Sightseeing in the Cluster

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Fallen Capsuleers Memorial

Editor’s note: If you are looking for the original cemetery post, please see here.

This took FAR longer to post than I wanted, but RL bows for no one, sadly!

The Memorial, with moon 1 of Molea II in the background

The common trope amongst the civilians of the cluster is to assume that all of us capsuleers are immortal. To a certain extent, of course, they’re not wrong. The body my consciousness resided in has ceased functioning a number of times, and in a few cases, explosively so. And yet, the circumstances in which those happened have always been fairly well-controlled, and occurred in such a way that the technology we rely on to be capsuleers could move my consciousness into a new body mere moments later. Yet, despite all the marvels of modern technology, life is not always well-controlled. Accidents happen. Technology malfunctions. Sometimes, even capsuleers are lost for good, and when that happens, our community does mourn, as with any other. Indeed, it was only a few weeks ago that the community came together for a similar reason.

That's a lot of cans tbh

The amount of cans (each dedicated to someone lost) anchored around the cemetery demonstrates its continuing popularity.

A decade ago, I came across an attempt by a capsuleer corporation to provide a place for those pilots left behind after a capsuleer leaves the community forever to mourn. Since its founding in 2007, the capsuleer cemetery had seen its up and downs. It’s been raided by a number of capsuleer corporations and alliances over the years. And yet, regardless of how many times the cemetery fell, it always reappeared, ready again to act as a place for mourning and comforting, and ready again to serve as a place to light a cyno for those lost capsuleers to find their way home. It’s a remarkable testament against the stereotype of pod pilots as selfish, conniving people only out for themselves.

 

Just a nice shot :-)

The pinnacle of the monument

Still, given the vulnerable nature of the original POS tower that served as the cemetery, there has long been a strong contingent within the community that pushed for CONCORD to provide a more durable and permanent place at which to hold these vigils and cemeteries. CONCORD has always been receptive to the idea, but ideas had changed over the years on the best way in which to establish such a memorial.

After years of deliberations, pleading, and planning, CONCORD last month unveiled the final memorial. Appropriately, the new monument is found just a few dozen kilometers from the still-standing capsuleer cemetery POS tower, near Molea II, moon 1. CONCORD has not placed a warpable beacon to the site, but it will show as a landmark on a ship’s sensor overlay. CONCORD has this to say about the memorial:

From the bottom upThis memorial to Fallen Capsuleers is the centerpiece of the cemetery originally established in orbit of the moon of Molea II by capsuleers of the EVE Cemetery corporation.

Having been in place for over a decade, and in view of ongoing developments in structure technology, it increasingly became clear that a dedicated memorial structure would enhance the cemetery and help preserve it for decades more. The Upwell Consortium, at the urging of a large number of private citizens and corporations, constructed the new Fallen Capsuleers Memorial in YC122.

A close up of the sculptureThe Fallen Capsuleers Memorial continues to support the establishment of individual memorial containers by capsuleers in the cemetery at Molea II, moon 1 .

Any Secure Cargo Containers that are anchored within 200km of this structure will not automatically decay over time. This structure does not provide any special protection against intentional destruction or scooping of containers.

This is just a nice and peaceful shot tbh

Molea II in the distance

The memorial itself is a towering one, very much dwarfing the POS tower around which the cemetery had rotated for so long. Three immense dark gray slabs rise up to meet each other. The slabs are segmented into basaltic columns so as to appear as if three enormous, irregular stairways to the heavens were converging in one place, an appropriate reminder both of our common humanity’s ultimate roots planetside, as well as our eventual ascent into the heavens. Between the three slabs, a cyno remains permanently lit. For a long time, now, cynos have been used by capsuleers to send off their fallen comrades, so that they might always still find their way home. Although nonoperable, the cyno at the memorial continuously oscillates and wraps in upon itself.

I mostly like the warp flash in this one

A visitor warps away

At the very pinnacle of the monument, above the three converging slabs, floats the symbolic capsule itself. Carved from the same dark basalt, the stylized capsule has both a male and a female figure emerging from the capsule. The male figure remains attached to the capsule, while the female figure is reaching towards an ineffable something, as if getting ready to move on. The cyno directly below the capsule reaches out in a column of light that bathes the entire sculpture, and small particles of light can be seen rising from the very base on the monument all the way up to the cyno, and again past the capsuleer sculpture. Every now and then, a great ball of light seems to emerge, as it follows the column of light into the night.

