Sightseeing in the Cluster

City of God

The City of God

The ruins of an ancient Amarrian city

I maneuvered the Professor in gently into the remains of this Amarrian space city.  I had reviewed Aura’s files on the site as I made my way out to Shastal, and I was fairly impressed by the story.  In a shocking turn of events, an Amarrian emperor had delusions of grandeur and decided to build the biggest and most impressive space city of them all so his glory would last for ages.  I shook my head as a wave of deja vu came over me when I read that story.  I suppose that’s what religion will do to you, especially when that religion says that you’re God’s representative to the universe.  As a Gallente, I was above that sort of non-sense.

Peacefully orbiting

For being over 2,000 years old, I had to admit that the city was in surprisingly good shape.  Most current wrecks disappeared in about two hours or so.  For Mezagorm (High Amarrian for Vision of God) to be in this good of shape was a testament to Amarrian engineering, as much as it pained me to admit it.  If anything, Amarrians were sturdy ship and station builders.  I preferred Caldari designs myself (I’d trust a shield where damage didn’t actually touch anything physical over armor any day), but Amarrians knew how to build sturdy designs.

The Professor in among the ruins

The city itself seemed designed in standard Amarr fashion, even in the current day.  A temple similar to the one near Amarr stood near the planet.  I had no doubt that this time, the person standing at the top was Emperor Zaragram II himself.  I found it more than a little ironic that the Emperor, now barely a footnote in history himself, had his city last so long, even if never inhabited.  The fact that he was assassinated so close to the completion of the project… well, it didn’t necessarily surprise me, but it wasn’t altogether unexpected either.  Such is life as an Amarrian emperor (or Empress, as the case may be).

A small colony nearby

The city itself stood above a Lava planet, a surprising distance from Amarr herself… according to Aura it was an 10 jump trip.  My early space history was a little rusty, but the jump networks couldn’t possibly have been that comprehensive at the time, and I was a little surprised that Shastal was so far out from Amarr.  You would think that a vain emperor would have wanted his glory to be near Amarr herself for all to see.  I shook my head.  Whatever his reasons for that, they were his own and undoubtedly lost to the ages at this point.  I turned the Professor away from the City and set a course back for home.

Basic Information:

  • Attraction: City of God
  • System: Shastal
  • Security Rating: 0.5
  • Region: Devoid
  • Potential Hazards: If you’re below a -5 in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.  Additionally, frigate and cruiser rats can be found at the site.

5 responses

  1. Pingback: Traumark Installation « EVE Travel

  2. I visited this site today 🙂

    March 19, 2016 at 10:45 am

  3. Sacura

    Good job! Thank u!)

    July 22, 2016 at 8:29 pm

  4. Pingback: Mark726’s EVE Lore Survival Guide: The Amarr Empire – Westhorpe.net

  5. Pingback: Order of St. Tetrimon Fortress Monastery | EVE Travel

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