If the Jove are able to cloak debris and remains of this magnitude, it’s a small logical step indeed to suppose that they could also have cloaked these structures across the Cluster with us knowing nothing about them. Of course, this raises the question of why the structures are decloaking now (as well as the question of whether the rumored tech near the Eve Gate will also start appearing on our scanners). Most people seem to agree that whatever caused Caroline’s Star devastated what remained of the Jove Empire, as evidenced by the collapse of their stargate network. Why that would lead to structures spread throughout New Eden to decloak at roughly the same time is anyone’s guess, although there are a few plausible theories out there.
Whatever the reason, the structures are now here for all to see, with CONCORD already marking them with beacons for all to see. And quite a sight they are. For one, the stations are absolutely gargantuan in nature. They dwarf even a titan in size, with estimates showing that the stations are roughly 190 kilometers from top to bottom. Needless to say, Professor Science is but a mote of dust next to such a large structure. Indeed, it takes me a good one to two minutes altogether to transverse the entire structure, even with a microwarpdrive attached to my Buzzard-class ship. The power requirements to cloak such a vessel must have been enormous, even if the station was designed with cloaking in mind. Sitting next to the structure was enough to make my head spin.
But that’s nothing next to the design itself of the structure. This was the first time I’ve come in contact with anything Jove. I’ve, of course, seen pictures of Jove ships and stations. But this is the first time that I’ve seen Jove engineering up close (the Gnosis and Apotheosis excepted, of course, but it has not been clear how closely the Society of Conscious Thought and the Jovian Directorate were intertwined since the Society’s scandal with Sansha’s Nation), and the results are, understandably, stunning. The architecture is different from the almost-organic feel (which is distinct from the Gallente’s graceful organic architecture) that other Jove structures and ships have displayed. Instead, the tower, with buttress-like structures and ridges traveling up and down the observation post reminds me most of the soaring cathedrals often seen on Amarr planets. It was not an impression I was expecting from the Jove, perhaps the antithesis of the Amarr when it comes to religion, but it was the impression I got nonetheless.
It should be noted that both the Circadian Seekers and the Drifter Battleships, despite neither being strictly Jove in origin (so we think, at least), have taken a keen interest in our interactions with the observation posts. Indeed, I let myself get careless with Seekers nearby, and just heading in the structure’s general direction earned me weapons fire from the Seekers. Both types of ships seem intent on preventing interaction with the structures whenever possible, and they will not hesitate to use weapons if they are around. Not that much interaction is even possible. The structures are resistant to scans and as well as any and all communications requests, and Aura’s analysis simply notes that the structure doesn’t match anything in her database. We don’t even know if the stations are manned, for that matter. Too many questions, so few answers.
Given all we have learned in the past few months, and the even more that we haven’t, its natural to wonder exactly what has happened to the Jove. I do fear the worst for our erstwhile benefactors; it seems unlikely that they would let these Circadian Seekers and Drifter battleships roam around unchallenged if the Jove were at all capable of responding to them. I’ve always been slightly disgruntled with them given their potential to improve our lives in so many ways, but it has taken this level of potential disaster in their space for me to realize that even given their hesitance to interact, I will miss them if they are gone.
- Attraction: Unidentified Structure
- System: Various throughout known space
- Security Rating: Various throughout known space
- Region: Various throughout known space
- Potential Hazards: As noted above, both Circadian Seekers and Drifter battleships, if present at unidentified structures, will attack if you try to approach while uncloaked. Caution is advised. EDIT: With the release of Scylla, Circadian Seeker drones have become stronger and more hostile. Drifter battleships have begun to pod players. Caution is strongly advised.
It’s remarkable that just six months ago, I was worried about running out of things to discuss with in my travelogue. I had seen much (though certainly not all) that there was to see, and I had been consciously spacing out my entries to prolong my writing for as long as possible. But oh how things can change. Since Caroline’s Star quite literally exploded onto the scene, I have had a plethora of things to discuss, and for the first time in quite a while, I have a sizeable backlog of sites to catalog, analyze, and explore, to the point where I feel bad that I’ve let things go for as long as I have without comment. I suspect I’m not the only one who has felt this sense of renewal in New Eden in recent days. Between Thera and various happenings in New Eden, it certainly feels to me that the plodding ship of New Eden is getting underway again.
Indeed, perhaps the most evident demonstration of this newfound momentum is the rather explosive appearance of a new faction in the Cluster. The Drifters are a mysterious, biomechanical race of beings that, if CONCORD is to be believed, are a splinter sect of the Jove… and perhaps all that remains of the Empire. Rumors surrounding the death of the Jovians have spread rampantly since Mouse Nell managed to capture a photo of what appeared to be Sansha Nation vessels stationed just off of a conquered Jove station in YC 112. Indeed, the last known communique from the Empire was that they had expelled the Sansha fleet. For the next 5 years, there has been only silence from the Jove, and the apparent collapse of much of the Jove stargate network following the appearance of Caroline’s Star only exacerbated those rumors. But CONCORD intelligence on the Drifters released to capsuleers suggests that the Empire may indeed have fallen:
Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as ‘W-Space’ – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the Jove Empire. (emphasis mine)
Perhaps the most notable thing about the Drifters is that CONCORD has determined recognized pilots in the battleships. Oddly, for all of the Drifter ships seen, there are only two pilots: Apollo Tyrannos and Artemis Tyrannos. From what data CONCORD has released about them, their appearances are the stuff of nightmares. While the Jove had always had an otherworld-y appearance about them, the result of millennia of genetic manipulation, Apollo and Artemis are another breed altogether. Their bodies are nearly completely covered in various cybernetic devices and enhancements. What functions these devices serve can only be speculated about at this point, but given their relationship to the Jove, perhaps the devices serve the same functions as what the Jove accomplished through genetic manipulation. Same ends, different means. Perhaps.
