Sightseeing in the Cluster

Latest

Doriam II Memorial

I'm impressed I managed to keep this paragraph this short tbh.
The Doriam II Memorial.

With tensions just a tad high across the Cluster at the moment, maybe now is the time to look back at what was, in retrospect, a more peaceful time for almost all concerned. YC 105, probably best known as the beginning of the age of the capsuleer, was also notable for the death of Heideran VII. Heideran had been the ruler that empires across history dream of: beloved, peaceful, and, in a particular rarity given later events in the Empire, long-ruling. During the reign of Heideran, the Empire made peace with the nascent Minmatar Republic and joined CONCORD, two events that would have been unthinkable for almost any other emperor in history. Indeed, Heideran was the only ruler that many in the Empire had ever known. His death, though not entirely unexpected given his long battle with Turit disease, still acted as a wake-up call to many in the empire.

I'll take any chance I can to mock the amarr tbh
A closer view of Doriam’s statue.

Although it couldn’t have been known at the time, Heideran’s death also marked the end of an era of peace in the Cluster, though you probably would not have guessed that based on his successor. Doriam II was, in many ways, cut from the same cloth as Heideran, and in retrospect it seems a minor miracle that he managed to win in the first succession trial to be fought with the use of capsuleer champions. Although he ended up having a famously poor taste in chamberlains, Doriam strove to maintain the legacy of Heideran, both within the Empire and in terms of its relations to the other major nations of New Eden. By no means particularly seeking to rock the boat, Doriam sought to maintain peace with all except for that splinter sect of the Amarr religion known as the Blood Raiders. Indeed, it was his particular antipathy for the sect that ultimately led to his assassination just 2 years into his reign. No Amarr ruler since Heideran has lasted more than a handful of years.

The recently constructed Emperor Doriam II Memorial in Kor-Azor Prime sums up Doriam’s legacy thusly:

I will say I actually had some problems coming up with unique angles for this site, so I'm not sure how well all of these pictures work

During his short rule, Emperor Doriam II was known as a benevolent leader to his people, a peacemaker with the neighboring empires, and a stalwart enemy of the heretical Blood Raiders. Born Doriam Kor-Azor, he was elevated to the Golden Throne thanks to the support of the capsuleers Ecliptical, BlackViper, Grikl and Kileak in the Amarr Championships of YC105.

Doriam II strived to be a just leader for all citizens of the Amarr Empire, demonstrating this commitment early in his reign by embarking on an extended tour to visit every inhabited planet within Amarr space to hear the concerns of local Holders and appear before their populace.

This one at least comes off rather dramatically though.

Viewed as a sympathetic successor to Heideran VII, Emperor Doriam II continued his predecessor’s irenic stance towards the Amarr Empire’s neighbors, including efforts to maintain the tenuous peace with the Minmatar Republic. His primary military interventions were directed towards the Blood Raider Covenant, including a major assault on the Blood Raider strongholds within the Bleak Lands by combined forces of the Amarr Navy and capsuleer loyalists.

The success of Doriam II’s campaign against the Blood Raiders saw them driven from the Bleak Lands and the reassertion of imperial rule over the systems the cultists had occupied. However, this success was not to be without a price, as Doriam II was assassinated in the Imperial Palace on July 4th, YC107. While the killing was a great mystery for many years, the assassins are now believed to have been members of the “Red Chamberlain” Dochuta Karsoth’s Blood Raider cultist cell.

This monument was erected in YC123 by the Order of Royal Heir Ersilia Kor-Azor in memory of her uncle’s leadership of House Kor-Azor and the Amarr Empire.

Honestly, I don't use the word "resplendent" enough.
Half of the Kor-Azor Armageddon-class battleship honor guard.

The site itself is pretty straightforward. A colossal Doriam II stands guard above the clouds of Eclipticum (itself renamed after the captain of the Emperor’s Championship team in the Succession Trials), his back upright and his arms outstretched as if ready to bear the weight of the empire in his hands. As usual, I find myself impressed by the craftsmanship inherent in the statue. The marble used to construct the giant monument captures the gathering of his robes of state so well it seems as if the statue was the man himself covered by only a thin veneer of stone. Standing in two lines stand an honor guard of 8 Armageddon-class battleships, resplendent in Kor-Azor colors. It’s a grand site to honor someone who was, by all accounts, a kind man devoted to his empire.

