Sightseeing in the Cluster

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Unidentified Structure

Unidentified 1

Lightning crackles next to the Professor

(Editor’s Note: The Unidentified Structures have undergone a few changes since this entry. To see my entry on the uncloaking of the structures, please see here. To see my entry on their assault by the Seekers and Drifters, please see here).

It is perhaps needless to note that I have my hands full over the next few months. New Eden is in a state of upheaval, and CONCORD has deigned fit to mark quite a few new beacons and landmarks throughout and beyond the Cluster. I, of course, fully intend to canvass all of these sites here, but doing so will take time indeed. Over one hundred new systems have been added to the wormhole network, and it’s still not completely clear what can be found in them. I’ve already given myself the goal of visiting all new systems to ensure that I can bring the most accurate information here. But for today, we’re going to have to just settle for what is, from what I’ve seen at least, the least visually impressive landmark that has been uncovered in recent weeks, but what I think is perhaps the most important.

Unidentified 2

The barest outline of the odd structure can be seen here.

I wasn’t sure what to expect when I came out of warp. The beacon had appeared in space in my home system with little ceremony, and reports were coming in that these beacons had popped up across the Cluster. At first, I saw absolutely nothing. It seems the beacon, marked as an “Unidentified Structure” had been wrongfully placed in the middle of a normal dust cloud. But then a flash of light caught my eye. Lightning crackling in the distance. What was lightning doing in space? As I watched for it again, I noticed a faint shimmering. Lightning crackled again, and I noticed that the lightning seemed to travel up the edge of… the faint shimmering thing. Sensors were, of course, inconclusive, but if I had to take a guess, I’d say that a station’s cloaking device was failing. I’d never seen a cloak fail quite like this, but I’d also never seen a cloak on quite this scale before.

Unidentified 3

Another view of with hints of a new structure

I strained my eyes (and my sensors) trying to see what was there. I couldn’t glean much either, though. It was tall, that much was obvious. Tall and fairly narrow. It seemed to have three prongs on the bottom of it, but that could just be my eyes playing tricks on me. Aura, with her prodigious analytical capabilities and access to various databases, couldn’t identify the station either. But something was tugging a bit at my memory nonetheless. With the nearly-cloaked station still seemingly flickering in and out existence a few kilometers away, I pulled up old archival photos of Jove stations. While certainly not identical, there did seem to be… similarities to the contours. A certain conical shape to them, though the Jove stations of old had a more organic feel to the harsher, almost crystalline angles that I could barely discern. It wasn’t a perfect match, but it was a plausible theory. For a better view of the general shape of these objects, Aurora Arcology News has an image enhanced view of the structure here.

Unidentified 4

A Circadian Seeker scans a nearby object in New Eden.

Another thing leads me to think that these stations may be Jove related. Rumors have long swirled that the Jove know more than they have let on regarding the Eve Gate in New Eden. One of the key parts of that theory is that the Jove have long cloaked any wreckage leftover from the Eve Gate catastrophe to prevent us lesser-developed nations from getting our hands on technology that could very well disrupt (or destroy) the balance of power in the Cluster. I had never believed in these rumors myself (I tend to like theories that can be proven one way or another rather than just relying on saying the Jovians did it), but there was certainly evidence now that I couldn’t ignore. Assuming that the Jovians are, in fact, behind these newly discovered but apparently long-standing structures (and this is a larger assumption than I am generally comfortable with making), they would indeed have experience with cloaking structures and other items over large areas. Though New Eden itself showed no readings, it is notable that one of these unidentified structures can, in fact, be found there. More and more curious.

Unidentified 5

The purpose of the sphere coming out of the Seeker is currently unknown.

Of course, I would be remiss if I didn’t mention the other thing that can almost always be found in systems with these Unidentified Structures: the new Circadian Seekers. These appear to be Sleeper drones within the New Eden cluster. While initially a cause for concern given the reputation Sleeper drones have in being fearsome defenders of their turf in Anoikis, these drones appear to be docile. Despite numerous and repeated attacks on them, I have yet to run into any verified reports of them responding with any kind of force. Instead, they merely appear to roam the system, firing what appears to be a scanning beam on any objects they find. No negative repercussions of these scans have yet come to light. Given that these seekers almost always appear in systems with these new structures (Eram, apparently, is an exception to that rule), a substantial possibility also exists that these unknown structures are also Sleeper in origin, but the designs of these structures would represent a significant departure from known Sleeper architecture. Furthermore, the seekers have been seen attempting to scan the new structures like they would any other object in space, which suggests that they are unknown to them as well.

