Things are changing out there. With the rise of capsuleers and advances in weaponry, warfare and tactics seem to be changing almost daily. For both us demi-gods and the more mortal empires among us. Apparently having a quick reaction force wasn’t quite enough for the Minmatar and their Gallente allies. Deeper into Audesder, Minmatar and Gallente forces have boldly set up a barracks and training ground for their soldiers in apparent preparation for a more drawn out war than the Quick Reaction Force might suggest. I say “boldly” because of how close to the border the site still sits. While recessed farther into the system, the tactical advantage of a site is slim to nil. While the Quick Reaction Force may have only 1-2 seconds to react to an incursion, the barracks will have a whopping 5-10. Not quite enough for a supposed training ground, at least in my mind. But I suppose there are reasons I’m a lowly explorer as opposed to a general. As I warped to the site, I did a bit of background research:
This hastily erected military base is the central staging point of the Minmatar Alliance’s operations, or in other words the Minmatar Republic, Gallente Federation, ORE and various other independant organizations such as the Freedom Fighters. It was set up to bolster Audesder’s defenses against the incursions by enemy forces from Kenobanala. With war looming over the horizon, the Minmatar people can only hope that their Navy along with the Gallente are able to muster enough firepower to withstand the might of the combined forces of the Amarr Empire, Khanid Kingdom, Ammatar and Caldari State.
I was once again struck by how openly the Alliance, as the Minmatar and Gallente styled themselves apparently, paraded their forces. This lead me to think that this is more of a show of force rather than an actual military base. Not to say that the Barracks didn’t perform a legitimate purpose, but I suspected that this site was more intended to show off and scare off combined Amarr/Caldari forces. Indeed, a concerted effort by the enemy could probably blow through Audesder fairly easily; neither the entrance gate nor the exit gate were guarded by any (visible) forces. I could only assume that there were further, better hidden stations farther down the line to the homeworlds.
If I was surprised about the Caldari lending such blatant aid to the Amarr, I was even more surprised to see a 0.0 corporation, who theoretically had thrown off the reigns of empires a while ago, lending open support to the Alliance. ORE was not much seen in Empire space, even if this was just low sec. While I didn’t immediately notice any ORE flagged vessels, I could only assume that their envoy here meant that the corporation was providing substantial material support to the Alliance, perhaps enough to make the forces present in Audesder an acceptable loss.
Beyond the ORE envoy, the rest of the complex seemed fairly standard to military complexes. A number of command and control facilities could be found. Dug into two complexes of interlocking asteroids, an extensive soldiers quarters provided housing to the soldiers. As a rough estimate, I had to guess that at least 10,000 troops sat here, even before counting those stationed on the myriad of Alliance vessels found throughout the area. Some training facilities could also be seen. Whatever was going on within the complexes, however, were beyond the capabilities of the Professor’s scanners.
After having explored all three complexes within the past few hours, I didn’t spend as much time at the Barracks as I probably should have. I was tired, and there was a mass of market orders for me to wade through when I got back to my home station. However, as I left Audesder, I once again thought about the strange places we choose to make stands sometimes. It almost seemed like the forgotten half of the war that could have been. War was raging across other parts of the cluster, yet here, in these two systems, time stood still, neither side willing to cross the lines they had drawn in the sand.
- Attraction:Alliance Barracks
- System: Audesder
- Security Rating: 0.3
- Region: Molden Heath
- Potential Hazards: Getting to Audesder involves low sec travel. Pirates and gate camps should be expected. A cov ops or other cloaking ship is recommended.