Way to go DORIAM.
A side profile of the statue.

That being said, Doriam’s legacy can’t be viewed solely in terms of the good decisions he made or the good intentions that he had. Although I sincerely believe he was a peaceful man who sought to maintain the Empire’s good standing, his errors in judgment cannot be ignored, nor can the chaos that those errors ended up causing. He was, to be sure, not the only one fooled by Dochuta Karsoth (he was initially Heideran’s chamberlain, though Doriam kept him on in the same role), but the fact that a Blood Raider was able to maintain such a high position within the Imperial Palace of an emperor so avowedly anti-Blood Raider is an embarrassment to Doriam’s legacy. And Karsoth’s betrayal directly led to a multi-year interregnum that was only ended by the arrival of Jamyl Sarum, whose legacy is also… questionable at best.

Gotta love a beauty shot of the Professor.
The Professor flies by.

But perhaps I am being unfair. After all, while Doriam may have been a god-emperor revered across the Empire as infallible, he was still ultimately human and therefore imperfect, even if Amarr theology strenuously disagrees with me on that point. He tried, was successful in some ways, and failed in others. Who among us hasn’t experienced that on some level or another? But despite his failings, there can be little doubt that he was devoted to peace across New Eden. As I look back at the events of recent days, I can’t help but be reminded that rulers devoted to maintaining peace for trillions of souls should never be looked down on.

Basic Information:

  • Attraction: Kor-Azor Battle Site
  • System: Kor-Azor Prime
  • Security Rating: 0.9
  • Region: Kor-Azor
  • Potential Hazards: If you’re below a -2.5 in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.

Alliance Tournament Monument

The Alliance Tournament Monument, with all 17 plinths.

Despite being one myself, I have to admit that I don’t really pay much attention to what happens to the capsuleer alliances out in null sec. The alliances come and go. The alliances take space and then lose it (to be fair, I rarely pay attention to gains and losses in the various wars between the empires either). They make broader coalitions only to have those coalitions fall apart as they begin to backstab each other for hopes of further advantage. Sure, after the fact I find the histories written up on the great soap operas of null sec space to be fascinating, and (unsurprisingly) I always appreciate when a battle or some epic struggle culminates in a battle that the Powers That Be seek to commemorate in a landmark or site. But, truth be told, for someone who prides himself on seeking out knowledge on the history of New Eden, I often find myself woefully out of date on current events in New Eden’s perimeter.

Man I remember being pissed with the collusion at the championship match at the time, even if its funny in hindsight lol
A closer view of the central statue.

One thing that even I paid attention to, however, was the Alliance Tournament. How could you not? Even for those of us who can’t appreciate the finer tactics and strategies that go into the countless choices made during a tournament match, it’s still fun to see some of the best known alliances in the cluster duke it out for the title of champion, and I say this as someone who’s inclination to engage other capsuleers is, shall we say, tenuous, at best. But the fact remains, it was exciting to watch the matches as teams fought against each other, inevitably lost track and left the boundaries of the tournament area, and, yes, even the inevitable Tournaments scandals can be entertaining in their own way. Not to mention the color commentary both during the match and after that revs people up for getting on the applicable so-called Hype Train.

Pics were a little hard to make unique this time :-|
Plinths stretch into the distance.

Given the vaunted history of the Alliance Tournament, it’s a little surprising that CONCORD has waited until now to recognize the history of the Tournament and to erect a monument in honor of past winners, particularly given the fact that the Tournament has been on hiatus for a few years now. But the fact remains, a monument has gone up at long last, and recognizes each of the winners of the tournament over its 16-tournament history, along with the Alliance Open held in YC122. It’s a simple, if elegant, site: 17 plinths, one for each tournament as well as the Alliance Open, sit in a half circle. At the center of that half circle stands a large, golden, winged woman reaching for the stars.

