Margin of Error
Inspiration is everywhere. Each place part of space, each station, has its own story to tell. I’ve dedicated my life these days to discovering those stories. Sometimes, the stories write themselves. The vistas are so grand, or the details are so beautiful… they can be enough to make you tear up, laugh, or just otherwise know exactly how to perfectly capture the essence of the site. Other times, when you’re standing in the midst of the ruins of a thousand ships, you can almost – almost – hear the cries of ghosts from ages past, screaming to have their stories told, their fights made worthwhile, their spirits avenged. These are the stories that are easy to write. You can tell what happened. You can find some, if not many, reliable sources to source your stories. And the stories themselves are the things that deserve to be told, to be repeated down the ages. I like these.
On the other hand, I hate the other kind of site. Sometimes… sometimes rocks are just rocks. Sometimes, a station is just a station. Oh, I’m sure that interesting people pass through the station. In the outskirts of civilized space, sleazy or illicit encounters happen almost every day.but with such a multitude of smaller stories, the overarching setting for the story can often become lost. This week’s site reminded me of just such an event. It’s a station. It is, in fact, just a station. A rather pleasant looking station, to be sure. I’ve always been a fan of the Gallente dome-design (most often appropriated to create “pleasure hubs”). But its hard to find a unifying story to this place. Even Aura is little help:
With the Republic’s incursion into the constellation, the many criminals found there have been forced away from Republic areas and into more remote ones. The Margin of Error is one such a place where the criminal elements like to hang out these days.
The name of the place came about a few decades ago when it was the stage of a famous showdown between two Sebiestor hackers. The two rivals wanted to settle once and for all which was the more skilled. It ended in tragedy though, as a particularly strong neuro-strike created a violent backlash, frying the brains of the two contestants. One was killed instantly while the other suffered so severe brain damage that he was reduced to a vegetated state for the rest of his life.
A good story, to be sure. But one good story amongst thousands that happen daily in such areas could hardly be considered noteworthy, especially decades after the fact. After all, there’s a hundred sordid stations out there, each with a million of its own sordid stories to be told. What’s so special about this particular black market stop compared to the multitude already out there? To that, I had no real answer. But one of the many things I’ve learned over the years is that not every story needs to be told. Inspiration is indeed everywhere, but sometimes its just not worth it to find.
- Attraction: Margin of Error
- System: Tvink
- Security Rating: 0.5
- Region: Metropolis
- Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Minmatar, you’ll have to deal with some rather unpleasant policemen.
- Additional Notes: This also serves as a Minmatar COSMOS site.