Editor’s note: This is an entry for the revised version of the Mekhios Graveyard, which was released in March of YC 123 (2021). If you are looking for the original (very brief) entry, please see here.
After weeks of escalating tensions, including a showdown in Yulai, things had finally come to a head in the cluster. The Elder Fleet, a Minmatar armada built over decades in secret in the far reaches of the cluster, had just taken down CONCORD’s central command facility in a mere 15 minutes, paralyzing the agency’s threat response capabilities. It remains one of the most galling acts of defiance against CONCORD’s authority since the agency established credibility ending the first Gallente/Caldari war. With CONCORD out of the picture, a plan decades in the making came to fruition as the Elder Fleet swept through Amarr space, not only freeing Amarrian slaves of their chemical dependency and, thus, from their enslavement, but also heralding the return of the estranged Nefantar tribe to the Minmatar flock. Long thought to be traitors to the rest of the Minmatar nation by collaborating with the slavemasters, over the weeks and months that followed the Elder invasion, it became clear that the Nefantar alliance with the Amarr had at least some measure of support from the Minmatar Elders all the way from the start as a way to gain intelligence on the Amarr as well as to shelter certain problematic tribes from the Amarr.
The Amarr, caught off guard, struggled mightily to respond to the sudden invasion. Led by the, shall we say, less than competent Dochuta Karsoth during an unfortunately lengthy interregnum, it seemed that nothing could stop the Minmatar fleets as they drew ever closer to the Throneworld. The Imperial Navy haplessly tried to respond further out, but the admirals decided to launch one last stand in Sarum Prime. Just one jump from Amarr herself, this would be the last opportunity for the Amarr to put any kind of stop to the rampaging Minmatar fleet. Still, morale was low given the utter inability for the Amarr to stop the Minmatar up until that point, and there was little hope that even the gathered fleets in Sarum Prime would be able to do much more than delay the inevitable.
But then, reports started trickling in that Jamyl Sarum had arrived in Sarum Prime leading a new fleet of fresh ships. To those not paying attention, that may have been an unremarkable event except for the fact that Jamyl was supposed to be, well, dead. And not in the capsuleer kind of way. As the Sarum Heir, Jamyl was forbidden by the Doctrine of Sacred Flesh from using cloning technology to resurrect herself after death. So you could probably imagine everyone’s surprise when Jamyl showed up in Sarum Prime during the middle of a Minmatar invasion nearly 5 years after losing to Doriam Kor-Azor in the YC 105 succession trials and being forced to commit ritualistic suicide. And not only had she arrived on the scene, but she arrived on the scene with gusto.
Shortly after Jamyl’s arrival, a massive explosion occurred over Sarum Prime. In a single blast, Jamyl drew the Elder Invasion to a close. The Elder Fleet over Sarum Prime was destroyed in a single hit, and that victory was enough to rout the other Minmatar fleets out of Amarr space and send them running back home. The Amarr (or, more specifically, Jamyl) had won.
But even after the Minmatar were routed from Amarr space, the method of Jamyl’s victory remains a mystery to this day. Rumors abound, of course, ranging from divine intervention of the sort that routinely happens in scripture to some kind of ancient superweapon. No particular explanation was ever provided, and it’s likely that Jamyl took the secret to her grave (well, her second grave, I suppose).
Although CONCORD quickly marked the site of the infamous battle, the site was otherwise left to languish for the next decade. A number of wrecks, both Amarrian and Matari, littered the site, but with little in the way of historical preservation being carried out at the site, the wrecks soon collapsed in on themselves, turning into indistinguishable lumps of metal slowly spinning in the shadow of Sarum Prime. I would check in on the site every now and then (it was only a jump away from Amarr Prime, after all), and noted that as the years went on the battlefield seemed to grow ever more dilapidated. So it was with great interest that I heard that the Amarr had finally gotten around to carrying out some historical preservation at the site, restoring a number of the old wrecks to something more cognizable.
Needless to say, I quickly made my way over.
When I arrived, the first thing I did was query the central monument to see just what
propaganda information the Amarr were giving on the subject:
In the moment of our greatest need, with savage enemies at the gates, Jamyl Sarum returned from the embrace of God to rescue her people from destruction in YC110.
