In recent months, I’ve been dedicated to hunting down new or moving sites, often giving chase to half a rumor or some breaking piece of news that I had to see before it ended. Those kinds of sites are both exhilarating and, in their own way, exhausting, keying me up so that I can deploy on a moment’s notice but also meaning I rarely had the chance to completely relax, knowing that a new (or old site) might rear its head and require me to dash out on a moment’s notice. But with a bit of a lull, it seems, it means that I got to return to my roots a bit. After refamiliarizing myself with my home system for a few weeks, I found myself ready to go on a good, old fashioned roam. And not just any roam, but a roam to the outer fringes of New Eden.
Null sec is, by far, the area of New Eden I have spent the least amount of time in. Though comprising the largest chunk of New Eden proper, the untamed wildernesses beyond the empires has held little appeal to me. And why should it? Null sec is the heart of the capsuleer realms, where the big kids play with their thousands upon thousands of friends. The internecine alliances, grudges, rises, and falls hold little interest and mostly mean I want to stay out of its way, lest the interminable drama seizes a hold of me as well. That, of course, doesn’t mean that no sites exist in null sec to tickle my interest nor does it mean that I won’t go out there (clearly). It just means that I have to take care when I head out that way. Thar be dragons (and other sundry creatures) out there, after all.
And so, I loaded up my now somewhat-dirty Scientia and plotted a course for Vale of the Silent. Vale stands on the fringes of Jove space, and Caroline’s Star casts a baleful glare indeed from this bordering region. Had the Jove not completely cut themselves out, Vale would undoubtedly be a much more civilized border region between the Fifth Empire of New Eden and its more primitive brethren. Without that through-traffic, however, Vale seems much more sedate than it might have. That’s not to say that I didn’t run across anyone, of course, and I have little doubt that my presence raced across the various intel channels of New Eden, but I ran into few bubbles out that way and even fewer people as I steered towards my destination system. Today, that was the unoriginal name of BR-6XP.
Hidden in a far corner of BR-6XP was today’s destination, known only as Black Jack’s. A bit of research dug up that Black Jack was a rather notorious Angel’s pirate back in the day, known for terrorizing the denizens of Molden Heath before becoming too famous for his own good. After being unceremoniously shoved out of Molden Heath by Angels command, he retreated back to Vale of the Silent, and his various underlings and followers can be found to this day hanging out in the small gaseous cloud that he apparently claimed and, in true Amarr tradition, promptly named after himself. Although the small nebula bears his name, Black Jack himself is nowhere to be seen. Indeed, it’s not entirely clear what’s become of Black Jack, though further investigation may turn up his fate.
The nebula itself sits fairly close to the ringed gas giant of planet 5 and is remarkably dense. Indeed, it was difficult even for Scientia’s sensors to penetrate that thick soup. Camera drones flown to the middle of the nebula had difficulties determining in just what direction the local sun could be found, and in most areas, BR-6XP V was merely a ghostly outline of a planet, barely visible through the dense haze. In the depths of the nebula stands a ship that, if BR-6XP were a little more highly traveled, would undoubtedly spawn a few ghost stories. The ghostly outlines of a Machariel can just be made out from the fringes of the nebula. Closer investigation proved that the ship was quite real and belongs to one of Black Jack’s compatriots, but its eerie semi-appearance and the quiet of the surrounding system lends itself quite well to a spectral story or three.
All in all, it felt good to be getting back to my roots. Out here on the fringes of space, just seeing what there is to be seen. No rush, no particular goal, just a very cathartic trip all in all. After admiring the view for some time, I turned my ship to the gate and on to the next system.
- Attraction: Black Jack’s
- System: BR-6XP
- Security Rating: 0.0
- Region: Vale of the Silent
- Potential Hazards: BR-6XP is deep in 0.0 space, involving jumps across a number of different alliance territories, many of which may be operating under “Not Blue, Shoot It” protocol. Gate camps (including warp interdiction bubbles) can be found often in transitioning from 0.0 to high security space, as well as on other gates. Caution is advised.