Querying the statue through Aura yields the following:

I DID like this pic tho

“Throughout history humanity has struggled for survival, fortune and glory. The fight to exceed nature’s limits continues but as often the combat is within and between ourselves.

While the need to hunt for food is long behind us, and life itself is seldom a daily struggle for survival, we still crave the fearful rush that comes with the imminence of death.

There is both terror and majesty in combat: from the steel swords and wooden shields of ancient conflicts; to the masses of kilometers long spacecraft unleashing firepower to equal that of entire planetary wars.

No matter the tools, no matter the arena, all clashes of arms meet and fulfill the same purpose: the need to fight, and the determination to win.”

-Khumat Mebroh, Chief Executive Officer, Independent Gaming Commission

And then, of course, there are the memorialized winners, one for each plinth at the site:

And this one I guess just to show the semicircle?
The semicircle stands above Manarq V
  • 1st Alliance Tournament (YC 107): Band of Brothers
  • 2nd Alliance Tournament (YC 107): Band of Brothers
  • 3rd Alliance Tournament (YC 108): Band of Brothers
  • 4th Alliance Tournament (YC 109): HUN Reloaded
  • 5th Alliance Tournament (YC 110): Ev0ke
  • 6th Alliance Tournament (YC 111): Pandemic Legion
  • 7th Alliance Tournament (YC 111): Pandemic Legion
  • 8th Alliance Tournament (YC 112): Pandemic Legion
  • 9th Alliance Tournament (YC 113): HYDRA RELOADED
  • 10th Alliance Tournament (YC 114): Verge of Collapse
  • 11th Alliance Tournament (YC 115): Pandemic Legion
  • 12th Alliance Tournament (YC 116): The Camel Empire
  • 13th Alliance Tournament (YC 117) Pandemic Legion
  • 14th Alliance Tournament (YC 118): The Tuskers Co.
  • 15th Alliance Tournament (YC 119): VYDRA RELOADED
  • 16th Alliance Tournament (YC 120): VYDRA RELOADED
  • Alliance Open (YC 122): Templis CALSF
You can only do so much with plinths, friends!
Plenty of space left for more.

As you may notice, it’s been 3 years since the last official Alliance Tournament, and there’s no particular indication that they are going to be picked up again any time in the near future. I have no doubt that there is quite a lot of logistical work that goes into holding the Tournament each year, and I can’t fault the Independent Gaming Commission for being wary of committing more resources to an intense endeavor. Though there is no official news on this particular subject, it was quickly pointed out after unveiling the monument that there were plenty of spots left to be filled in for that circle around the golden statue. Hope, as always, springs eternal.

Basic Information:

  • Attraction: Alliance Tournament Monument
  • System: Manarq
  • Security Rating: 0.8
  • Region: Genesis
  • Potential Hazards: Because this is CONCORD space, if you’re below a -3.0 security status, you’ll have to deal with some rather unpleasant policemen.

EVE Travel Agency

[Editor’s note: Wow. That’s about all I can say: wow (you will probably not be surprised to learn that speechlessness is a rare concept for me!). I started this blog in December of 2009, and if you had told me then that I’d be going 11 and a 1/2 years later and that CCP would eventually memorialize this blog with its own site in-game, I would have laughed you out of the room. But, as often as I write about the many varied, strange things that go on in this shared virtual universe of ours, it feels particularly weird to me to be writing about myself. It would be my tendency to make self-deprecating jokes on my own behalf, and that is not how I want to treat something that really is quite an honor by CCP. So I’ve asked my friend and fellow adventurer, Katia Sae of that particular fame, to write this particular site up for me, and she very kindly agreed. To CCP: Thank you for the amazing game you’ve put together, and thank you for this unique distinction. I cannot say enough how much I love the site and how honored I am by it. To my readers: Thank you for reading. As I’ve mentioned previously, I still don’t quite understand the fame I’ve developed over the years, but I am humbled by it nonetheless, and I can sincerely say that this blog would not be going so many years later without the sheer outpouring of kindness and support that I’ve received from the Eve community over the years. To each and every one of you: My sincere thanks for allowing me to be your guide to the sightseeing in the Cluster for all of these years.