Unidentified 6

A customs office gets scanned by the seekers

What is more disconcerting about the appearance of these seekers is what they represent in the evolution of the Sleepers. Since Anoikis became accessible to capsuleers a few years ago, Sleepers have been a purely reactionary force. Capsuleers and the empires would appear near Sleeper sites, and the drones would reactively attempt to repel them. Despite initial fears, the Sleepers never, to our knowledge at least, attempted to follow us beyond the confines of their small patrol routes. They never followed us back to New Eden, and certainly never attempted to discover more about us. We had lulled ourselves into thinking that the Sleepers were unintelligent drones with no curiosity. But then, a few weeks ago, it came to light that various Sleeper caches had started appearing in New Eden. Not only have the Sleepers been in New Eden for quite a while, but they were collecting information and items on us. For what purpose I don’t know, but I have little doubt that these Seekers are a more blatant attempt at learning more about us now that the caches have come to light. (Edit: Furthermore, for the first time, these Sleeper drones have active shielding systems. Sleeper drones prevalent in Anoikis have strong armored hulls, but they’ve never exhibited shield systems before. These new Circadian Seekers, however, have shields as well as armor. That they’ve managed to reverse engineer shield systems is yet another indication that the Sleepers are not as passive as they have seemed. Special thanks to @BlackDeathJazz for reminding me to note that here.) (Second edit: As of 1/13/YC 117, Circadian Seekers have begun responding to attacks with force. Seekers have been known to follow hostile pilots through warp and may pod hostile pilots as well.)

Unidentified 7

The scanning beams do not appear to cause any ill effects.

I realize that this has been a somewhat meandering entry, but I fear that this cannot be helped. I try my best to tell a clean and concise narrative in these entries: Eve Travel exists to give context to the universe around us. Unfortunately, right now there is no clean, concise narrative for many of these new objects. We don’t know everything yet, and you’ll have to bear with me as we all discover what all of this truly means. I don’t know what, if anything, the seekers are looking for, and I don’t know the purpose of these unidentified structures. There is a very good chance that there are other things out there that haven’t even come to light yet. And I, for one, am excited to see exactly what the universe has in store for us. EDIT: I’ve received a number of reports (now personally confirmed) that the Unidentified Structures will appear and disappear in a system. It’s unknown at this time if they move positions when they reappear. Basic Information:

  • Attraction: Unidentified Structure
  • System: Various throughout known space
  • Security Rating: Various throughout known space
  • Region: Various throughout known space
  • Potential Hazards: As noted in the second edit above, Circadian Seekers have begun to respond to attacks with force. Seekers have been seen to defend themselves with heavy missile launcher-strength weaponry. Seekers have followed hostile pilots through warp and may even pod hostile pilots. Caution is advised.

Caroline’s Star

Caroline's Star

The new star is bright in some skies. And growing brighter. Photo courtesy of pilot per.

I picked a heck of a time to go planetside for a few days. Reports started trickling in a few days ago regarding a new star that has appeared in New Eden skies. Even scientists are baffled as to how a phenomenon like this could appear simultaneously across hundreds of lightyears. For now, theories abound but facts are few. What we do know is that the star’s position appears to be close to the edge of Jove space, and that the phenomenon is only growing brighter. What exactly this means is anyone’s guess at this point, but I will note that this is not the first time we’ve seen a phenomenon like this. As for me, given that I anticipate being planetside for the next few days still, I’ll continue to gather my information second hand. The situation is very much still developing, and information will continue to trickle in from a variety of sources. Keep watching the skies.

Basic Information:

  • Attraction: Caroline’s Star
  • System: Unknown
  • Security Rating: Unknown
  • Region: Unknown
  • Potential Hazards: Unknown for now.

Amarr Military Brigade

HY-RWO 1

HY-RWO glows brilliantly in the distance.

My parents never quite understood why or how I would choose to live in the Empire for any extended period of time. Born and raised in the heart of the Federation, just a short shuttle ride from the gleaming Crystal Boulevard in the heart of Caille, they couldn’t understand how I could subject myself to the Empire’s conservative views. Now that’s not to say I don’t have my reasons. Anyone with any familiarity with my background would be familiar with my desire to stay close to the Eve Gate, if only so I could also occasionally check on the status of Sansha’s Violent Wormhole in Promised Land. And being only a few jumps out from Amarr Prime while still reaping the rewards of low security space certainly helps as well. And the fact that the Empire wouldn’t dare lay any of its religious strictures on capsuleers. They just happened to not particularly care about my reasons, and complain to me to move back whenever they sent me a communique.