This is seriously such a wonderful shot. Thanks to Manic for permission to use it

Reaching for the stars (Photo credit: Manic Velocity)

I haven’t meant to be so morbid during the past couple of entries. I have always been one to try to see the silver lining on any particular situation. And yet, these are important things to consider. The capsuleer age in New Eden has been going strong for nearly 2 decades now and, with it, has come a close-knit community. Inevitable with the formation of that community, unfortunately, is the loss of some members, and the need to remember those who have left is powerful indeed. And yet, with the mourning of those very real losses comes also a celebration of sort for what, out of all of the possibilities in which we could have found ourselves in the universe, we have managed to find.

Godspeed to those we have lost, and o7

Basic Information:

  • Attraction: Fallen Capsuleers Memorial
  • System: Molea
  • Security Rating: 0.7
  • Region: Khanid
  • Potential Hazards: If you’re below a -3.5 in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.
  • Additional Notes: A few of them this time. As I noted in the entry, this particular site is not marked with a beacon viewable in the overview, as most sites are. You can warp directly to Molea II, Moon 1, however, and it does show up on the sensor overlay. Additionally, as noted, anchored cans within 200 km of the monument will NOT decay.

Birthday Bash

See, look, I'm still around when there's something to do!

The site of the eponymous birthday bash.

The backstabbing, conniving, and generally ne’er-do-well nature of capsuleers is famously well known across the cluster. Pod pilots are known to blow each other up without warning or provocation, and pilots will not hesitate to set the plans of enemies, acquaintances, friends, or people who happened to be in the wrong place at the wrong time back months if not years if given half of a chance. We are constantly pilloried across the cluster for not only enjoying, but thriving, in that kind of cutthroat environment, and yet the stereotypical capsuleer response is to shrug and immediately go and try to find the nearest thing to blow up yet again. The cycle of violence in the spacelanes of New Eden is long and well-established.

You (hopefully) notice that these are higher res than before!

The wreck of Chappy’s Phoenix-class dreadnought.

All of that being said, one of the worst-kept secrets in New Eden is that capsuleers are an incredibly tight-knit community when push comes to shove. Sure, we’ll conspire to our hearts’ content when the threat is just another pilot, but we are also incredibly willing to leave all of our conspiracies behind at the spacedock door and let loose. The parties capsuleers throw when they get together are often legendary, and the best of the parties are those that cross corporate, faction, and alliance lines to get as many capsuleers together as possible. Having attended a few of them myself in my time, let me assure you that they are not to be missed.

Probably my favorite image from this set

Tunudan provides a dramatic backdrop for the scene.

While we don’t necessarily need a reason to let loose and have ourselves a good time, it definitely doesn’t hurt, even when that reason is a sad one. A few weeks ago, a pilot registered as Chappy78 Chapman (“Chappy”, for short) posted on GalNet that he was looking to celebrate what was to be his very last birthday. Even with all of the advances of modern medicine, he has been diagnosed with a terminal illness, with a life expectancy of less than a year remaining. And he was hoping, given that prognosis, to teach New Eden how to say goodbye. With that in mind, he asked people to show up for a “huge fight” in the low-security system of Tunudan on June 24, saying he was hoping to lose his last two capital ships while he still had time to enjoy it.

The better graphics are because of an upgraded computer!

Views of some of the other wrecks that can be seen nearby.

In classic capsuleer fashion, the community delivered in spades. Even before Chappy made it to the system, he found himself escorted through Uedama, a notoriously dangerous (though still high security) system, by CODE, a group of capsuleers whom normally revel in attacking the defenseless. And once he arrived, a crowd that soon swelled to more than 2,000 pilots greeted him at the star in Tunudan. Fights galore broke out around him, as he got to watch the festivities. From all accounts, a wonderful (and, thanks to my friend Razorien, well-photographed) time was had by all, including, most importantly, Chappy himself. And towards the end of the fight, he even managed to get most pilots present to send off his Phoenix-class dreadnought, with 762 pilots listed on the kill report. Given that Tunudan is a low-security system, his Phoenix was not the only capital ship to appear (or be destroyed).

Also, I hope all of my readers are doing well during these, uhh, weird times

The wreck of a Zirnitra-class dreadnought can be seen nearby.