The Drifters are frightening not just for their appearance, but also for both their hostility and technological prowess. Although the Drifters have not (as of yet) begun to attack pilots at random, they have shown no hesitation in both defending themselves and protecting areas that they deem important (to date, Drifters have shown particular interest in protecting the unidentified wormholes and the unidentified structures that have popped up around the cluster) from capsuleer incursion. Drifter ships utilize a new form of propulsion that seemingly upends our understandings of physics. Rather than relying on classical concepts of propulsion (utilizing that good old law of motion that for every action there is an equal, but opposite, reaction), CONCORD analyses of the Drifter ships suggests that they interact directly with the fabric of space-time to move around. This method of propulsion evidences itself through a number of antennae at the back of the Drifter ships, with a nearly invisible field that is mostly seen by how it distorts background stars and planets when looking through it.
More importantly, the Drifters possess advanced defensive and offensive technology. Drifter battleships employ some form of dual-layer shielding system. Collapsing the first layer of shielding triggers some form of electro-magnetic pulse that forces all nearby vessels to lose target lock on the ship. And, of course, any attackers would then have to penetrate a second layer of pristine shields. Beyond the pulse, collapsing the first layer of shields also triggers an important step in Drifter rules of engagement: the deployment of their heavy weapons. Ships that do not collapse the first layer of shields are hit by weapons that CONCORD has designated as ‘lux kontos’. Once the first layer of shields drops, however, Drifter commanders authorize the use of what capsuleers have started calling ‘lux destructum’. This heavy weapon is capable of taking down capital ships in just a few shots, and has proven extremely destructive on the battlefield. However, similar to their Circadian Sleeper cousins, they also scan nearby ships and structures with their curious scanning beams.
So far, at least, Drifters appear only in systems that have or have had what CONCORD has dubbed an unidentified wormhole in them. And these wormholes, so far, have only appeared in systems with unidentified Structures in them. These unidentified wormholes are a mystery in their own right. Unlike the more common wormholes I’m well-familiar with, these wormholes, but like the ones found at Promised Land I and the various shattered star Epicenters, the unidentified wormhole here is not transversable by standard ships. However, that does not stop Drifter vessels from using the wormholes as they see fit: they can be found coming and going through the wormhole. The other side of the wormhole seems to be similar to Thera: at least from what little we can see through the spatial distortions of the wormhole. However, thorough capsuleer scans from Thera cannot find the other end of the wormholes. That may indicate that the other side of the unidentified wormholes, while not in Thera itself, may be near enough Thera’s location so as to share the same general sky.
Perhaps the oddest thing about the wormhole isn’t the hole itself, but what comes with it. The hole is bracketed by twin arrays of Sleeper structures. Each array consists of two types of structures: Sleeper Multiplex Forwarders attached to Sleeper Thermoelectric Converters. The Forwarders appear to be massive data-transfer conduits, presumably for transferring information through the wormholes, while the Converters act as the Forwarders’ power source. Exactly what is being transferred through these conduits is unknown, though given that these wormholes only appear in systems with the unidentified structures, it seems safe to assume that at least part of the bandwidth is dedicated to uploading whatever data the Drifters and Seekers discover (assuming the two factions are working together… I am admittedly uncomfortable with the amount of supposition in today’s entry).
As mentioned, the Drifters are generally not a fan of capsuleer ships snooping very close to the wormholes. However, I was able to take my bare capsule in for a look. As noted, I wasn’t able to transverse the wormhole, but I was able to get a good look through the distortions. As I was doing so, I recalled the various statements that have been made by CONCORD, the Sisters of Eve, and others, as well as the communiques we’ve received by someone claiming to be Dr. Tukoss. I’m uncomfortable with the feeling that so many people know so much more of what is going on than the general public does. What are they hiding from us? And why? Troubled, I quickly re-entered my ship and moved on before the Drifters took note of me.
- Attraction: Unidentified Wormholes
- System: Various throughout known space
- Security Rating: Various throughout known space
- Region: Various throughout known space
- Potential Hazards: As noted, Drifter battleships may be found near the wormholes and will attack with force if they see you near the wormhole (they do not attack capsules and do not attack cloaked vessels). You do not want to make Drifters angry. You won’t like them when they’re angry. Like Seekers, Drifters have followed hostile pilots through warp. Caution is advised.