Sightseeing in the Cluster

Yan Jung Ruins

Yan Jung Ruins 1

One of the broken Yan Jung monuments. Moon 1 of Planet VI can be seen in the background

(Editor’s Note: It appears that CCP has removed the force-repeller from this site at some point. The hackable cans and defenders are still present, however. Thanks to @MikeRock512 for the heads up!)

For whatever reason, I just couldn’t quite get myself out of Algintal. Whenever I thought I had finished with this constellation, something else came up that required my attention. Sometimes it was personal business that required my attention on one of the planets. At other times, capsuleer business would take me to the other side of the constellation. And that doesn’t even include the density of landmarks in the constellation due to it being a CONCORD designated COSMOS constellation. But after last week’s exploration of the Relic, I thought I was finally done with Algintal. Finally, I’d finished the marked COSMOS sites. I’d explored the available Yan Jung history available. I’d judged the Friends of Nature for their admirable purpose but less-than-memorable techniques of advancing it. And I’d shown my mother just what drew me out here time after time. I thought I’d seen all that Algintal had to offer. Until a few days ago, at least.

Yan Jung Ruins 2

A Serpentis Scout cruiser fires a rocket at my ship. Clearly, however, their damage output against a battlecruiser left something to be desired.

That was when I’d heard that there was, in fact, a second Yan Jung site in Deltole. Which made sense, of course. The Yan Jung were from Deltole, so it only stood to reason that a space-faring species would leave more than one artifact site behind. So it shouldn’t have surprised me that there was an unmarked site in Deltole, a second site of discovered Yan Jung relics. Indeed, my source tells me that the site even includes another working example of Yan Jung technology. Given that the Yan Jung disappeared at least a few thousand years ago, any examples of working technology were impressive. I could only our modern technology, of which we are so proud of, could show such resilience over the course of millennia. I looked up what little information I could, and Aura returned this:

The Serpentis have already cleaned most items of interest from these ancient ruins built by the Yan Jung nation eons ago. Yet the peculiar force repeller remains, a strange device capable of holding back ships that try to approach it. The only way to get close to it is by shooting it first.

Yan Jung Ruins 3

A number of the relics that float within the site

So it was with understandable enthusiasm that I set course to Moon 1 of Planet VI in the Deltole system. There was no beacons for that area, but as soon as  I dropped out of warp, I saw an unmarked acceleration gate. Next to the gate sat a scientist. He was able to give a brief overview of the Yan Jung, and even asked for some help in his investigations. Intrigued as I was, however, I needed to do my own investigations first. With that, I activated the acceleration gate, which took me to the heart of the site. The first thing I noticed was that I was almost immediately locked by two Serpentis cruisers. In Legacy, they were little match for me. Indeed, it seemed a little unfair, and I felt a little guilty for how easy it would be for me to dispatch them to the Hereafter. On the other hand, it seemed a little silly to waste ammunition on such a minor threat. Thankfully, my drones were able to handle the cruisers without me having to replenish anything.

Yan Jung Ruins 4

A close up view of the force repeller relic that would not let my ship approach

Once the guards were dispatched, I finally had a chance to take a look at my surroundings. There was nothing close by, but about 25 kilometers away there was a small collection of relics. Among the items present were a few pieces of wreckage. These were smallish things that looked like panels off of a larger object. One side was flat, with a small symbol on it, while the other side was a jumble of pipes and conduits. I looked at it for a second, noticing that it appeared to be nearly identical to wreckage I saw in the Yan Jung relic site. Also there were a series of small beacons. These were small pieces of equipment, still apparently functional. At least, the small shields that glinted in the sun suggested that SOMETHING onboard was still active. The shields appeared spindly, unlike the invisible shields around my drake. And in the center sat the force repeller relic. I did a brief scan on it, but the analysis was unfortunately less than complete:

A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.

Yan Jung Ruins 5

Legacy gets deflected by an odd force as it tries to approach the center of the phenomenon.

Why I would want to destroy the thing was a mystery. However, there was only one way to see what all the fuss was about. I quickly set course for the relic, to see if was still active. Legacy traveled smoothly towards it. Then, quite suddenly, it didn’t. Alarms flared as the ship was suddenly shoved aside for reasons unknown. For a moment, I feared that there would be damage from the sudden shearing force, but a quick systems diagnostic proved otherwise. Instead, I just couldn’t go any farther. I tried again and again to force my ship through, but whenever I got to within 10 kilometers or so of the relics site, it was just met with an unconquerable force to prevent further approach of my ship. Oddly, my camera drones were unaffected by the relic. Perhaps there was a mass limit before the relic itself activated. Or maybe it was able to differentiate between ships and other objects. Or maybe it just didn’t care about camera drones. Whatever its reasoning, I was at least able to still capture close up visuals of the remains of the Yan Jung, even if I couldn’t get my ship close.

Yan Jung Ruins 6

One of the so-called “intact crystals” float in the foreground, shields glinting in the sun. The force repeller relic can be seen in the distance.

I debated whether I should attempt to destroy the relic to get a look at the other relics. It was admittedly tempting. Getting access to the other relics might show unknown treasures, and it was even possible pieces of the force repeller relic (a technology that, to my knowledge, had no analogs in modern day) could survive if I was light enough with my bombardment. Unfortunately, it was something I just could not bring myself to do. It wasn’t my place to destroy something that had lasted thousands of years. It was a testament to a civilization that had built such monuments, and who was I to trample on the only thing that remained of that civilization? As a capsuleer, it was easy to convince myself of my own superiority over a civilization that has been long dead… but in this case, I would have to learn to appreciate from afar.

Basic Information:

  • Attraction: Yan Jung Ruins
  • System: Deltole, Planet VI, Moon 1
  • Security Rating: 0.5
  • Region: Sinq Laison
  • Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Gallente, you’ll have to deal with some rather unpleasant policemen.
  • Additional Notes: As noted in the entry, there are two cruiser class Serpentis rats.

2 responses

  1. Hey I read this! I read everything, but don’t always comment. How many times can you say “Wow, that was interesting”, or “Whoa, didn’t know that was there!” lol.

    Seriously, as always you help bring Eve to life in ways that are beyond me and I always enjoy every adventure. Keep it up.

    September 26, 2011 at 11:40 am

    • Heh, no worries. It’s always nice to hear from readers but I understand that it can get repetitive at times. In any case, thanks for reading!

      September 26, 2011 at 6:44 pm

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s