It’s hard to remember just how big a planet is. When you see them in the distance from space, it’s easy to think that they’re just a little round thing that a few thousand people could live on, little more than a rotund station that doesn’t need artificial gravity. The forced perspective of the vastness of space makes any planet seem like only a pale dot in the endless void, barely worth noticing, much less of consideration. It’s only when you land on them, and feel the dirt beneath your feet, that you remember just how big a planet. Plains can seem as endless as space itself when you’re standing amongst the grasses (or whatever their local equivalent is). The oceans that you lord over while flying thousands of meters a second in your craft can take days to cross when traveling at a more leisurely place. Every so often, I try to ground myself (literally and figuratively) by heading planetside to remind me just how small I am.
I bring this up because it’s easy to think that all of high security space is settled and safe. When a pod pilot thinks of high security space, they think of the comforting protection of CONCORD, the dense local pilot populations, and the swarm of naval craft near most of the gates. But it’s important to remember that many of the planets, even the habitable ones that need no terraforming, are still wild, uncolonized places even in high sec space. The various empires are trying to change this, of course, as populations continue to grow, but the fact remains that there is still plenty of room to grow for these planets. Plenty of time for these planets to be colonized, and for these people to write their own histories in service of their nations. One of these planets can be found in Inder. An out of the way system on the edge of Metropolis, Inder is currently at the center of an intense colonization drive by the Republic. As Aura explains:
The Republic has colonized Inder VIII and is encouraging its citizens to settle here, offering free housing and substantial monetary aid. Despite the harsh environment and the difficulties of supplying the colonies due to lack of a space station in orbit, millions have already taken up that offer. Dream Port acts as the link to the planet until the time a space station can be constructed.
The in-space infrastructure around the fledgling colony was extensive. Although there was no station in orbit yet to centralize operations, the sprawling space-based habitats have plenty of room for colonists who are waiting to be transferred down to the planet’s surface. A number of other necessary industries have also popped up since the colonization of Inder VIII has started, including police services and an industrial foundry. Massive storage silos sit to one side, presumably holding matériel for the new colony. Also to that side, a series of three rings stand near each other. I’m not entirely sure what the purpose of the rings are, but they add a touch of décor to an overall drab, if necessarily utilitarian affair. Shuttles flit between the various habitats, carrying messages, supplies, and colonists to the new shelters.
It’s odd. Most of the colonies of New Eden started precisely like this: halting, with bursts of growth, a feeble space-based architecture. But when we think of planets, this isn’t what we think of. We prefer the fully developed wonders of the Crystal Boulevard on Gallente Prime, or the hallowed halls of the cathedrals of Amarr Prime. But here is where it all gets started. A struggling colony no one is even sure will survive, on a seemingly endless, empty world. But, as we always do, humanity will make itself heard. And once we get ourselves settled, the sky is the limit.
- Attraction: Dream Port
- System: Inder
- Security Rating: 0.5
- Region: Metropolis
- Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Minmatar, you’ll have to deal with some rather unpleasant policemen.
- Additional Notes: This also serves as a Minmatar COSMOS site.