Anyway, enough with the mush and on to the good stuff.]

There was... a lot of screaming when I saw that. My twitter that day had a LOT of caps ahahahahaha.
The EVE Travel Agency in Mozzidit.

It wasn’t unusual to hear from Mark726 these days as we’ve been working on a project together, but this time speaking with him over comms was a bit different than usual because of the excitement I could hear in his voice. That’s not to say he isn’t excitable, far from it, just mention a far away ancient forgotten site somewhere and his love for lore and adventure comes shining through. It’s just one of the many things I admire about him, his excitement is infectious. This however, wasn’t that. I could tell from his voice this was… different.

No, seriously, so many caps.
Asteroids snake near the Travel Agency.

He wouldn’t tell me what was up, instead he invited me out to his home system, Mozzidit, in the Genesis region. It’s no mistake his home system is close to the New Eden system where the EVE Gate can be found. The Gate and region were perhaps his favorites among all the sites and places of New Eden and for that matter, probably mine as well. I know he’s talked about spending his early days as a capsuleer exploring this area and basing his operations in Mozzidit because of its close proximity to Amarr for trading and Iyen-Oursta for the elusive Children of Light sighting.

THIS ALL HAPPENED IN THE LIKE 15 MINUTES I HAD BEFORE WORK.
A closer view of the Agency HQ

According to him, it was something that I was just going to have to come out and see for myself. I suppose I have been sitting behind a desk for a bit too long tending to Signal Cartel, so the timing felt right to undock and see some sights. I alerted my Chief to prepare ‘Traveller’, a Sisters of EVE Astero-class frigate based on my beloved ‘Voyager’, which was now retired. Setting out from my home system, Saisio, I plotted a course for Mark726’s home system, Mozzidit. The journey wasn’t bad at all at twenty-five jumps for the most secure route and by coming in via Imya, only the last two systems, Antem and Mozzidit, were Low Sec where I had to be a bit more cautious. I had no difficulty at all and didn’t see any threats to be concerned about.

So much giggling when I saw this. SO MUCH.
Professor Science waits in the tour guide line.

Upon entering the system with its bright and relatively cool but stable K5 orange sun, I was directed by way of a beacon to the last/eighth planet of the eight planet system. First of all, I was a bit surprised by the presence of the beacon, having traveled through this system before, I was unable to recall anything of particular note. Of course, it could be that something recent had been added. Did Mark726 discover something new here after all of these years? I was eager to find out and wanting to be surprised, I declined Aura’s recital of the beacon’s information and instead locked on for warp.

Landing on grid, I wasn’t sure what to expect so I was surprised to find what appeared to be a couple of asteroids. To be surprised for a capsuleer can be deadly, but what I was seeing before me didn’t seem as unusual as I was hoping for. I took in the sight before me for a few moments, before finally taking action, having ‘Traveller’ orbit the area while I processed just what I was seeing. The first thing that caught my eye was what I thought the beacon was established for, The “Giant Snake-Shaped” and “Broken Orange Crystal” asteroids. I had Aura do a search, as I had not heard of these celestial objects in this area, other than a few references to similarly shaped asteroids at other locations. However, she was unable to find any specific information on the ones before me. Mentally scratching my head, I turned to Mark726’s own blog, EVE Travel. No mention there either. I grinned ear to ear, this must be it! He’s discovered some new ancient mystery or tidbit of New Eden lore.

Also, Katia did all of the hard work for this one. Thank you, Katia!

Giant Snake-Shaped Asteroid

Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.

Broken Orange Crystal Asteroid

This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.

Excited for him, I couldn’t wait to open comms to learn more about these two objects and was wondering just where he was when Aura said, “That’s what I’ve been trying to tell you Katia, the beacon is for the new ‘EVE Travel Agency’ headquarters”… and that’s when my jaw literally dropped.