HY-RWO 2

An Amarr naval frigate protects the outskirts of the outpost.

Oddly, they seemed much more concerned that I lived in Amarr space than that I lived in low security space. I always assumed that was because they didn’t quite understand the differences between high security and low security space, and as long as they weren’t planning on flying out this way themselves, I had no desire to educate them on the subject. What they don’t know can’t hurt them… unless they decide to surprise me with a visit and get blown up in Ami by a few pirates. But that’s a discussion for another time with them.All this is to say that they were thrilled when I moved back to Gallente space, albeit temporarily. I had a mystery to solve, you see, and I’ve been moving more and more assets into Iyen-Oursta in an attempt to solve it. Being fairly secure money-wise for the foreseeable future, I uprooted the necessary ships and my parents were thrilled with the news.

HY-RWO 3

Amarr military, ahem, “maneuvers”

Of course, they were less thrilled when I said that I was leaving again. Not for any extended length of time, of course, but I had caught wind of an Imperial military base in null security space, deep in Catch, and of course I had to go check it out. So I pulled out my trusty Tengu Scientia and was on my way to HY-RWO. As I warped in, Aura kindly gave me a heads up:

Local rumor has it that an Amarr Empire strike force has appeared in HY-RWO and are secretly orbiting one of it’s planets. Whoever they are after, he must be someone important.

Now, I don’t really consider myself a fancy person. I usually take “secretly” to mean “we won’t broadcast it for all to see,” at the very least. But apparently the Amarr Empire and I share very different ideas of the meaning of that word. Indeed, the Amarr were even kind enough to put up a beacon for Aura to lock on to for warp. Subtle, the Empire is not.

HY-RWO 4

A naval Apocalypse engages its engines.

Still, given that I was deep in capsuleer-controlled space, I dare not test the Amarrian resolve by uncloaking in their midst. As such, I was relegated, as I usually am, to observing without interacting. Precisely why the Amarr were here, given Aura’s cryptic message, wasn’t entirely clear, but their base of operations around planet 3, moon 1 was apparently the place to be in HY-RWO. The Amarr had a sizeable military force here, consisting primarily of battleships and accompanying frigates. All glowed red to me and I shuddered to think just how quickly Scientia would die should the Amarr become aware of my presence. She was a ship built for reconnaissance and exploration, not combat, and she would fall quickly should she ever be caught.

HY-RWO 5

This lookout tower apparently serves as the forward operating base.

The ships milled around. I suppose the Amarr would say they were engaging in military maneuvers, but frankly that seemed to be giving “maneuvers” a bad name. Still, they managed a modicum of competency by not crashing into each other as they all hugged the compact and movable lookout tower that served as their forward military base here. The battleships hugged close to the tower, while the frigates scurried around edges. At a distance, a Bestower-class transport, presumably the ship that brought the lookout tower and its accompanying necessities, sat and calmly watched over the area. Oddly enough, if I was reading the comm traffic here correctly, the local military commander has made the Bestower his flagship.

HY-RWO 6

The Bestower that seems to act as a flagship.

I sat and observed for a few minutes before gearing up to head back to Federation space and the mysteries that await me there. It was soothing watching the ships pass in front of the brilliantly blue star of HY-RWO when the camera drones were positioned just right. But I had more important demands on my time. That mysterious blue cloud wasn’t going to create itself, apparently…

Basic Information:

  • Attraction: Amarr Military Brigade
  • System: HY-RWO
  • Security Rating: 0.0
  • Region: Catch
  • Potential Hazards: HY-RWO is deep in 0.0 space, involving jumps across a number of different alliance territories, many of which may be operating under “Not Blue, Shoot It” protocol. Gate camps (including warp interdiction bubbles) can be found often in transitioning from 0.0 to high security space, as well as on other gates. Caution is advised.

Guristas Recruitment Center

Taisy 1

The Guristas Recruitment Center.

“Hey.”

I looked up from my datapad. I had been sitting at the local station bar, sipping a few ales while finishing up some paperwork. For being the sole owner of a corporation, it was remarkable indeed how much red tape CONCORD made you wade through. In front of me stood a person I would rather charitably call ‘weathered.’ Scars covered almost every visible inch of skin, and tattoos covered the others. His face was sharp and angular, and his eyes had an unsettling coldness to them. In what is perhaps the greatest indictment of CONCORD paperwork, the prospect of chatting to this fellow was still more enticing than continuing the trudge of paperwork. I slowly put the datapad down.

