Sightseeing in the Cluster

Counter-Intelligence Center

CIC 1

The Counter-Intelligence Center in Orvolle

New Eden isn’t exactly known for its stable political dynamics.  Corporations and alliances rise and fall seemingly at the drop of a hat.  Although the empires are always there, their fortunes wax and wane as threats both internal and external assault them.  That being said, as of late, New Eden seems even more agitated lately than normal.  The State is attacking its own citizens; one of the Heirs is wracked with scandal.  And though the Gallente recently conquered the entirety of the CONCORD-mandated warzone (which perhaps explains Mentas Blaque’s recent aggressiveness in foreign policy speeches), the Federation too has been beset by internal struggles; namely, the astoundingly overt raiding of a publicly broadcast concert by the Black Eagles.  But it isn’t all bad news either: the Republic’s Tribal Council brought a fully functional government back to the Minmatar for the first time in years.  I’m no political commentator – far from it, in fact – but it seems to me that the days of lethargy in New Eden are coming to an end.

CIC 2

A large billboard dominates much of the Center.

And, of course, as events start picking up steam, it becomes all the more important for people to have all the information needed to make the important decisions.  Intelligence gathering has a long and storied history in New Eden for both capsuleers and governments alike.  Political intrigue, espionage, and the ever-present “metagame” means that information, and the battles over that information, are ever changing and evolving.  Indeed, New Eden’s denizens undoubtedly have some of the most sophisticated propaganda machines ever to grace the halls of humanity.  Indeed, the propaganda and information machines have gotten so sophisticated that not only do organizations need their own intelligence-gathering sources, they need their own counter-intelligence sources as well to throw others off.

CIC 3

A lone Lachesis sits docked at the Center

Enter the Counter-Intelligence Center in Orvolle.  Established by the Federation government, it’s a center of both propaganda meant to throw enemies off of the Federation’s scent, as it were, but also a center of analysis and research.  Of course, as a counter-intelligence center, you’d think that they would want to lay low so enemies couldn’t figure out if information was coming from a legitimate news source or just the Center, but what do I know?  I’m certainly not an intelligence operative (though of course if I were that would be exactly what I’d say).  Either way, putting the center out there for anyone to see strikes me a bit odd, but I guess that is why I’m not paid the big bucks.

CIC 4

Orvolle’s shine glares off of the loading docks

The center itself is a fairly simple affair from the outside.  The primary analysis center and work area is dominated by the docking platforms sitting atop of a number of storage vats.  Precisely what was being stored in the vats was beyond me, and for some odd reason they didn’t exactly respond to my queries.  A lone Lachesis sits amongst the docking structures, apparently piloted by someone willing to give people work.  Other than that, however, there was little to see.  A billboard was set up, and in true Gallente fashion it alternated between news and Quafe advertisements.  And a lone antenna continuously scanned the skies, broadcasting its omnidirectional message out into the night.

I didn’t spend a lot of time here; there simply wasn’t much to see.  From an academic perspective, however, I found the blatant attempts at counter-intelligence fascinating.  Could the blatant existence of the Center be its own form of propaganda?  Showing the enemies of the Federation precisely how confident it was, that it didn’t even bother to hide its intelligence centers?  With these questions clouding my head, I veered off, on to my next destination.

Basic Information:

  • Attraction:  Counter-Intelligence Center
  • System: Orvolle
  • Security Rating: 0.7
  • Region: Placid
  • Potential Hazards: If you’re below a -3.5 in security status, or -5 standing with the Gallente, you’ll have to deal with some rather unpleasant policemen.
  • Additional Notes: This site serves as one starting point for the Guristas Epic Arc missions.
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