Sightseeing in the Cluster

Central Point

Editor’s Note: With the Crucible update, it appears this site is no more, alas. The station itself is gone from the gate, and the gate is now pointing in a different direction entirely.

Being this deep into Genesis, a number of older ruins still littered the area.  Older stations, clearly Amarrian in design, could often be found just a few klicks off of many of the stargates in the area.  It was a bit jarring to see these old, battered, stations- more than picked clean by raiders over the years- next to the more modern stargates and CONCORD billboards, but such was life as a pod pilot.

Before jumping into Dead End, I noticed something a little strange, even for this area of New Eden.  Near the Dead End gate stood a station.  Perhaps that wasn’t quite the right wording:  In the Dead End gate stood a station.

The station overlaps with the gate.

The station overlaps with the gate.

The gate seemed to be installed directly into the station’s former superstructure.  I had never seen anything like it.  Gates were usually free-standing affairs, I didn’t see any immediate reason why the original gate builders needed to put this one in the station.  I turned on the Professor’s sensors.  I couldn’t make any definitive conclusions, but apparently some material defects within the gate’s construction meant that the gate’s superstructure couldn’t maintain integrity.  Rather than sending out for a new gate (a long time to wait, especially before the invention of jump drives), the builders probably decided to use the already-existing station to reinforce.

The other half of the gate

The other half of the gate

A few hull breaches existed in the station’s structure.  One of them was- barely- enough to maneuver the Professor through.  For a cobbled together gate built into a station, the gate itself looked remarkably nondescript… if it hadn’t been bisected by a massive station.  Still, the gate itself seemed to be functional.  The wormhole that actually threw the ship to Dead End was formed just in front of the station’s hull: as long as the gate mechanisms stayed intact, it could safely throw myself and the Professor into Dead End.

Activating the gate

Activating the gate

I sent the automated request to activate the gate.  As the gate opened the wormhole, I couldn’t help but think that this kind of situation must have terrified the builders of the gate.  The prospect of making that years-long trip for nothing… well, I could certainly understand why they would do whatever possible to salvage the situation.  It was a quirky little discovery that I had made, but a cool one nonetheless.

Basic Information:

  • Attraction: Gate inside a station
  • System: Central Point, jumpgate to Dead End
  • Security Rating: 0.2
  • Region: Genesis
  • Potential Hazards: Getting to Central Point from high sec space requires extensive low sec travel.  Pirates (both pod and rat varieties) can be quite common on the route.  A covops would be recommended.
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2 responses

  1. sadly, does not seem to be there on sisi 😦

    November 7, 2011 at 5:25 am

    • Thanks for the heads up. There’s a few things on TQ that aren’t on SiSi, and I’m hoping that those have always been like that, and not that they’re changing stuff around :-s

      November 7, 2011 at 11:24 am

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