And now, just weeks after the event, a beacon can be found near the star in Tunudan marking the event. It’s a simple site, just a collection of the wrecks of capital ships that found themselves blown up during the festivities. In place of pride in the center of the site, the wreck of Chappy’s Phoenix can be found. Surrounding it is a veritable matching game of capital ships from across the cluster. The wrecks of a Ninazu, a few Naglfars, and even a Leviathan can be found near the remains of the Phoenix. A bit further out, the ruins of a Zirnitra (one of those newfangled Triglavian-derived designs that have entered into service recently) can be see, separated from the rest of the group.

The entire site is dramatically backdropped by Tunudan itself. Its roiling surface, along with some breathtaking flares and prominences, provide a vivid background to the wrecks, the contrast with the stellar surface providing deep contrasts with the shadows from the wrecks. The entire effect, particularly from the point of view of a small frigate, is striking indeed.

o7 chappy

Another shot of the wrecks.

I can only hope that Chappy enjoyed himself. Thankfully, every indication is that he did. I am thrilled that once again, the capsuleer community was able to come together to support one of its own. When people ask me how I can keep flying after all of these years, its situations like this birthday bash keep me connected with my fellow pilots. Our willingness to support those in our community who are in the most dire of circumstances, to bring a bit of joy to each other’s lives in dark times, is truly heartwarming. I can’t that I know how I’ll go (and, obviously, I hope that will not be an issue for quite a while yet), but when I do, I can only hope that I have as large of a community to fall back on then as Chappy78 Chapman does today in New Eden.

o7 Chappy

Basic Information:

  • Attraction: Birthday Bash
  • System: Tunudan
  • Security Rating: 0.4
  • Region: The Citadel
  • Potential Hazards: Tunudan is located in low security space.  Pirates and gate camps should be expected, and caution is advised.  A cov ops or other cloaking ship is recommended.

World Ark Proving Ground

What is this?! TWO posts in like 3 months?

The Xordazh-class world ark in a Triglavian-invaded system.

Editor’s note: While the World Ark can still be seen at times (particularly, as I understand, in systems that have reached Final Liminality), the Proving Ground appears to no longer be accessible.

I’ve always loved big ships. I realize that’s somewhat ironic for someone who is best known for flying a Buzzard-class frigate and could probably count the number of times I’ve flown a battleship on one hand, but just because I couldn’t stand to fly such a slow and unwieldy ship doesn’t mean that I can’t appreciate it every time something comes along that just dwarfs my poor Professor Science. Indeed, I’ve always enjoyed the architecture and, dare I say it, artistry that goes into the largest ships that ply the spaceways of New Eden, and I always try to track down such ships whenever I can find them. It’s why I so frequently visit Titanomachy or Empress Catiz’s Honor Guard whenever I’m out those ways. Heck, if I knew where the empires had squirreled away their Iapetan titans or the Emperor Ship, I’d be there in a heartbeat, undoubtedly waxing poetic about the sheer majesty of it all.

I must not be feeling well.

A closer view of the massive power core of the world ark.

I guess the best thing about liking titanic ships is that, sooner or later, something bigger is likely to come along and take your breath away all over again. Heck, if you’re willing to ignore fuel requirements, matériel requirements, and sheer cost, there’s not really an upper bound on how big you could make something, slap some engines on it, and call it a ship. I’m sure at some point there’s a point of diminishing returns in increasing the size of ships, but given the proliferation of titans in null sec, I’m not sure we’ve hit it yet. I suspect the only reason we haven’t seen even larger vessels on the scene is that CONCORD and the Empires have kept us capsuleers outside of the ship design business. Frankly, that was probably a smart idea.

At least I still blog about stuff when I stumble on it, heh.

A view of the larger proving ground.

Of course, this is all a rather circuitous way of bringing up that apparently there is a new record holder for ‘largest ship in New Eden’, and it’s probably not a good sign that its from a race of people we didn’t know about 18 months ago. By now, most everyone has heard about those thrice-obsessed Triglavians. They barreled onto the scene over the course of the last year, seemingly intent on declaring war against the Sansha and the Drifters and very undecided about us non-cybernetic zombies. But the Triglavians, despite their ambivalence, seem willing to give us a chance. Ever since we started blundering our way into abyssal deadspace, the Triglavians have been throwing us into ‘proving grounds’ of various sorts, to see if we’ve ‘aligned the flow of Vyraj’, whatever that may be specifically referring to.

