Editor’s Note: With the Crucible update, it appears this site is no more, alas. The station itself is gone from the gate, and the gate is now pointing in a different direction entirely.
Being this deep into Genesis, a number of older ruins still littered the area. Older stations, clearly Amarrian in design, could often be found just a few klicks off of many of the stargates in the area. It was a bit jarring to see these old, battered, stations- more than picked clean by raiders over the years- next to the more modern stargates and CONCORD billboards, but such was life as a pod pilot.
Before jumping into Dead End, I noticed something a little strange, even for this area of New Eden. Near the Dead End gate stood a station. Perhaps that wasn’t quite the right wording: In the Dead End gate stood a station.
The gate seemed to be installed directly into the station’s former superstructure. I had never seen anything like it. Gates were usually free-standing affairs, I didn’t see any immediate reason why the original gate builders needed to put this one in the station. I turned on the Professor’s sensors. I couldn’t make any definitive conclusions, but apparently some material defects within the gate’s construction meant that the gate’s superstructure couldn’t maintain integrity. Rather than sending out for a new gate (a long time to wait, especially before the invention of jump drives), the builders probably decided to use the already-existing station to reinforce.
A few hull breaches existed in the station’s structure. One of them was- barely- enough to maneuver the Professor through. For a cobbled together gate built into a station, the gate itself looked remarkably nondescript… if it hadn’t been bisected by a massive station. Still, the gate itself seemed to be functional. The wormhole that actually threw the ship to Dead End was formed just in front of the station’s hull: as long as the gate mechanisms stayed intact, it could safely throw myself and the Professor into Dead End.
I sent the automated request to activate the gate. As the gate opened the wormhole, I couldn’t help but think that this kind of situation must have terrified the builders of the gate. The prospect of making that years-long trip for nothing… well, I could certainly understand why they would do whatever possible to salvage the situation. It was a quirky little discovery that I had made, but a cool one nonetheless.
- Attraction: Gate inside a station
- System: Central Point, jumpgate to Dead End
- Security Rating: 0.2
- Region: Genesis
- Potential Hazards: Getting to Central Point from high sec space requires extensive low sec travel. Pirates (both pod and rat varieties) can be quite common on the route. A covops would be recommended.