Editor’s Note: If it isn’t clear from the text, this site has disappeared with the release of Crucible. Still, I wanted to put it up on this site as I think it’s worthy of preservation.
It’s hard to remember that the universe isn’t static. When normal lifetimes can be measured in decades (and capsuleers being only a decade old as well), it’s hard to imagine that things like stars and planets don’t live forever. Granted, it might as well seem like forever when the lifetimes of those things can be measured in billions of years, but nothing in the universe lasts forever. Stars grow old and die, planets get pulverized to dust, galaxies turn and merge, and even black holes can evaporate away into nothingness. As much as we rely on the permanence of such objects, it’s important to remember that everything we thought permanent about the universe can change in the blink of an eye, as we learned all too well back in YC 111 with the Seyllin Incident.
I bring this up because this week’s entry is a bit of an odd one. I’m actually covering something that has since disappeared. A natural phenomenon that had stayed stable for a number of years (at least since before I started researching for EVE Travel), but appears to have dissipated somewhere in December of last year, if my reports are correct. The phenomenon I’m referring to is – was – known as the Terminus Stream. It was perhaps most notable for being the most stable wormhole yet known. Unlike normal wormholes which most capsuleers are familiar with, the Terminus Stream didn’t just disappear in a matter of days. The Stream lasted at least for a number of years, which is simply unheard of from what little we understand of wormhole dynamics. And further unlike the wormholes we have come to know and love, this one appears to have been unrelated to Anoikis. Or rather, if there is a connection to Anoikis, we never saw it, partially because the area surrounding the Stream became very hazardous to many ships. Indeed, some reports suggest that getting within just a few kilometers of the Stream’s source was enough to destroy most ships.
That was not the only odd thing about the Terminus stream. Obviously, once I came within range of it, I set sensors to maximum sensitivity. What Aura presented back to me was… unexpected, to say the least. As Aura explained, “the material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequencies on terrestrial planets.” That at least suggested that, unlike the unstable wormholes to Anoikis, the other end of the wormhole was located on or even in the surface of a planet. Such an event would, to my knowledge at least, be unprecedented. Indeed, the streams from material from the planet would probably explain the damage sustained by ships, especially if they were getting thrown from the wormhole at high velocities. That would NOT, however, explain the wormhole’s odd appearance compared to the more common wormholes we know about. Unlike the more normal unstable wormholes, the Terminus Stream appeared as an almost blinding point source of light. Indeed, Aura needed to engage filters on the sensors to keep me from being blinded. The source of that light, especially if the other end of the wormhole was in a planet, is entirely unknown.
I spent some time near the Stream when I visited, both taking in the site and even daring to fly my Drake near the debris field surrounding it, though I took care to never get too close to the terminus. I even tried getting through the wormhole’s mouth, but was forced to retreat due to heavy damage. Now I wish that I had spent even more. It was a shame that I wasn’t there to see the collapse of the wormhole. Indeed, when I went back to the site to confirm its disappearance earlier this month, nothing remained. Even the surrounding dust clouds had broken up by the time I made my way over to the site, leaving nothing left outside of a few pictures and memories.
It’s a shame that the mysteries surrounding the Stream were never solved. Where did it lead? Was it a fundamentally different kind of wormhole than the kinds we’re familiar with? Was the other end actually located within a planet as the debris surrounding it suggested? But nature rarely proves itself willing to wait until we get around to answering its innumerable questions. For better or for worse, the Terminus Stream seems to be gone forever, as just another reminder that the only constant in this universe is change.
- Attraction: Terminus Stream
- System: Vuorrassi
- Security Rating: 0.5
- Region: Lonetrek
- Potential Hazards: If you’re below a -4.5 in security status, or -5 standing with the Caldari, you’ll have to deal with some rather unpleasant policemen.
- Additional Notes: As noted above, this site no longer appears within this system to my knowledge. Anyone who sees it is urged to contact me immediately!