“Can I, uhh, help you?”

Taisy 2

Some of the debris surrounding the station.

“I was actually wondering if I could help you.”

My eyebrow quirked at that. The man in front of me was clearly no capsuleer, and although I still considered myself rather down-to-earth (for a capsuleer, at least) I was surprised at the brazen attitude of this man. Rare indeed did the unenhanced masses feel like they could offer a capsuleer something without prompting. Without waiting for a reply on my part, the man saddled up on the stool next to mine.

“I’ve seen you around here before. Without fail, you have appeared bored. Bored bored bored bored bored.”

I didn’t immediately respond. It was true that as of late I had been feeling rather… blasé about capsuleer life. Despite the wonders of the galaxy around me, I had become rather aware of the fact that they didn’t excite me quite like they used to. I had sometimes toyed with trying another profession, but had never quite gotten past the ‘idle thoughts’ phase of planning. After a few rather awkward moments wondering just why this man has been spying on me, I softly responded.

Taisy 3

A view from the surface

“And your point?”

“My point is, I have an offer for you. Something to spice things up.”

With that, he got up, leaving his own datapad behind. I reached over to give it to him, but noticed that he had left it on with a simple set of coordinates listed. I quickly transfer them to my own pad. I then try to dive back into the drudgery of paperwork, but found myself even less able to concentrate than before. I quickly close out my tabs before heading back to my station suite. Pretending like I didn’t already know what I was going to do, I puttered around for about an hour or so. I tried watching the viewscreen, I tried chatting to a few friends over galnet. Eventually, however, I found myself outfitting Professor Science to be undocked. The coordinates were, somewhat unexpectedly, for Taisy. Taisy’s largest claim to fame was the rather infamous Kyonoke Pit, the site of a deadly disease outbreak. I hoped that I didn’t just agree to become patient zero.

Taisy 4

The main recruitment ship.

I quickly installed myself into Professor Science and undocked. The way to Taisy was fairly quiet; I felt my eyes glazing over a bit as I warped, jumped, and repeated ad nauseum. Perhaps another symptom of the tedium I’ve been feeling lately. Still, I made it to Taisy without problem.

I put in the coordinates, and was relieved to see that I would be nowhere close to Kyonoke Pit. Instead, what flew into view before me was an extensive, but rather run-down, mining colony. The main colony, built into an arc-shaped asteroid, had definitely seen better days. Surrounding the asteroid was a cloud of debris, mostly consisting of old mining equipment and parts of ships that had apparently just fallen off. I still wasn’t quite sure what to expect, but I quickly received a hail from a nearby Gila. My friend from the bar appeared on the comms.

Taisy 5

More debris

With a certain smugness in his tone, happy that I had shown up undoubtedly, he explained that he was a recruiter for the Guristas, and then proceeded to explain to me what the Guristas were, as if I wasn’t aware of one of the most notorious pirate factions in New Eden. He finished with a little speech.

“You’re bored of life. I get that. I’m offering you a choice here, Mark. You can continue your dreary existence, or we could let you loose. Embrace your inner pirate. Cause some destruction for the sake of causing destruction. Let me know.” With that, he closed the comms window.

I have to admit that I was surprised by how tempted by the offer I was. Perhaps becoming a capsuleer was finally getting to me: the thought of causing destruction and wreaking havoc appealed to a part of me. Still, I wasn’t about to join Fatal and the Rabbit in their schemes, whatever they were. Deep down, in my heart of hearts, I would always be a carebear. And I was fine with that. There were other ways to spice up my life without wanton destruction. As I set a course away from this recruitment center, without another word to my contact, I resolved to figure out just what these other ways were.

Basic Information:

  • Attraction: Guristas Recruitment Center
  • System: Taisy
  • Security Rating: 0.3
  • Region: Lonetrek
  • Potential Hazards: Taisy is located in low security space.  Pirates and gate camps should be expected, and caution is advised.  A cov ops or other cloaking ship is recommended.

 

Abandoned CRC Monitoring Station

Arnher 1

The remains of a former CONCORD listening post

For the remarkable freedom that capsuleers enjoy from most state-imposed laws in terms of fraud, murder, and general scumminess, we also have to put up with a significant amount of surveillance. Oh, they don’t mention it much, of course, but the space lanes throughout New Eden are thick with the tendrils that CONCORD sends out to make sure we’re staying in line. How else do they know instantaneously when one capsuleer is attacking another without justification, even outside of high security space? Be it our wallet or our in-ship comms systems, few things in a pilot’s life are safe from CONCORD oversight. In order to pull something like that off, a truly massive surveillance network needs to be set up, often hidden from the prying eyes of us capsuleers to keep us from its secrets.