And in case you're wondering if I participated in a proving: Ahahahahahahahah do you even KNOW me?!

The prow of the world ark. Note the numerous docking ports above the power core.

But their willingness to give us chances to prove ourselves have grown, shall we say, rather aggressive in recent weeks. Starting in the middle of last month, the Triglavians have started full on, if localized, invasions of New Eden. Paradoxically, the Triglavians are thus following in the footsteps of the Sansha, whom are one of the enemies that the Triglavians seek to ‘extirpate’. These invasions radiate out 2 jumps from the beachhead system in high security space, and involve hundreds, if not thousands, of Triglavian vessels flooding in through minor and major conduits to Abyssal deadspace. They trawl the invaded systems, scurrying over stations, gates, and other landmarks, attacking any ships they see. Eventually, some threshold is reached with the Triglavians, and then they bring out the big guns in the beachhead system, at the center of the invasion.

As you can see.... (see what I did there?)

Even from 150 kilometers, the world ark only appears slightly smaller than a cloaked Buzzard.

The Xordazh-class world ark, as the name and this essay may have implied, is a truly vast, yet gorgeous ship. CONCORD in fact has officially designated it as the largest known vessel in New Eden, stretching some 55 kilometers across from wingtip to wingtip. As a comparison, the length of an Avatar-class titan is just under 14 kilometers. Indeed, it’s even larger than an Astrahus-class citadel, which tops out at 45 kilometers across. The general shape is one of a flat, angled plane. Below the plane, the familiar, if similarly titanically proportioned, Triglavian triple-singularity power core can be seen. The power core evokes the sight of the gates used to travel between pockets in abyssal deadspace, which may well be purposeful on their part. The surface of the ship is studded with the familiar cascading forcefields that signify docking bays for the mammoth vessel. Although they weren’t activated, the back, of course, was covered with large engine exhausts that could probably swallow 2 dozen Buzzards without being noticed.

CONCORD’s managed to put some (as usual) unhelpful analysis together for capsuleers that face these vessels:

A proving in the distance.The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.

The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying “field effect subpylons” of a variety of types as part of its defensive network. Approach with extreme caution.

Looks like a klingon teleporter tbqh

The world ark brings in additional reinforcements from abyssal deadspace.

The world ark is easy to find. Once it’s entered a system, the ship quickly becomes viewable across the system, with Aura marking it as a “World Ark Proving Ground”. Anyone in system can warp to it, though if an observer doesn’t intend on engaging the Triglavians, I would recommend warping in some distance from the center. I found that warping in 100 kilometers from the center put me well outside of the defensive perimeter established around the world ark. Thankfully (for me, at least), Triglavians don’t appear capable of seeing through cloaks. I was able to warp in some distance from the proving ground, and remain completely unmolested as I carried out my observations. I shudder to think of what would have happened, however, if I had accidentally decloaked myself somehow.

Thanks, mysterious fleet who didn't know I was spying on them.

The green of the synthetic conduit stands out from the rest of the surrounding area.

CONCORD was not joking when it mentioned the defensive network of the world ark. Whether it’s there as part of the “proving” or just there to protect what even for the Triglavians has to be a substantial asset, the world ark has quite a number of defensive fortifications. The ship itself seems to be protected by a hefty, visible shield. The area around the world ark is seeded with Triglavian devices and installations. Somewhat surprisingly, before a capsuleer fleet engages the begins its proving, the defensive fleet of the world ark consists of only a ½ dozen ships or so, with no ship bigger than a cruiser. Surrounding the complex, pylons of some kind have been constructed to form a rather visible perimeter to the proving ground.

A LOT of my photos from this shoot ended up being from almost this precise angle for some reason. You're seeing the rare outliers that weren't, heh.

A Triglavian has a bad day.

I had the opportunity to watch the initial parts of the proving with an unsuspecting fleet. They warped into the proving grounds in unison, and quickly dispatched the small defensive fleet. The proving itself seemed to progress in waves. As the fleet tackled one wave, the power core (which, as I mentioned, evokes the gates used between abyssal deadspace pockets), opened a synthetic conduit to abyssal deadspace to bring in additional reinforcements. While the conduit was open, the power cores glowed an eerie green, standing in stark contrast to the overwhelming red of an overrun New Eden system. Reinforcements could include more ships or the subpylons that the CONCORD analysis mentioned. Looming over all of the fighting, the world ark keeps a watchful eye.