But seriously, still kind of speechless.

EVE Travel Agency

This habitation module serves as the home base for the “EVE Travel Agency”, a small independent corporation that provides tours and travel information services to explorers across New Eden. Their proximity to the New Eden system makes them a convenient stopping point for travelers making a pilgrimage to the EVE Gate.

EVE Travel’s GalNet blog is a must-read for all capsuleers seeking to explore New Eden’s various sights.

ahhhhhhhhhhhhhhhhhhhhhhhh
Traveller travels nearby.

No longer interested in the asteroids, I set my orbit around the new facilities. There were three structures. The first appeared to be a logistics platform, likely to support shipping and receiving with its landing platforms and container yard. It seemed both modern and practical in design and like other platforms of its kind, I was sure it got the job done. 

The next structure could only be the new EVE Travel Agency HQ, with its beautiful design and lighting. I couldn’t picture Mark726 in a luxurious office behind a desk, but if he had one, it was certainly there. I could, however, picture visitors at the center inquiring about travel information and booking excursions. There was probably a waiting area for tourists as they prepared to head out to see the sights of New Eden. I wondered if there was a gift shop as well and if they sold snowglobes. I’ll have to book an excursion and do some shopping while I’m here.

This is a lovely shot tbh.
A line of touring ships.

Lastly, I turned ‘Traveller’ towards the final structure, a docking facility, and there was ‘Professor Science’ his Buzzard, a Caldari covert ops frigate. Not only that, there were three brand new shiny tourist shuttles ready for departure. The shuttles were Gallentian style and the red of the red and white trim reminded me of the ‘Steel Cardinal’ ship skin that he is so fond of flying on ‘Professor Science’. My smile only broadened upon seeing Mark726’s ship, after all it was like seeing him in person. As capsuleers, we literally become the ship and it’s as much a part of us as any other part of our own body. To baseliners, it’s hard to describe just what that feels like, but in that moment, I was seeing Mark726, my friend, and I couldn’t be more proud of him than I am today. 

And off into the distance!
My thanks to you all!

After more than ten years of exploring and documenting nearly two-hundred sights around the cluster with EVE Travel, Mark726 laid down and built the foundation in Mozzidit where it all began, establishing himself in the lore of New Eden. I dare say it’s the most exhaustive travel resource you’ll ever find on the cluster. His hard work and dedication over the years is admired by all that take in his blog and the ‘EVE Travel Agency’ is a fitting tribute. His blog was a main source of inspiration to me and I know countless others to go out, explore, and see the stars. I started off as a fan, but have been blessed and honored to call him friend over the years and was absolutely thrilled and honored when he asked me to work up this blog post for EVE Travel.

Congratulations, Mark726!

Basic Information:

  • Attraction: EVE Travel Agency
  • System: Mozzidit
  • Security Rating: 0.3
  • Region: Genesis
  • Potential Hazards: Getting to Mozzidit from high sec space requires just a couple of jumps of low sec travel if you approach via the Imya system in Genesis. Pirates (both pod and rat varieties) can be quite common on the route. A covops would be recommended

Project Discovery Phase Two Monument

A nice, simple site tbh.
An overview of the Phase Two monument.

New Eden is a small fraction of a vast galaxy. It’s hard to remembering that sometimes, heavens know. Some 5,000 systems filled with thousands of capsuleers, millions of ships, and trillions of individuals. Even just trawling across the cluster feels like you are spanning the galaxy itself. But as vast as New Eden in, space is so much more so. We’ve learned our tiny corner of the galaxy well, but what exists beyond the reach of the stargates remains something of a mystery to us all (Anoikis, which may not even be within our own galaxy, notwithstanding of course). But just one view from null sec of the vast cloud of stars making up the great disk of our galaxy is enough to remind me, for all of our technology and advancements, just how insubstantial we remain in the grand scheme of things.

I do wish I had participated in this more, but free time is precious to me these days.
A closer look at the central monument.

