Sightseeing in the Cluster

Insurgent Encampment

Insurgent 1

The Encampment orbits Uriok V, seen in the background.

It’s often said that history is written by the winner. That doesn’t just mean that the winners have the ability to just gloss over or ignore less flattering events or incidents. That kind of blunt force rewriting of history, of course, is easy to see through when you know where to look for more information. A subtler weapon, and more difficult to see through, is the wholesale reframing of a group of people by the winner. The winners are no longer terrorists or rebelss, but rather freedom fighters or revolutionaries. The subtle nuances to words such as these, which can so color our perceptions of a group, can be key to gaining widespread recognition and respect. For example, if the Minmatar Rebellion had NOT succeeded, rather than burying the Minmatar to the dustbin of history, the Amarr would have much more successfully labeled them as barbaric upstarts who grasped beyond their means. Instead, because the Minmatar WERE successful, we think of them now (generally, of course) as successful rebels who through off the shackles of their oppressors. The underlying concepts are the same, but the perceptions of the two are much different.

Insurgent 2

One of the small ships that makes its home at the Encampment

Of course, some people don’t really care about labels to begin with. They like to fight for the sake of fighting, regardless of what people call them. Some of them are just really dedicated to their cause, without trying to win the related war of public opinion. Others just fight for the sake of fighting. Still others fall into the much beloved “rebel without a cause” category, rebelling against mainstream culture and going along their own paths. Some, of course, defy explanation altogether, but with the trillions of people in the Cluster, a few weird apples like that are inevitable. And, of course, these types tend to find each other out somehow. Such a collection of these have made Uriok their home, in their continued efforts to… well, that much wasn’t quite clear. Outside of causing general mischief, of course. Aura put together a quick report for me:

Insurgent 3The Amarr Empire calls them rebels, in the eyes of most Minmatars they’re freedom fighters. Yet the strange assortment of pilots that frequent the Uriok system can hardly be classified as either. Most are rebels without a cause, fighting for twisted honor or scraps of money, rather than freedom or other high ideals. Still, some few cling to what small vestige of insurgence that still exists. This is their camp.

Insurgent 4

The Camp itself is fairly small.

I’m not entirely sure what kind of mischief they were hoping to raise with the Amarr in Uriok. The Empire is a good 12 jumps away at least from Uriok, essentially the other side of the Republic. So despite their apparent attempts to continue the glories of the original Minmatar Rebellion, they certainly weren’t in a convenient place to do that. But if they were instead out to try to bring up unpleasant memories of the departed Nefantar, they were in the perfect place. What better area to raise general mayhem than the very area where there’s a concerted Republic effort to recolonize and remove the taint of the Nefantar’s departure? If so, than perhaps the more appropriate question is why the Minmatar still seem to look kindly on this group, given their apparently anti-Minmatar bias. Granted, given the Minmatar’s general history, it shouldn’t surprise anyone that they approve of someone with a bit of a rebellious streak to them.

Insurgent 5

And connected by a series of tubes.

The Encampment itself is a fairly simple affair, located in the outer reaches of the Uriok V moons. A hodgepodge of small asteroids form the entirety of the colony, hollowed out for living space and connected via a series of tubes to each other. It could probably house a few thousand people if necessary, but I’m not sure that their ranks were quite that extensive. Oddly, for people hoping to cause mischief in the spacelanes, they didn’t have much in the way of mobile craft. A few smaller ships seem to hang out near the site, but they weren’t enough to cause any trouble for anything larger than a pebble. The Encampment doesn’t exactly seem “gung ho” about this whole “insurgents” business, but what do I know.

I didn’t stay around very long investigating the encampment. CONCORD had apparently deemed it fit to mark with a beacon, but that doesn’t mean it was an actually interesting place to visit. After snapping a few photos, I was on my way.

Basic Information:

  • Attraction: Insurgent Encampment
  • System: Uriok
  • Security Rating: 0.5
  • Region: Metropolis
  • Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Minmatar, you’ll have to deal with some rather unpleasant policemen.
  • Additional Notes: This also serves as a Minmatar COSMOS site.

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