I seeeeee you

A capsuleer has a bad day.

And yet, despite the world ark’s presence, the Triglavians apparently aren’t (yet?) willing to let it engage us directly. Rather than actively participating in the battle, the ship instead disengages at the end of the proving, jumping itself back to abyssal deadspace. I was, unfortunately, not able to witness this myself, but the Triglavian disengagement is well documented at this point, with the ship seemingly jumping from the inside out back to its home facilities, wherever they may be. I suppose I can’t blame them for not wanting to put those ships at risk.

When will I be back next? WHO KNOWS.

A view from the perimeter of the proving grounds.

I would be lying if I said I didn’t feel concern about these world arks and what they represent. Vastly technologically superior races of all kinds have taken a sudden, rather unwelcome interest in the denizens of New Eden. And I have no for what purpose. What happens if we prove ourselves worthy to the Triglavian Conclave. For that matter, what happens if we don’t? I find myself back in the familiar place of having far too many questions with far too few answers (and for that matter, I’d even take the poorly translated Triglavian-speak at this point). At least I’m used to it at this point.

Basic Information:

  • Attraction: World Ark Proving Ground
  • Potential Hazards: There are a lot. The proving ground can bring in substantial Triglavian reinforcements, and the proving should not be attempted without significant fleet assets. Caution (and a good covert ops cloak-fit ship) is strongly advised.
  • Additional Notes: As of the posting of this entry, Triglavian invasion beachheads are only found in high security space (though the invasion may bleed into low sec space if the beachhead is near low sec space). Once in the beachhead system, the Triglavian information panel will show if the world ark has been detected for that invasion yet. As noted in the entry, you may warp to 100km from the proving ground while cloaked and avoid detection.

Journey of Katia Sae Memorial

Katia Sae 1

A full view of the monument. The star she holds looks like it could be a background star.

On February 20, YC 112, shortly after posting my survey of the Traumark Installation, I received a comment from another pilot. My explorations and reviews have never generated much in the way of comments, and while other writers may be disappointed by the lack of engagement, I was always content that what few comments I did seemed to be genuinely kind and positive comments. This particular one was no different, even if it was from a pilot I hadn’t encountered before. After finishing her remarks, she ended by noting, “We’re on similar missions. My goal is to explore all of the new planets. Good luck in your journey, fly safe.”. I’ve encountered pilots with that goal before, and those pilots generally tend to get daunted once they realize the sheer immensity of the task of visiting over 7,800 systems within and connecting to New Eden, so at the time I didn’t give it much thought.

Katia Sae 2

A closer look a the star system in Katia’s hand.

Though that was the first time I met Katia Sae, it wouldn’t be the last. She would pop up every now and then, always with generous praise of my various musings here, before moving on, while I quickly began watching her own progress once I found her site. Since then, we’ve interacted not just on our respective journals, but on the GalNet and elsewhere, and I’ve become much more comfortable with calling her not only a fellow pilot, not only a fellow explorer with a deep sense of wanderlust, but a friend. And now, some 7,806 systems later, with that friendship comes a deep sense of pride as well as Katia has now visited every system accessible in and to New Eden, including a much-coveted (by me, at least) visit to Polaris, a system within the generally inaccessible depths of what used to be Jove space. And she did it all without losing a single ship (a claim I certainly would not be able to get away with).

Katia Sae 3

A closer view of the ghostly Astero that can be found hiding in the system.

I get the sense that Katia remains a little overawed by the response to her achievements. The end of her journey gained her attention not just within the fairly tight-knit exploration crowd, but well beyond. While it is perhaps not surprising that her own corporation, the ever-friendly Signal Cartel, took not a small amount of pride in her accomplishment, it is perhaps more surprising that Katia has captured the imagination of not just the capsuleer press and other writers, but broader news sites as well. All to celebrate what truly is a remarkable achievement. And that wasn’t the end of the celebrations for Katia, as the Achura Stargazers Society quickly announced that they would be erecting a permanent monument to her achievement next to the very first stargate she used in starting her journey, the gate to Abagawa in the system of Saisio.