Though Royal Heir Jamyl Sarum had undertaken the Rite of Shathol’Syn following the victory of Doriam Kor-Azor’s champions in the Amarr Championships of YC105, the Elder Fleet invasion of YC110 so threatened Holy Amarr that divine intervention restore her to the temporal world. Jamyl Sarum’s Holy Flotilla was able to destroy the Elder Fleet with a weapon of divine power and liberate Amarr from a terrible doom.
Acclaimed a divine savior by the Empire, Jamyl I was crowned Empress of Holy Amarr following the repulsion of the Minmatar Elder Fleet from the territories of the Amarr Empire. Since her untimely death and return to the embrace of God, Empress Jamyl I has also been known as “St. Jamyl the Liberator”.
This monument has been erected within the graveyard of broken warships above Mekhios in memory of our great liberator Empress Jamyl I, that her heroic deeds never be forgotten or allowed to diminish in the passing of the ages.
“I am the Harbinger of Hope! I am the Sword of the Righteous! Unto all who hear my voice I say this: what you give to this Empire, I shall give back unto you!” – Empress Jamyl I, Coronation Speech, YC110.
Say whatever you will about the Empire’s propaganda machine, they know how to restore a site well. The first thing your eye is drawn to is the giant, stereotypically golden statue commemorating Jamyl herself. She stands fully upright, facing down the tightest mass of Matari wrecks at the site. Her arms, outstretched, seem to be guarding the holographic Amarr relief fleet that she used to rescue the Imperial forces from their rout. Most of the ships in the holographic fleet are small and indistinguishable, but the central Abaddon-class battleship, ostensibly the one that fired the still-mysterious superweapon. At the bow of the Abaddon, a glowing white ball represents the weapon that brought the invasion to such a screeching halt. It’s a moment frozen in time, ready to fire.
After focusing in on that moment frozen in time, the rest of the battlefield slowly come into view, showing the immediate aftermath of that moment. Unsurprisingly, directly in front of Jamyl sits the wreck of a Matari Ragnarok-class titan. Nearby sit the remains of other Matari capital ships. The vertical Naglfar-class dreadnoughts stand out the most, but other ships like Nidhoggur-class carriers can also be seen. Somewhat surprisingly, surges of energy can still be seen flowing among these wrecks. The white arcs of energy appear to be relics of the superweapon, still actively cascading energy even nearly 13 years later. Despite approaching them, the arcs didn’t cause any apparent damage.
But the Matari were not the only ones who took losses over Sarum Prime. The sprawling battlefield site, spanning hundreds of kilometers from one end to the other, include quite a few Imperial wrecks as well. Indeed, I was initially started when an Avatar-class titan seemed to loom over me from a distance, apparently sparking with energy and prepared to fire. After a few moments of travel, it was clear that the dusty site had obscured that the Avatar, like the Matari ships, was simply a wreck. I had been scared by only a ghost, though admittedly one that was at least still sparking with energy. The wrecks of other Imperial capital ships can be found nearby, though none were quite as imposing.
On a whim, after leaving the battlefield, I decided to look up my initial writings on the Mekhios Graveyard. It’s only the fourth site I ever wrote about, dating back to a time when I was still trying to find my own voice and style. I hadn’t even bought the first Professor Science yet! The writing is, to put it kindly, concise, though lacking in any kind of context or description, if I had to be honest. It amazes me to see how far my writing has come since those few scant paragraphs (though perhaps the readers who have made it this far may beg differ). In any case, I’ve long struggled with how to best handle these kinds of areas that the Powers That Be have revamped over the years. The Mekhios Graveyard was not the first, nor will it be the last if current information is any indication. Like the Amarr, however, I’ve ultimately decided that maintaining the old information is important, so long as the information also indicates that it’s out of date and where to find more current information. After all, historical preservation is important for the written word as much as the battlefields of New Eden, as I’m sure the Amarr could attest.
Though maybe I could stand to learn once again that there is something to be said for being a bit more concise.
- Attraction: Mekhios Graveyard
- System: Sarum Prime
- Security Rating: 1.0
- Region: Domain
- Potential Hazards: If you’re below a -2 in security status, or -5 standing with the Amarr, you’ll have to deal with some rather unpleasant policemen.