Arnher 2

The listening post used to keep a watchful eye on nearby comms traffic

Of course, one of these surveillance posts was bound to be found at some point. Surprisingly enough, capsuleers were not the ones to find it. Rather, the Angels found a surveillance site (capsuleer pilots are by no means the only ones on CONCORD’s watch lists) and acted quickly to take it out. In remembrance to one of the agents presumed lost in the attack, CONCORD made the site a public memorial, and perhaps more importantly, gives us pilots a sneak peek at just what kind of systems CONCORD uses to keep a watchful, if not always particularly reactive, eye on the cluster. The memorial can be found in Arnher, a low sec system a few jumps out from Hek in Metropolis. As I approached the site, ever-helpful Aura pulled up the limited information from the local ‘nets that she could:

Arnher 3This relay station was used by the Communications Relay Committee until July YC116, when it was abandoned after an assault by Dominations forces.

Containing equipment used by the CRC to monitor and intercept radio, wireless and fluid router transmissions, the DED believe that the site was attacked after intercepting encrypted data broadcasted to Angel Cartel headquarters from a scouting party in Evati.

The CRC operator of this site, codenamed “Eshtir”, has vanished without trace and is now reportedly on the run from Dominations forces, whom have placed a sizeable bounty on his head.

Arnher 4

Support girders stick out from the remains of the destroyed battleship.

Compared to some of the other covert reconnaissance sites I’ve seen, the CONCORD site is surprisingly simple in design, though I suppose it’s fair to assume that CONCORD probably did a bit of cleanup work and got rid of all the real goodies before broadcasting its existence to anyone in the system. Still, I was expecting a bit more than just a receiver array and a power/shield generator in terms of equipment (and don’t even ask me how an antenna is supposed intercept fluid-router transmissions, but I suppose that is yet another CONCORD mystery™). But if it works for them – and from all indications, it does – who am I to argue?

Arnher 4

The power generator for the site.

The only other notable item at the site was the remains of a Raven-class battleship; apparently, the one that Eshtir was on at the time of the attack. My scans didn’t shed any light as to Eshtir’s fate, but I wish him luck nonetheless. The Angels are relentless hunters; if anyone is capable of finding Eshtir now, it’d undoubtedly be them.

After a few minutes at the site, it was time for me to move on. New sights beckoned, even if they were coming fewer and fewer these days. Still, if there’s anything I’ve learned about New Eden in these past years, it’s that it’s always full of surprises. You just have to know where to look.

Basic Information:

  • Attraction: Abandoned CRC Monitoring Station
  • System: Arnher
  • Security Rating: 0.2
  • Region: Metropolis
  • Potential Hazards: Arnher is located in low security space.  Pirates and gate camps should be expected, and caution is advised.  A cov ops or other cloaking ship is recommended.

Brief Interlude

Yes, I’ve been a terrible blogger lately. TO BE FAIR, though, the past week or two has been dedicated to FINALLY pushing out version 2.0 of the Lore Survival Guide, and I’m delighted to announce that it is finally up in PDF format! Please feel free to send me any questions, comments, or concerns you may have.

You can find a plain text version, a version with pretty pictures, or a version that shows the changes from version 1.5.1.

Enjoy!

Image

Caldari Navy Relay Nexus

Astoh 1

The main shipyard facilities

Industry is a mystery to me. There, I said it. Oh, sure, I get the broad concept: gather the components, get a guide to put those components together, push button, receive bacon ship (or module, or ammo, or…). But, as always, the devil is in the details. Even just a glimpse of some of the data that serious manufacturers must wade through in order to make a profit gives me a headache. I’m not one of those people who thinks that mining an asteroid will give me the ore for “free”, but asking me to value those items will often result in a blank stare and, if we’re lucky, a number of some kind. But this is not to say that I have a deep appreciation for manufacturers. It might all be gobbledygook to me, but that gobbledygook results in almost anything that I may ever need while flying around New Eden. I simply don’t understand it, and I accept that I don’t understand it. More power to those that do.