Not one month later, the Society unveiled the likeness of Katia about 35 kilometers from that gate, saying the following:

Katia Sae 4In the unending dark of space, there are a few bright lights to which we can reliably turn for guidance and inspiration. Katia Sae is one such beacon, a shining example of what we can all aspire towards. She exemplifies the attitude of a true explorer: friendly to all in her travels, neutral and never initiating aggression, and very, very hard to catch.

She began her quest to explore all of New Eden from Saisio III on December 1, YC111 and came full circle back to Saisio on March 9 of YC121 after having explored every known-space and wormhole system that can be reached – all without a single ship loss.

Katia Sae 5May Katia Sae’s epic journey be remembered forevermore by all who travel into the furthest reaches of New Eden and the fathomless depths of Anoikis. Every star is one of her footprints, and every heavenly body tells the tale: “Katia Sae was here.”

The Journey of Katia Sae Memorial,

raised by the Achura Stargazers Society,

in association with Signal Cartel.

Katia Sae 6

Going in for a look.

As expected, the statue is magnificent. A gargantuan Katia, who dwarfs my lowly Professor Science, is seen standing on a shimmering plinth reaching up to the stars, quite literally holding a star system in the palm of her hand. The details included on the statue are impressive. Individual strands of hair can be seen gathered behind her head in a utilitarian ponytail, along with creases in her pant legs and jacket. Her expression is one of a certain calm confidence, seemingly quite comfortable in knowing the limits of herself. The metal plating riveted together to form the statue might in other circumstances detract from the monument, but here adds a striking juxtaposition to the otherwise quite-real appearance.

Katia Sae 7

Gazing in wonder.

But, of course, what truly catches my eye is the system she holds in the palm of her hand. I can’t help but zoom in for a closer look at that orrery, and as my camera drones approach, my view becomes awash in holographic static. The central star is but a pinprick of sapphire light; even close up, I can’t see any features, though it throws Professor Science in sharp relief when I approach. Surrounding it are 3 planets in inclined orbits around the central orb. Although  supposedly metal in nature (metal that reflects the light of both their own sun and Saisio), their true nature is belied both by their ghostly orbital paths and the holographic grids that can be seen superimposed on the edges of the spheres, regardless of your viewpoint.

Katia Sae 8

Passing through.

If that were all there was to the monument, I’d be satisfied but perhaps ready to move on. But in examining that star system, after just a few moments I caught a hint of movement. I at first thought it was just the movement of another ship at the site (I was by no means the only person there to inspect the monument, and CONCORD had made its presence known as well), but after casting around for a few moments for whatever movement caught my eye, I came across the spectral apparition of a half-cloaked Astero – Katia’s signature ship – also in orbit around the central star. The ship, ironically slightly large than an actual Astero, is a clever addition to the monument.

Katia Sae 9

Off to the next adventure.

I’m, of course, incredibly happy for Katia and proud to have played some small role in her journeys. She’s certainly earned the adulations that she’s so far received. Exploration takes a certain type of personality, a certain amount of patience, and a whole lot of perseverance, all of which Katia has in spades. I can’t imagine having the dedication to see a project 10 years in the making all the way through to completion, so I must content myself to celebrate those who can. And now this monument stands as a testament not just to Katia’s achievement, but to that ineffable spirit of wanderlust that drove her.

Congrats, Katia!

Basic Information:

  • Attraction: Journey of Katia Sae Memorial
  • System: Saisio
  • Security Rating: 0.7
  • Region: The Forge
  • Potential Hazards: If you’re below a -3.5 in security status, or -5 standing with the Caldari, you’ll have to deal with some rather unpleasant policemen.
  • Additional Note: Unlike most of the sites I profile, this one is not marked with a beacon and thus cannot be seen on the overview if offgrid. It’s classified as a Large Collidable Object for overview purposes. It can be seen in the sensor overlay, however, and, as mentioned above, is located about 35-40 km off the Abagawa gate.

Triglavian Cruiser

Editor’s note (4/9/YC120): I can confirm that the ship is currently not undocked in Yulai. Hopefully it will be back soon for people to see!

triglavian1

Triglavian cruiser in silhouette, with Professor Science nearby.