Space is a harsh place to live. Even beyond the obvious issues of possible explosive decompression, space is a dangerous place to live. There is a constant threat of possible stellar activity (though, as we’ve learned in recent years, that is not necessarily a danger to only those living in space), pirate raids, or just generally having the bulkhead next to you disappear. For humans to have colonized space as much as we have, though, there has to be something that keeps calling us out here. Something that makes all of the potential dangers worth it. For some, it’s the thrill of exploration. For others, it’s the idea of nearly unfettered freedom.
For many, though, what draws them to space is not nearly as high-minded. Not that there’s anything wrong with being driven to earn money beyond most people’s wildest dreams, of course. While not everyone has what it takes to be a capsuleer, many people make their way out among the stars either through working on a naval or capsuleer ship, or through corporate sponsorship of a new station or colony. These massive stations are familiar to every capsuleer. They’re corporate havens, where the laws of planetary jurisdictions simply don’t apply. Many corporations and alliances rush to create these stations as soon as possible to more fully direct their own corporate endeavours.
Lai Dai, of course, has a number of these stations set up throughout Caldari space and beyond. One of their lesser-known stations today lies out in the dead end system of Isie, in a somewhat isolated area of Lonetrek. Lai Dai had decided to expand its operations into biotechnology, which even today is a hot field of research. They set up a massive colony complex, with not just a standard Caldari station, but a number of supporting research complexes bored into asteroids nearby. For a few years, it appeared that the R55 complex was going to be enough to catapult Lai Dai to the forefront of Caldari research in the field.
A few years into operation, however, an accident crippled the station, resulting in a leak of a toxic combination of chemicals that forced Lai Dai to abandon the station. From what I could tell from GalNet and sensor readings, the chemicals corroded a number of critical environmental systems that would have been too costly to replace, forcing evacuation of the entire complex. I tried to find out exactly how many people died before and during the evacuation. Professor Science’s sensors were picking a potent combination of chemicals that would kill most people incredibly quickly. Perhaps unsurprisingly, most attempts to delve into the deep background of the abandoned colony proved fruitless, as the information was hidden behind Lai Dai’s corporate firewalls.
Today, the R55 Complex stands in surprisingly good condition. The toxic stew of chemicals still hangs around everything, giving the entire area a rather ghastly green glow. Some of the equipment is still working, as evidenced by the fact that the plasma vent still shoots out puffs of the ionized gas every few seconds on one of the research labs, adding to the toxic soup surrounding the site. Indeed, except for the lack of any particular local traffic, I would have guessed that the site is still active.
I spent a few minutes looking around the site, taking it in. The toxic soup gives a hauntingly beautiful backdrop to the entire site, shrouding the massive station in its mists. As with so many things out here, the most captivating things are often the most dangerous.
- Attraction: R55 Colonial Ruins
- System: Isie
- Security Rating: 0.4
- Region: Lonetrek
- Potential Hazards: Getting to Isie involves low sec travel. Pirates and gate camps should be expected. A cov ops or other cloaking ship is recommended.
The pirate factions in New Eden had always presented a bit of a mystery to me. Despite the fact that all empires denounced the pirate factions, the empires never seemed to do a particularly good job of eradicating them. They gallavanted about most of empire space, without much consequence. Considering CONCORD’s considerable intelligence abilities, and their ability to pounce on any capsuleer wrongdoing, the fact that pirates escaped basically any consequences whatsoever beyond capsuleer retribution had always seemed a bit off to me. I suspected there was more to the story than was generally known.
Still, even I was surprised at the guts of the Guristas as I was flying through Erenta one day. There, sitting as plain as the nearby star, stood a small Guristas outpost. In supposedly high security space, no less. They took no pains in attempting to hide it; indeed, the scout post showed up on my overview of the system as soon as I jumped in. I didn’t even have to probe out the thing. So it was with an odd glance at the assembled CONCORD and Caldari Navy ships at the gate that I set a vector for the Scout outpost. I wasn’t entirely sure what to expect in the way of defenses, so I cloaked the Professor just to be on the safe side.
I apparently need not have bothered. I couldn’t see anything in the way of defenses. However, it was clear that some fighting had recently occurred in the area, since it was littered with debris. Near my warp in point, a Raven engine tumbled through space, but other than that the debris was largely unrecognizable. I could only assume that the Caldari Navy had tried to evict the Guristas, but I couldn’t possibly imagine what the Guristas had brought to bear that could have blown up a navy battleship. Especially in high sec space, the pirates usually were sensible enough to only send small feeler forces in. But this had clearly been a major battle, and considering the fact that there were no low security systems within at least 3 jumps, I had to wonder where the ships were coming from to put up this kind of resistance.
