Sightseeing in the Cluster

Posts tagged “wicked creek

The Tain

Tain 1

The Tain itself can barely be seen through the surrounding dust cloud. Debris floats in the foreground.

We all have our skills in life. Some of us are fantastic at fighting. Others of us are great at dying. Some of us have found our calling in creation. While still others like to theorycraft destruction. The thing about capsuleers is that we’re a varied lot. We go beyond mere death and destruction. Political intrigue is well cataloged in capsuleer circles. We have such a robust community that incisive political commentary is not just a nicety, but a necessity. News sites cover not just what happened, but offer commentary as well. Some people have fantastic stories to tell. And that doesn’t even begin to cover the pirates, wormhole dwellers, and people who are trying out a little bit of everything. Oh, and then there’s me, who keeps taking pictures of the things I see in New Eden, and for some reason, people keep reading it. In short, New Eden offers such a broad array of insightful, colorful, and just all around fantastic characters in every imaginable combination.

Tain 2

The shattered remains of an old-style Amarr battleship.

I bring this up because for all of the stories there are to tell, for all of the things that there are to say (and have been said), there are 100 more that never see the light of day. In a galaxy of billions, with intrigue, murder, and shady deals a constant part of life, I can’t help but thinking of the untold stories of the cluster, even when inundated with plenty of stories that are. While many of these stories are undoubtedly less exciting than the ones we end up hearing about, I have no doubt that there are certain stories that, if ever exposed to the light of day, would turn the cluster upside down. But, for whatever reason, these stories are often lost to the ages, never to be told.

Tain 3

The Nidhoggur stands silhouetted by DUO-51.

This entire train of thought was prompted by my investigations in the 760-9C constellation. It’s a backwater constellation, out in Wicked Creek, and certainly not some place that I would really consider taking a vacation in. But it’s notable because it’s the suspected hiding place of wanted criminal from Matari space. Martokar Alash sounds no worse than many capsuleers, being wanted by Matari authorities for booster smuggling, killing CONCORD officers, and capturing Matari citizens and selling them into slavery. Yet the Republic Justice Department has decided that Alash needs to be stopped, and is willing to step on the toes of the Thukker Tribe to do it. Alash was last seen in 760-9C, and the Republic has made the constellation a focus of its search. Indeed, when you first enter the constellation, Aura receives an automated pop-up message from Matari authorities:

Tain 4Rumor has it that the infamous Thukker warlord, Martokar Alash, was last seen in the constellation 760-9C. He apparently fled his homeland after Republic authorities threatened an invasion should he not be extradited into their hands. It is believed that he has become involved in the booster smuggling business, working alongside the Angel Cartel.

Tain 5Martokar’s previous crimes include the murder of CONCORD officers, kidnapping and sale of Republic citizens into slavery. Investigators also blamed him for managing a large criminal network inside the Republic territories, which had direct links to the Angel Cartel. And although it is common knowledge that the Thukker Tribe leadership has strong ties to the Cartel, Dulinar Nerhoger, chief of intelligence in the Republic Justice Department, believes that Martokar’s crimes are grave enough to warrant special attention. He advises all travelers venturing into 760-9C to keep an eye out for Martokar, he is considered extremely dangerous.

Tain 6

Gaping holes can be seen in the station.

For the purposes of finding Alash, the Republic has set up base in an old, abandoned station in DUO-51 of Minmatar origin, now only known as The Tain. What an abandoned Minmatar station is doing out this way isn’t entirely clear. Records don’t indicate that the Republic has ever made a concerted effort at settling the region; indeed, Wicked Creek’s been in the hands of the Angel Cartel and its associated criminal elements for as long as anyone can seem to remember. It’s possible that the Thukker built the station long ago, only to abandon it when their seemingly insatiable wanderlust kicked in again, but if so, those records have long been lost. Indeed, whatever purpose the station served is now known only to the solar winds spitting off the meager local star.

Tain 7

The shattered remains of the Amarr battleship.

That’s not to say that the Tain isn’t a lively place, though. As mentioned, the Republic Fleet has decided to use the abandoned station as their command center for the hunt for Alash. To demonstrate how seriously the Republic feels Alash’s capture is, it has moved a fully-manned Nighoggur-class carrier to the Tain. This showing of the flag is especially significant because it’s rare to see any of the empires in New Eden deploy capital assets (capsuleer-controlled capitals are, of course, another matter entirely), and downright unheard of to see such capital assets deployed this deep into capsuleer-controlled space. To help protect the vested interest the Republic clearly has here, they’ve also deployed a small support fleet, consisting mostly of the iconic Tempest-class battleships. To send such a provocative and high-value deployment to Wicked Creek is undoubtedly an attempt by the Republic’s military command to demonstrate the seriousness with which it would take any attempts to interfere with the search for Alash. The empires very much know that us capsuleers can turn on them at merely a moment’s notice, and it’s only the threat of CONCORD that really holds us off. Given the public record of his crimes, that, of course, makes almost no sense. This suggests to me that something far more serious is at stake. Either Alash is wanted for far more serious crimes than the Republic is willing to announce publicly currently, or they’re using Alash as a cover.

Tain 8

The mummified remains of some poor soul

The Tain itself clearly has some stories to tell, if only anyone could understand it. The local space is littered with debris, apparently from some epic space battle. Intriguingly, it appears that the Amarr also deployed some assets to Wicked Creek at some point; the remains of one of their old-style battleships can be seen beached within a local asteroid field. The station itself has been pulverized. Minmatar architecture can often be mistaken as damaged even when in full repair, but it takes little skill to notice the gaping holes throughout the station’s superstructure, not to mention the station batteries and other equipment that has been ejected from the station. There’s even a few mummified bodies floating amongst the debris, though it’s impossible to tell whether these date from the time of the Tain’s abandonment or the Matari were having some disciplinary problems in more recent times. Regardless, it’s clear that neither the Amarr nor the Matari had a pleasant time of things here at the Tain.

Tain 9

Leftover drilling equipment can be seen here as well.

Whatever the Republic is doing out here, I wish them luck. When someone wants to get lost in New Eden, it’s easy to do so, and it seems that Alash is giving the Republic a run for its money. But I couldn’t shake the feeling that there was something more at stake here for the Republic, given the profile of the deployment. But whatever it was, it was unlikely that they would announce it any time soon. And so what happens here at the Tain, along with happened here in the past, is likely to stay as another of New Eden’s countless untold stories.

Basic Information:

  • Attraction: The Tain
  • System: DUO-51
  • Security Rating: 0.0
  • Region: Wicked Creek
  • Potential Hazards: DUO-51 is deep in 0.0 space, involving jumps across a number of different alliance territories, many of which may be operating under “Not Blue, Shoot It” protocol. Gate camps (including warp interdiction bubbles) can be found often in transitioning from 0.0 to high security space, as well as on other gates. Caution is advised.
  • Additional Notes: This site is a COSMOS site, and agents are available if you have the proper standing with Minmatar.

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