Drifters have always… unnerved me. While the Jove are similarly advanced in terms of technology, at least they deigned to talk to us every now and then. The Drifters, on the other, basically just showed up one day and started shooting. Hard. They even went so far as to one-shot Empress Jamyl, throwing the Empire into turmoil. Combine this aggression with their unusual and haunting method of propagation and their relentless scanning of New Eden for… whatever it is they’re looking for along with their apparent Sleeper allies, and I feel like my wariness is justified. Although the people of New Eden have eventually managed to settle into a kind of détente with them, and we can even punch back against them under the right circumstances, we still know precious little about them, such as even their main bases or what their motives are. And it’s clear that if they ever truly wanted to, they could wipe the floor with us. They’re just that advanced.

Triglavian2

A view down the prow. The singularity core is the glowing red sphere.

The superiority of the Drifters, however, was challenged a few weeks ago. Out of nowhere, fleets of heavily damaged Drifter ships began appearing across the Cluster.  These fleets appeared in systems not normally subject to Drifter surveillance. While not hostile, capsuleers in their usual fashion blew them up anyway. Normally I would have been hesitant to condone this kind of unprovoked attack, given our history with the Drifters, I couldn’t blame the caution of the ARC fleets. As usual, communications with the damaged fleets were unsuccessful. However, when destroyed, they dropped trinary data vaults containing cryptic messages. At the same time, rumors started swirling about some race called the Triglavians. These messages were eventually cracked and found to contain heavily damaged video archives suggesting the source of the attacks on the Drifter fleets to not only originate from an unknown, but to take place in unknown space. It seems Anoikis may have more growing to do.

Triglavian3

The ship is heavily damaged. A pod sit above the ship for comparison.

And then, yesterday, seemingly out of nowhere, a new ship appears in Yulai near the DED Assembly Plant. Its configuration appears to match the glimpses we get in the trinary data archives, but is otherwise completely dissimilar to any other known ships in the Cluster or beyond. Apparently piloted by CONCORD DED Agent Oveg Drust, the ship is, according to sensor scans (and evident from the multiple hull breaches) heavily damaged. According to Scope reports, the ship was found drifting in Raneilles before being captured by DED forces. In classic CONCORD fashion, however, the only comment from the pilot is hardly one at all, with Agent Drust merely saying that the ship is under quarantine before docking it within the nearby station.

Triglavian4

A view from the rear of the mysterious vessel.

The ship itself is a sight to see, to be honest. Approximately the same size as a New Eden cruiser, the ship is dwarfed by some of the curious capsuleer vessels that have come to see it. Composed of a main hull with two appendages sweeping downward, even in its damaged state it was clearly a dangerous ship. From the convergence of the two nacelles, a glowing red sphere can be seen; this, theoretically, is the naked singularity mentioned in the Discourse broadcasts. If that is truly what is powering the vessel, it suggests that the ship is orders of magnitude more advanced than even potentially the Drifters. Poor Aura clearly cannot make heads or tails of the craft, and her sensor analysis only reveals that it is a “Trig Medium”, an apparent confirmation (at least according to whatever sources Aura uses in her analysis) that this may well be a Triglavian ship.

Triglavian5

CONCORD’s plan for the ship remains unknown at this time.

The ship didn’t respond to my attempts to activate an entosis link, data analyzer, or relic analyzer on it (not that I was particularly expecting it to). As noted, the ship is surrounded by a small fleet of capsuleer vessels looking to see the new ship with their own sensors. The ship was unresponsive to any kind of communications, although I did manage to cause a reaction when I approached it slowly.

Now we have a new player on the scene. Hopefully, given that we both appear to dislike the Drifters, we could hope for an enemy-of-my-enemy-is-my-friend situation. But, especially given that we apparently managed to steal an enemy ship under duress, I did not have a ton of hope that they would react kindly to our presence. Still, I hoped that CONCORD aimed to try diplomacy with the Triglavians, because if they are truly capable of harnessing the power of black holes to power their ships, diplomacy may be our best hope.

Basic Information:

  • Attraction: Triglavian Cruiser
  • System: Yulai
  • Security Rating: 1.0
  • Region: Genesis
  • Potential Hazards: If you’re below a -2 in security status, or -5 standing with CONCORD, you’ll have to deal with some rather unpleasant policemen.
  • Additional Note: The monument is NOT marked with a off-grid visible beacon, but is located a few kilometers from the DED Assembly Plant near Yulai X.