But that doesn’t stop us from seeking to find out more about our galactic environs. And since capsuleers have proven before that we can serve as useful data crunchers, it should not be surprising that we were called on once again to analyze data for possible planets surrounding stars near the New Eden cluster. Once again under the Project Discovery umbrella, Phase Two involved studying the light curves of stars outside of the stargate network for regular telltale dips that would indicate the likely presence of a planet blocking the light from a central star. As with Phase One, capsuleers took to the project with gusto, and we quickly moved our way through the data sets provided, giving New Eden astronomers crucial starting points on the search for new worlds to send our ships to.

Needed this shot tbh.
Pakhshi shines through.

With the outbreak of a new disease requiring significant processing resources, Project Discovery has since moved on to a new project and a new phase, but the Project recently constructed a site to commemorate the discoveries made during Phase Two, and to honor those capsuleers who made the most significant contributions to the stellar transit analyses. The site, unveiled a few weeks ago, can be found in Pakhshi, in CONCORD space. The site is a fairly simple one: a few commemorative observatories surround a central memorial plinth. The plinth’s hologram shows a simple, 4-planet stellar system, of course symbolizing the central thrust of the research carried out under the project. The planets slowly orbit around a central yellow sun.

Of course, queuing the plinth also prompts Aura to display some information:

And I just love these closeup shots LIKE YA DO.

Project Discovery Phase Two began in July of YC119, following the extremely successful protein classification work of Phase One with a new exoplanets hunting program under the guidance of CONCORD’s Chief of Deep Space Research, Professor Michel Mayor.

This phase of the project marked the official transfer of the Project Discovery mantle from the Sisters of EVE to a dedicated research division within the CONCORD Assembly.

Realized when writing this that I didn't actually have a pic of the "sun" getting occulted WHOOPS.

Project Discovery Phase Two advanced the search for new exoplanets significantly in its nearly three year operational lifetime, as capsuleers contributed their expertise to the analysis of stellar light curves in search of planet in search of planetary transits.

Project Discovery Phase Two came to an end on YC122.06.15 and was replaced by a new Phase Three Flow Cytometry project.

Please query the Phase Two Monument’s database for records of those capsuleers who were elite research contributors to Project Discovery’s light curve analysis work.

The entosis module that the Professor definitely needs for all of the sov work it does.
Professor Science engages its entosis module.

Following that, there was a note that there appears to be an open Entosis Link port on the central plinth. Running through a full cycle of the module downloads into Aura’s databanks a short record of research achievement, which notes every capsuleer who reached ranks 2,000 through 5,000 in Phase Two.

When Phase Two first began, I did try my hand at the analyses necessary for the project. I have to admit, however, that I didn’t have the patience necessary to stick with the project over a longer period of time. But I am still pleased to have played some small part in unlocking the mysteries of the universe. The sky is sprinkled with the twinkling lights of a thousand stars, and each of those lights has its own story to tell. With Project Discovery Phase Two, I am proud to say that we helped tell those tales.

Basic Information:

  • Attraction: Project Discovery Phase Two Monument
  • System: Pakhshi
  • Security Rating: 0.8
  • Region: Genesis
  • Potential Hazards: If you’re below a -3 in security status you’ll have to deal with some rather unpleasant policemen.

Federation Grand Prix Starting Line

Oh look, the travel and sightseeing guy likes things that make people travel and sightsee. Imagine that!
The starting line for the Federation Grand Prix

I suspect none of my readers will be particularly surprised to learn that the Federation Grand Prix holds a special place in my heart. An event whose apparent purpose is to force capsuleers to visit and at least briefly consider major landmarks across high sec, low sec, and null? It’s like the Federation was specifically thinking of me when it decided to start holding the yearly event. The event, held for 2 weeks each year, has morphed from humble beginnings. Back in YC120, the event only involved flying to 1 of 13 different sites within 2 dozen jumps of Luminaire. This year, the event had capsuleers flying (at least) one of 3 long-distance routes across the North, South, and East of New Eden. Each route had numerous points of interest (most, if not all, of which have been covered elsewhere on Eve Travel!) along the way, and while there was no fixed route a pilot had to take (only key systems you had to fly through), even the shortest routes took over 100 jumps to complete, at least assuming that you didn’t luck out with some conveniently placed wormhole shortcuts.