The resistance was clearly not coming from the base itself. It was a small base, and it couldn’t have held more than a few ships. I didn’t feel dwarfed in the Professor as I generally did in New Eden, in fact the Professor alone could probably have filled a significant amount of the station’s docking bay space. The station actually vaguely reminded me of a megathron in design, with it’s two prongs out front, guarding the docking bay. But from the back, the station reminded me more of the upcoming Scorpion-class upgrades that I had been hearing so much about. I really wanted to know what was in there, but my hails for docking requests went unanswered.
Perhaps the most perplexing thing about this outpost was the location. Not just in-system, but THIS system. I stared at my cluster map for a few minutes, trying to figure out what kind of strategic value the Erenta system held. If there were some significance to the system, I certainly couldn’t see it. Of course, these were pirates that we were dealing with. The lowest of the low. Who knew if they even needed a reason. Maybe showing the Caldari the figurative finger was enough. Given recent history with the Caldari, I certainly couldn’t blame them. With that final thought, I vectored the Professor away, and on towards it’s next site.
- Attraction: Guristas Scout Outpost
- System: Erenta
- Security Rating: 0.6
- Region: Lonetrek
- Potential Hazards: If you’re below a -4 in security status, or -5 standing with the Caldari, you’ll have to deal with some rather unpleasant policemen.
- Additional notes: A similar outpost can be seen in Liukikka, also a 0.6 system.
EDIT: Please note that as of the release of Rubicon 1.1, the Caldari finally learned how to put out space fires. Although the station here is still damaged, fires are no longer burning. I hope to update the entry accordingly soon.
I came out of warp about 10 km out from the station. My instincts yelled out for me to warp directly to the station in order to expedite docking procedures, but when the site that you were out to see is the station itself, I figured I should spend as much time viewing the station as possible before docking up. Frankly, given the damage to the station that was immediately apparent, I was more than a little surprised that the station was open at all. But as I approached, the dockmaster contacted me and gave me docking clearance as if it were perfectly normal to have a massive hole in the side of their station.
Before plotting in the docking course, I let the Professor take a bit of a tour before docking up. En route from my current base in Amarr space, I brushed up on the all-too-recent history surrounding this station. One of my homeland patriots, Admiral Noir, on a mission of peace direct from President Foiritan, had piloted his Nyx-class mothership into the side of the station, as an apparent act of revenge against the Caldari.
The news had rocked not only the State, at the death of one of the more reasonable CEOs to come out of the State, but the Federation as well, since Admiral Noir had long been known as an advocate for peace. To have this sudden change of heart, with such disastrous results, was mind-boggling to anyone who kept even a remote eye on politics within the Federation. Noir had often been on the Sunday morning talk shows arguing against escalation, which had obviously put him a bit at odds with the rest of the military apparatus. Obviously, something had changed his mind in THAT particular regard.
The station itself was still in ruins, despite the fact that nearly two years had passed since the incident. Fires burned brightly, fueled no doubt by the fuel and oxygen lines that were spread throughout the station. It was a little amazing that the Caldari hadn’t shut them off yet, but I suspected it was more of a symbolic than a technical issue. Heth used the Malkalen incident as a rallying point, and having the fires still burning served as a constant reminder of what had been lost to the Federation. The damage had been remarkably contained on the inside, though. While docked briefly in the station, nothing seemed out of place, and the station crews were as efficient as ever in restocking the Professor for its trip back to my base. I quickly undocked and vectored away from the station. For as normal as the station seemed while docked, the glaring hole and numerous fires served as a reminder that this station would probably never be “normal” again.
- Attraction: Malkalen V Ishukone Corporation Factory Station
- System: Malkalen
- Security Rating: 0.9
- Region: Lonetrek
- Potential Hazards: If you’re below a -2.5 in security status, or -5 standing with the Caldari, you’ll have to deal with some rather unpleasant policemen.