Astoh 2

A few of the ships docked at the shipyard

Although industry is a mystery, that doesn’t mean I can’t appreciate its beauty. Nowhere is that more apparent to me than a bustling shipyard. There is a special energy here; one that you can only find in the throes of creation and skill. From skeletal hulls to nearly complete space vessels, it’s fascinating to watch a ship grow from the bottom up. Everyone you talk to takes a special pride in their work. And how could they not? Spending so much time and passion on a hull imbues it with part of their own energy. I’ve heard of some people calling their ships their children, and I have no doubt that they actually view it as such. Even if the vast majority of the vessels produced are doomed to be destroyed, that doesn’t mean that workers won’t put in as much care as they can to ensure the vessels go down fighting.

Astoh 3

A Scorpion class ship under construction

A small Caldari Navy shipyard can be found in Astoh. It’s not a particularly strategic system, but with the ongoing fighting in Black Rise, it’s undoubtedly seen its share of fights. Aura has little to say on the subject, noting only this:

This small compound acts as a fleet staging point, relaying squads off to their deployment locations inside Black Rise or housing them on their way back to State heartlands. Various Caldari Navy officials make this place their temporary home, and Astoh itself is rumored to house some of the higher-ranked officers involved in daily operations across the war-torn region.

Astoh 4

A small patrol ship

The shipyard itself is fairly small in size, but bustling nonetheless. Seven drydocks comprised the bulk of the site, with ships in varying stages of completion. Unlike some of the other shipyards I’ve seen recently, the Astoh yard seemed to specialize in subcapital vessels. A few Caracal-class cruisers and as well as a Scorpion­-class battleship or two were under construction at the time I visited. Some were barely recognizable, either undergoing heavy repairs or just starting out as little more than a keel. Others were clearly nearing completion, with drones and various workers scurrying around its exterior. Each of the drydocks had attendant facilities attached, acting as worker housing and support, protection, entertainment, and all the other facilities necessary for this small city in space.

Astoh 5

The remains of an old station sits nearby

Beyond the drydocks themselves, the Caldari Navy had send some serious protection to protect the workers and the facilities here. A number of cruisers and frigates scurried about, patrolling the outer edges of the shipyards against all intruders (though, oddly, not giving me a second glance). A few battleships also lumbered about. But the best indication that the Caldari considered this site one of significant strategic value was the Chimera-class carrier that acted as the flag vessel of the fleet. Sitting in the middle of the shipyard, like a mother hen guarding her chicks, the carrier kept a watchful eye over all other activity in the shipyards and beyond. Always a bold one, I flew Professor Science right up to its hull, as always goggling at just how much capital ships dwarfed my little ship.

Astoh 6

Chimera in silhouette

A small distance off from the main facilities sat an old, drifting wreck. Perhaps the old station, with attendant-and-still-sparking Quafe sign, indicated a different past for this particular deadspace pocket. But given the severe deterioration of the station, the past has very much been left behind. Oddly, the few remains of station superstructure look almost Gallente in origin. The graceful curves and organic feel was distinctly non-Caldari in design. But a Gallente station in Black Rise, particularly an old and decrepit one, made little sense given that Black Rises was only disclosed to the rest of the Cluster (including the Gallente) only a few short years ago. The station remains certainly raised a number of questions, but as is often the case, this seemed to be a mystery that I would not solve any time soon.

Astoh 7

Creation and decay in one picture

I stayed at the site for quite a while, watching the ebb and flow of the workers, machines, and security vessels as they all worked together to create and build these gorgeous ships that we fly every day. Although these ships were to be used by the Caldari Navy, an entity that does not exactly have my best interests at heart, I still admired the sense of professionalism and efficiency I saw in the shipyards. The carrier at the heart of the shipyards was a truly stunning vessel; I was reminded again of the odd beauty that Caldari ships had, even if it was not a design that I would have thought of. In fact, I seemed to have an odd fondness for Caldari aesthetics: despite being a proud Gallente citizen, almost of my ships (and certainly the ships that I flew most often) were Caldari in origin, suggesting that the odd asymmetries and harsh edges appealed to me in an almost visceral manner.

Finally, I banked the Professor on an exit vector. As the warp tunnel formed around me, I was once again amazed at the thought and design that had to go into building even one of these vessels. I have absolutely no idea how people are able to juggle this on a day-to-day basis, but I guess that’s why no one pays me to.

Basic Information:

  • Attraction: Caldari Navy Relay Nexus
  • System: Astoh
  • Security Rating: 0.6
  • Region: Black Rise
  • Potential Hazards: If you’re below a -4 in security status, or -5 standing with the Caldari you’ll have to deal with some rather unpleasant policemen.
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