Spinny rings go spin.
I’ve always enjoyed this Gallente station design.

Each of those routes, however, start from the same place: The Federation Grand Prix Starting Line in orbit of Gallente Prime in Luminaire. The starting line has grown over the years, and is now a permanent feature in Luminaire. Dominating the landscape by far when you first warp in is my favorite design of Gallente station. Aura tells me it is a Gallente logistics hub, but I always think of it as the tri-ring. If I’m not careful, I can spend quite a while watching the graceful rotation of those toroids. The tri-ring station serves as the administrative hub for the Grand Prix and its associated bureaucrats (because what kind of Gallente event doesn’t have an army of bureaucrats behind it?), but also serves as the backstop behind the true starting line.

No, you can't dock here.
Some of the repair docks for participating ships.

In front of the tri-ring station, a few repair docks sit ready for ships that may need a last-minute tune-up before undertaking one of the routes. Immediately in front of those repair docks is the starting line itself. In true Gallente fashion, the starting line flag is a set of billboards constantly displaying ads from the many sponsors of the Grand Prix, as well as other organizations. The Caldari may be the ones known for megacorporations controlling every aspect of life, but trust me when I say that Gallente capitalism isn’t all that far behind. I have to admit that I miss the traditional checkered flags that should mark the start of the Grand Prix, but who am I to stand in the way of that advertising revenue.

Nor can you dock at the pleasure hub (and you knew I couldn't not mention the pleasure hub)
A view from one of the domes of the nearby pleasure hub. Some of the viewing stands can be seen in the distance.

Speaking of that special brand of Gallente capitalism, a number of sponsored viewing stands can be found to the sides of the starting line. Although the stands provide an expansive view of the area, with wide observation domes offering a 360-degree view, I can’t imagine there is actually all that much to see other than ships occasionally warping in, getting their routes, and then starting off again (indeed, viewers from these stands don’t even get to see the ships that finish: a more temporary Grand Prix finish line is generally set up elsewhere in the system to process the pilots that finish the race). I have little doubt that drinks and other substances flow freely within those observation domes, which perhaps adds to the excitement of the event. For those for whom the Grand Prix is even less interesting, a traditional Gallente pleasure hub also awaits to serve those needs.

I'll try to come back and update this when the monument gets updated.
The monument of the champions of the Grand Prix.

The final sight at the starting line is the monument intended to commemorate the participants in the Grand Prix who completed the route the most quickly. The Champions of the Federation Grand Prix YC123 monuments is a traditional memorial plinth that stands opposite of the aforementioned pleasure hub. Although, as of the time of this entry, it has yet to be updated for the champions of the most recent Grand Prix, it still has a few things to say:

This monument has been erected to honor the Capsuleers who achieve the fastest completion times in the Federation Grand Prix courses.

Once the YC 123 Federation Grand Prix has finished this monument will be inscribed with the list of top ten racers for each circuit in this year’s event.

Off on an ADVENTURE.
And Professor Science is off!

I’m particularly glad the Federation has taken to promoting tourism not just within the Federation, but across the cluster. There is a legacy in New Eden that reaches across both the capsuleer and non-capsuleer populations that deserves to be acknowledged, and taking a few weeks a year to let people discover that legacy for themselves, particularly when they may not otherwise, is a fine way to encourage us all to learn about our history. Again, it’s probably not surprising that I support initiatives such as these, but I always love opportunities for a new portion of the population to discover the past of New Eden. So for those of you who are new to exploring New Eden’s history or until now have not given it much thought: welcome! Let’s see what’s out there, shall we?

Basic Information:

  • Attraction: Federation Grand Prix Starting Line
  • System: Luminaire
  • Security Rating: 1.0
  • Region: Essence
  • Potential Hazards: If you’re below a -2 in security status, or -5 standing with the Gallente, you’ll have to deal with some rather unpleasant policemen.